technautist Level 1 of the Dungeon (0, 0, D:1) a +0 cloak (21, 2, D:1) 6 boomerangs (25, 15, D:1) a +0 club (32, 11, D:1) a +0 dagger (34, -14, D:1) a +0 ring mail (37, -8, D:1) a +0 club (38, -8, D:1) a +0 hunting sling (46, -24, D:1) 8 arrows (46, -21, D:1) a +0 short sword (47, -17, D:1) a +0 whip (53, -20, D:1) 23 stones Level 2 of the Dungeon (5, 23, D:2) a +0 vorpal hand axe a +0 chain mail (15, 14, D:2) a +0 robe (29, 8, D:2) a +0 whip (29, 10, D:2) a +0 mace (31, -7, D:2) a +0 leather armour a +0 whip (31, -6, D:2) a +0 club a +0 flail (32, -7, D:2) a +0 club (33, -4, D:2) a +0 trident a +2 ring mail of positive energy Level 3 of the Dungeon (0, 0, D:3) 22 stones (1, -2, D:3) a +0 hunting sling a +1 dagger of speed 9 stones (5, -12, D:3) a +0 quarterstaff (10, -21, D:3) 13 stones (18, 15, D:3) a +0 short sword (23, -18, D:3) a +0 longbow (28, 13, D:3) a +0 dagger (28, 24, D:3) a +0 short sword a +0 scale mail a +0 trident a +0 leather armour (28, 25, D:3) a +4 vorpal flail (43, -17, D:3) a +0 club (44, -21, D:3) a +0 club (44, 11, D:3) a +0 robe Level 4 of the Dungeon (17, -22, D:4) 18 bolts (18, -2, D:4) a +0 flail (22, -11, D:4) a +0 whip 20 poisoned darts (22, -10, D:4) a +0 spear (22, -8, D:4) a +0 dagger a stone a +0 flail (31, -22, D:4) a +0 trident (33, -2, D:4) the +8 whip of the Everdark {vamp, rC+ MP+9 Str+7} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+7). rC: It protects you from cold. MP: It affects your magic capacity (+9). (34, -6, D:4) a +0 flail a +0 ring mail a +0 whip a +0 short sword (37, -2, D:4) a +0 club 5 stones a kobold corpse (skeletalised by now) (43, -10, D:4) a +0 war axe (56, 6, D:4) a ball python corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a staff of conjuration (21, 6, D:5) 17 stones