temitten Level 1 of the Dungeon (1, 17, D:1) a +0 club (5, -23, D:1) a cursed -2 dagger (6, -33, D:1) 18 arrows (9, 10, D:1) 20 sling bullets (14, 0, D:1) a +0 club (25, -19, D:1) a +0 short sword (34, 15, D:1) 27 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 great sword (2, 3, D:2) a +0 spear (3, 3, D:2) a cursed -3 flail (5, 4, D:2) a +0 club (9, 2, D:2) a +0 club (24, 7, D:2) a +0 club (34, 17, D:2) a sling bullet (35, 18, D:2) a sling bullet (36, 18, D:2) 2 sling bullets (37, 18, D:2) a sling bullet (39, 22, D:2) a sling bullet (40, -11, D:2) a +0 spear (40, 24, D:2) a +0 dagger a +0 hunting sling 16 sling bullets (45, -3, D:2) a +0 flail of crushing (45, 25, D:2) a cursed +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0 club (4, 28, D:3) a +2 dagger of draining (10, -10, D:3) a +0 hunting sling (11, 33, D:3) a +0 club (16, 20, D:3) a +0 hand axe (18, 9, D:3) a +0 hand axe of venom (40, -22, D:3) a +0 hand axe (41, -21, D:3) a +0 dagger a +0 robe (43, 16, D:3) a +0 club (51, 6, D:3) a +0 club (53, -4, D:3) a +0 whip a +0 club (61, 22, D:3) 16 bolts Level 4 of the Dungeon [Shop] Yre Nih's Antique Weapon Shop a +0 hand crossbow (94 gold) a +0 quarterstaff (108 gold) a +1 arbalest of freezing (407 gold) a +1 dagger of venom (253 gold) a +8 blowgun (1201 gold) a +0 dagger (54 gold) the +5 spear "Mofy Nou" {protect, rC+ Str+3 Dex+4} (1547 gold) It protects the one who uses it against injury (+AC on strike). It affects your strength (+3). It affects your dexterity (+4). It protects you from cold. a +0 rapier (108 gold) a +0 spear (81 gold) a +0 mace (81 gold) (0, 0, D:4) a +0 short sword a +0 ring mail (2, 1, D:4) a +0 short sword (4, -14, D:4) a +0 hand axe (5, 10, D:4) a +0 scale mail (20, 18, D:4) a cursed -2 whip a +0 dagger a cursed -1 robe (28, -10, D:4) a +0 short sword (32, -3, D:4) a +0 short sword (32, -2, D:4) a +0 club (37, -6, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Acsobu's Assorted Antiques a scroll of immolation (98 gold) a +4 ring mail of poison resistance (784 gold) a +0 plate armour (644 gold) 2 potions of curing (168 gold) a sack of spiders (560 gold) a +0 mace (84 gold) a +0 scale mail (112 gold) a +1 great mace of protection (414 gold) (0, 0, D:5) 27 bolts (7, -5, D:5) a cursed -1 short sword a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 short sword a +0 club a +0 leather armour a +0 flail (7, 3, D:5) a +0 robe (8, -5, D:5) a +0 club (10, 13, D:5) a +0 leather armour a +0 hand axe (10, 15, D:5) a +0 robe a +0 dagger (11, 14, D:5) a +0 ring mail a +0 flail (12, -13, D:5) 5 curare-tipped needles (16, -11, D:5) a +0 hand axe (26, 24, D:5) a +0 short sword (28, 16, D:5) a +0 giant club (31, -9, D:5) a +0 leather armour (32, 9, D:5) a +0 scale mail (43, -3, D:5) a +0 war axe a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) a +0 chain mail (5, -13, D:6) a potion of degeneration {!q} (10, -1, D:6) a +0 robe a cursed +0 dagger (13, 0, D:6) a +0 chain mail (13, 1, D:6) a +0 dagger (13, 2, D:6) a cursed +0 robe a +0 dagger (14, 2, D:6) a +0 robe a +2 spear of freezing (17, 3, D:6) a +0 robe a +0 flail (18, 7, D:6) a +0 robe a cursed +0 war axe (20, 4, D:6) an arrow (21, 4, D:6) 2 arrows (22, 5, D:6) an arrow (23, 6, D:6) an arrow (24, 6, D:6) 2 arrows (26, 7, D:6) 9 arrows a +0 shortbow Level 7 of the Dungeon (0, 0, D:7) 5 sling bullets (0, 1, D:7) 2 sling bullets (0, 2, D:7) 4 sling bullets (0, 3, D:7) 3 sling bullets (0, 4, D:7) 2 sling bullets (1, 6, D:7) a +0 quarterstaff a +0 hunting sling 5 sling bullets a +0 leather armour (12, 9, D:7) a +0 ring mail (16, -34, D:7) a +0 robe (24, -47, D:7) 26 bolts (24, 2, D:7) 18 sling bullets (27, 1, D:7) a +0 trident (36, -37, D:7) a +0 ring mail a +0 dagger a +0 leather armour a scroll of noise {!r} (37, -37, D:7) a +0 club (38, -34, D:7) a +0 dagger a +0 robe a +0 flail a +0 ring mail