technosentience Level 1 of the Dungeon (0, 0, D:1) a +0 mace (10, -30, D:1) 12 bolts (12, -35, D:1) a +0 whip (12, 9, D:1) a +0 dagger 2 stones (13, -35, D:1) a +0 dagger (15, 1, D:1) a +0 club (17, -12, D:1) a +0 dagger (20, 6, D:1) a +0 dagger (26, 7, D:1) 16 stones (28, -17, D:1) 10 arrows (37, -8, D:1) 16 stones (39, -26, D:1) a +0 robe (40, -3, D:1) a +0 hunting sling (41, -13, D:1) 23 bolts (54, -12, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 whip a +0 spear (3, 6, D:2) a staff of earth (5, -2, D:2) 21 stones (5, 22, D:2) a +0 dagger (6, 55, D:2) the +0 scale mail "Jewnarye" {+Inv rC+} rC: It protects you from cold. +Inv: It lets you turn invisible. (13, 4, D:2) a +0 short sword a stone (16, 23, D:2) a +0 club (24, 20, D:2) 15 stones (24, 53, D:2) a +0 robe (41, 15, D:2) a +0 dagger (51, 13, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a book of Geomancy (30, 19, D:3) a +0 ring mail (33, 13, D:3) 19 stones (34, 0, D:3) a +0 dagger a goblin corpse (skeletalised by now) (36, 2, D:3) a +0 dagger (38, -20, D:3) 18 stones (50, -6, D:3) 14 stones (52, -23, D:3) a +0 whip 5 poisoned darts a kobold corpse