temitten Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (12, 30, D:1) a cursed +0 leather armour (13, 25, D:1) a cursed +0 club (16, -2, D:1) a cursed -2 club (23, -15, D:1) 14 bolts (24, -7, D:1) a +0 leather armour (25, 1, D:1) 16 arrows (31, -15, D:1) a +0 hand axe (32, 21, D:1) an uncursed ring of teleportation (41, -3, D:1) a +0 whip (43, 22, D:1) a +0 club (51, 8, D:1) a +0 dagger (52, 23, D:1) a +0 leather armour Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet of Twilight {Regen+ Str+9} (5590 gold) [amulet of regeneration] It affects your strength (+9). It increases your rate of regeneration. the cursed +0 cloak of Death's Door {*Drain Str+2 Slay+2} (1550 gold) It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It causes draining when unequipped. It has a curse placed upon it. the cursed +1 whip "Xeoh" {freeze, *Rage Int+4} (1980 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It may make you go berserk in combat. It has a curse placed upon it. the ring of Ytroh {rC+ MP+9 SInv} (4790 gold) [ring of see invisible] It protects you from cold. It affects your magic capacity (+9). It lets you see invisible. (0, 0, D:2) a +0 club (3, -33, D:2) a +0 scale mail (3, -12, D:2) 20 arrows (8, -5, D:2) a +0 dagger (8, -2, D:2) a +0 short sword (12, -20, D:2) a +0 scale mail (14, 8, D:2) a +0 robe (20, -28, D:2) a +0 club a +0 club (25, -27, D:2) 21 arrows (44, -14, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (3, 24, D:3) 21 arrows (8, -24, D:3) a +0 dagger (11, -28, D:3) a +0 dagger (13, -15, D:3) 11 arrows (27, -12, D:3) a potion of degeneration a +0 dagger (40, 9, D:3) 18 bolts Level 4 of the Dungeon [Shop] Mebitz's General Store a potion of brilliance (48 gold) 16 stones (19 gold) a +0 falchion (36 gold) 14 stones (16 gold) a wand of paralysis (17) (228 gold) 16 bolts (38 gold) (0, 0, D:4) a stone (1, 3, D:4) a cursed ring of teleportation (19, 26, D:4) a +0 short sword a +0 dagger a +0 leather armour a +0 falchion (27, -1, D:4) a cursed -3 club (28, 31, D:4) 24 bolts (34, 13, D:4) a bat corpse (skeletalised by now) (39, 23, D:4) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. the Ecumenical Temple