Dungeon Crawl Stone Soup version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 3299931995271205840 23 technautist the Conjurer (level 2, -2/20 HPs) Began as a Gnoll Conjurer on Oct 24, 2023. Killed from afar by Sigmund (8 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:04:09 (936 turns). technautist the Conjurer (Gnoll Conjurer) Turns: 936, Time: 00:04:09 Health: -2/20 AC: 2 Str: 6 XL: 2 Next: 95% Magic: 1/7 EV: 13 Int: 17 God: Gold: 55 SH: 0 Dex: 10 Spells: 7/10 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-2 -> -6) A: fangs 1, strong nose, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a ring of protection from cold Potions b - a potion of magic Skills: + Level 0.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Ranged Weapons + Level 0.5 Throwing + Level 0.5 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 4.9 Spellcasting + Level 7.0 Conjurations + Level 0.4 Hexes + Level 0.4 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 0.4 Transmutations + Level 0.4 Fire Magic + Level 0.4 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 0.4 Poison Magic + Level 0.7 Invocations + Level 0.5 Evocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 10% 3 Fulminant Prism Conj/Hex 8% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +1 scythe of venom and wearing a +0 robe (wandering, hasn't noticed you, 100% to hit) The magic dart hits Sigmund. Sigmund is lightly wounded. Sigmund shouts! A bat comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (wandering, hasn't noticed you, 100% to hit) The magic dart hits the bat! You kill the bat! You start resting. Sigmund is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +1 scythe of venom and wearing a +0 robe (lightly wounded, 77% to hit) The searing ray hits Sigmund! Sigmund is heavily wounded. (Press . to maintain the ray.) Sigmund hits you from afar with a +1 scythe of venom! You are poisoned. The searing ray misses Sigmund. You feel very sick. Sigmund completely misses you. The searing ray hits Sigmund! Sigmund is severely wounded. You feel sick. Without enough magic to sustain it, your searing ray dissipates. * * * LOW HITPOINT WARNING * * * You feel sick. Sigmund casts a spell at you. The magic dart hits you! You die... #..† #.# ##..# .. [..## # # ... # #. #†# # #. #.# # #.##### #.## #. #.....#######@.# ... #.<......@...# ##.. ###..#######....... #.# ##...# .#.#..> #. ###.# ##.# . . .# # . ## You could see Sigmund. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 2 hobgoblins 4 jackals (D:1) 3 bats 11 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | technautist the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 346 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/7 834 | D:2 | Noticed Sigmund 894 | D:2 | Learned a level 2 spell: Searing Ray 936 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_basic, minmay_rat_gold_closets D:2: layout_rooms, hex_tiny, uniq_sigmund, uniq_jessica Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 33 Searing Ray || 1 Dodge: Dodged || 1