temitten Level 1 of the Dungeon (0, 0, D:1) 3 stones (0, 9, D:1) a +0 ring mail (1, 16, D:1) 6 stones a +0 club (2, -30, D:1) a +0 club (3, -3, D:1) a +0 scale mail (10, -1, D:1) a +0 leather armour (22, -21, D:1) a +0 club (29, 0, D:1) a +0 club (34, -25, D:1) 24 arrows (36, -4, D:1) 2 boomerangs (37, -18, D:1) a +0 whip Level 2 of the Dungeon (1, 7, D:2) a +0 club (7, -3, D:2) a +0 rapier (12, 14, D:2) 3 boomerangs (22, 10, D:2) 12 arrows (23, 5, D:2) a +0 leather armour (30, 2, D:2) a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) a +0 mace a +0 scale mail of poison resistance (8, 3, D:3) 22 stones (10, 31, D:3) a +0 club (11, 0, D:3) a +0 club (14, 27, D:3) 17 stones (16, 30, D:3) 24 stones (27, 22, D:3) a +0 leather armour (31, 18, D:3) a +0 club (32, 2, D:3) a +0 whip (34, 25, D:3) a +0 ring mail a +0 club Level 4 of the Dungeon (12, -36, D:4) 23 stones (20, -17, D:4) a +0 robe a +1 flail of distortion {!w} (24, -20, D:4) a +0 chain mail (49, -61, D:4) a +0 dagger a +0 robe (54, -53, D:4) a +0 short sword a +0 leather armour (62, -44, D:4) a +0 robe (65, -3, D:4) a +0 plate armour Level 5 of the Dungeon (0, 0, D:5) a +2 dagger of protection (16, -9, D:5) a +0 giant club (19, 0, D:5) a +0 whip (23, -20, D:5) a +0 robe (25, -1, D:5) 20 stones (26, -19, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) 16 bolts (4, 22, D:6) a +0 trident (14, 19, D:6) a +0 scale mail (15, -21, D:6) a +0 robe a +5 dagger (16, -20, D:6) a +0 robe a +0 short sword (17, -20, D:6) a +0 robe a +0 short sword (21, -26, D:6) a +0 club (38, -21, D:6) 22 arrows (38, 6, D:6) 3 javelins (42, -4, D:6) a +0 robe a +5 falchion (43, -4, D:6) a +0 robe a +2 scimitar of freezing a +0 plate armour a +0 short sword of draining (43, 13, D:6) a +0 robe a +0 scythe (44, -3, D:6) a +2 spear a +0 robe a +0 short sword a +0 robe a +0 dagger a +0 hand axe (45, -17, D:6) 19 sling bullets (45, -3, D:6) a +0 trident a +0 plate armour a +0 robe a +0 dagger (56, -25, D:6) a +0 ring mail (62, -31, D:6) a +0 kite shield (63, 4, D:6) 22 stones (65, -13, D:6) 20 arrows a +0 shortbow Level 7 of the Dungeon (17, 18, D:7) a +0 dagger (18, 18, D:7) a +0 short sword a +0 leather armour a +0 mace (19, -22, D:7) 22 stones (21, 10, D:7) a +0 leather armour (29, 1, D:7) a +0 long sword (31, -15, D:7) 19 stones (31, -3, D:7) a +0 dagger of venom a +0 robe (32, -3, D:7) a +0 hand axe (41, -10, D:7) a +0 trident (42, -8, D:7) a +0 robe a +0 dagger (42, 8, D:7) a +0 halberd a +0 chain mail (45, -8, D:7) a +0 trident (51, -2, D:7) 16 stones (56, -20, D:7) a +0 dagger Level 8 of the Dungeon (3, -9, D:8) a +0 giant club a +0 giant club (6, 23, D:8) a +0 club (13, 1, D:8) a +0 halberd (14, -8, D:8) a +0 mace a +0 plate armour (14, 1, D:8) a +0 spear (15, -11, D:8) a +0 robe a +0 war axe a +0 robe a +4 short sword (16, -9, D:8) a +0 robe a +0 dagger (16, 2, D:8) a +0 spear (17, 1, D:8) a potion of degeneration (22, -17, D:8) a +0 giant spiked club a +0 giant spiked club (22, -2, D:8) 12 stones (24, 19, D:8) 