a +0 long sword a +0 chain mail a +0 dagger a +0 robe a +0 giant club (52, -14, D:7) 2 scrolls of noise Level 8 of the Dungeon (0, 0, D:8) a +0 cloak (2, -44, D:8) a +0 flail (6, -32, D:8) a +0 trident (7, -33, D:8) a +0 club a +0 leather armour (9, -32, D:8) a +0 flail (17, -22, D:8) 7 sling bullets (20, -26, D:8) a +0 leather armour (24, -29, D:8) a +0 giant club (24, -27, D:8) 10 arrows a +0 shortbow (25, -29, D:8) a +0 giant club (27, -37, D:8) 26 arrows (43, -15, D:8) a +0 hand axe a +0 robe (44, -14, D:8) a +0 flail a +0 robe (47, -18, D:8) a +0 war axe a +0 ring mail (48, -30, D:8) a +0 rapier (48, -18, D:8) a +0 hand axe a +0 ring mail (49, -32, D:8) a +0 hand axe (49, -16, D:8) a cursed -1 dagger a +0 robe (55, -7, D:8) a +3 short sword of freezing a +0 robe a +0 giant spiked club (57, -7, D:8) a +0 chain mail Level 9 of the Dungeon (0, 11, D:9) a +0 flail (6, 25, D:9) a +0 hand axe a +0 flail (7, 25, D:9) a +0 whip a +0 long sword a +0 chain mail (8, 26, D:9) a +0 war axe a +0 chain mail (14, 39, D:9) a +0 dagger (16, 11, D:9) a +0 dagger (16, 26, D:9) a +0 chain mail (18, 11, D:9) a +0 dagger (19, 12, D:9) a cursed -3 short sword (20, 10, D:9) a +0 shortbow 25 arrows (20, 11, D:9) a +0 whip a +0 leather armour a +0 club a +0 ring mail a +0 dagger a +0 robe (21, 31, D:9) a +0 rapier (24, 29, D:9) a +0 giant club (30, 25, D:9) a +0 giant club (31, 15, D:9) a +0 giant club Level 10 of the Dungeon (0, 0, D:10) a +0 halberd (4, -16, D:10) a +0 giant club a +0 giant club (5, -38, D:10) a +0 dagger a +0 robe a cursed -1 dagger a +0 scale mail (6, -38, D:10) a +0 dagger a cursed +0 robe (11, -40, D:10) a +0 short sword (16, -14, D:10) a +0 leather armour (31, -25, D:10) the +10 flail "Neraynla" {crush, Fragile rF++} It inflicts extra damage upon your enemies. It greatly protects you from fire. It will be destroyed if unequipped. the cursed +1 falchion of the Fortune-Teller {slice, Fragile rPois rF- rC+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It will be destroyed if unequipped. It has a curse placed upon it. (32, -1, D:10) a +0 shortbow 18 arrows (33, -3, D:10) 4 arrows (33, -1, D:10) a +0 shortbow 19 arrows (44, -26, D:10) a +0 ring mail a +0 mace (44, -25, D:10) a +0 hand axe a +0 robe a +0 dagger (45, 4, D:10) a +0 leather armour (56, -8, D:10) a +0 chain mail Level 11 of the Dungeon (0, 0, D:11) a +2 halberd of freezing a cursed +0 robe (1, -2, D:11) a +0 trident a +0 robe (1, -1, D:11) a +0 short sword a +0 robe (9, 5, D:11) a +0 dagger (19, -7, D:11) an ugly thing corpse (skeletalised by now) (19, -6, D:11) +0 steam dragon scales (20, -6, D:11) a +0 giant club an ogre corpse (skeletalised by now) (37, -1, D:11) a ration (42, -7, D:11) 2 stones (43, -7, D:11) 2 stones (46, -1, D:11) 15 gold pieces (47, -1, D:11) 14 gold pieces the Ecumenical Temple a Gauntlet (0, 0, Gauntlet) a cursed ring of attention (1, 24, Gauntlet) 25 gold pieces (2, 12, Gauntlet) the +8 dagger of the Absolute Madman {vamp, +Inv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It lets you turn invisible. (4, 24, Gauntlet) a scroll of identify (5, 12, Gauntlet) a +0 quarterstaff (6, 0, Gauntlet) the cursed +0 ring mail of Purpose {+Inv rN+++ rCorr Str-2} It affects your strength (-2). It renders you almost immune to negative energy. It lets you turn invisible. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (6, 1, Gauntlet) a potion of invisibility (11, 0, Gauntlet) the +6 hand crossbow of Doom {venom, rElec rC+ SInv} It poisons the ammo it fires. It protects you from cold. It insulates you from electricity. It lets you see invisible. (12, 0, Gauntlet) a +1 centaur barding of cold resistance (12, 12, Gauntlet) a book of Spatial Translocations (14, 0, Gauntlet) 37 gold pieces (14, 12, Gauntlet) a +0 scale mail (15, 24, Gauntlet) a scroll of identify (16, 26, Gauntlet) a potion of agility