30 arrows a +0 shortbow (25, -14, D:8) a +0 glaive (26, -16, D:8) 22 stones (26, -14, D:8) a +0 pair of boots (33, 19, D:8) 2 stones (33, 20, D:8) 5 stones 3 poisoned darts a +0 dagger (33, 21, D:8) a +0 short sword a +0 club a curare-tipped dart {!f} a +0 whip (36, 26, D:8) a +0 mace (41, 9, D:8) a +0 ring mail (45, -10, D:8) a potion of degeneration {!q} Level 9 of the Dungeon (0, 0, D:9) a +0 giant spiked club (2, 0, D:9) 14 bolts (3, 0, D:9) 18 stones (4, 0, D:9) 14 gold pieces (5, 0, D:9) a wand of digging (5) (6, 0, D:9) a +0 tower shield (7, 0, D:9) a +0 short sword (8, -12, D:9) a +0 whip (8, 0, D:9) a +2 falchion of protection (10, 10, D:9) a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant club (10, 28, D:9) a +0 robe a +0 halberd (12, 4, D:9) a +0 scale mail a +0 club a +2 flail of draining (12, 9, D:9) a +0 hand axe (12, 29, D:9) a +0 falchion (13, 4, D:9) a +0 leather armour a +0 hand axe (13, 9, D:9) a +0 war axe (14, 31, D:9) 18 arrows a +0 shortbow (15, 20, D:9) a +0 hand axe (16, -12, D:9) a +0 short sword (19, 5, D:9) a +0 club (20, 21, D:9) 28 sling bullets (24, -4, D:9) a +0 halberd of flaming a +0 plate armour (24, -3, D:9) a +0 war axe (25, -3, D:9) a +0 flail (25, 24, D:9) a +0 scale mail (26, -3, D:9) a +0 trident a +2 whip of electrocution (26, -2, D:9) a +0 club (31, -9, D:9) 13 gold pieces (31, -8, D:9) a potion of heal wounds (still there?) a potion of attraction (still there?) (31, -7, D:9) the +10 arbalest "Afeuckix" {elec, +Blink rC+ Will+ Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from cold. It affects your willpower, your defense against some magical effects. It lets you blink. It makes you more stealthy. (31, 10, D:9) a +0 short sword (33, -12, D:9) a +0 ring mail (33, 9, D:9) a +0 chain mail 6 boomerangs a +0 dire flail (33, 10, D:9) a +0 broad axe (34, -12, D:9) 19 stones (35, 7, D:9) a +0 hand axe (36, 11, D:9) a +0 chain mail a +0 mace (37, 13, D:9) a +0 ring mail a +0 flail (39, 9, D:9) a +0 falchion (39, 12, D:9) 26 stones a +0 trident Level 10 of the Dungeon [Shop] Wirus's General Store a scroll of teleportation (36 gold) a +0 chain mail of fire resistance (138 gold) a +0 long sword (42 gold) 12 stones (14 gold) 24 sling bullets (144 gold) a +0 trident (42 gold) 18 stones (21 gold) a potion of haste (120 gold) (0, 0, D:10) a +2 hunting sling of flaming (7, -16, D:10) 22 bolts (9, -16, D:10) 12 bolts (11, 1, D:10) a +0 giant spiked club (14, -14, D:10) a +0 ring mail (19, -18, D:10) 17 stones (21, -9, D:10) a +0 mace (21, -6, D:10) a +0 scale mail (33, -27, D:10) a +0 falchion a +0 robe (34, -27, D:10) a +1 long sword a +0 robe a +0 spear a +0 robe (37, -21, D:10) a +0 short sword a +0 leather armour (41, -16, D:10) a +0 dagger Level 11 of the Dungeon [Shop] Oprutz's Weapon Boutique a +0 long sword (38 gold) a +0 spear (33 gold) 7 silver boomerangs (115 gold) a +0 war axe (38 gold) a +0 halberd (44 gold) a +1 hand axe of holy wrath (136 gold) a +0 hand crossbow (38 gold) a +0 broad axe (44 gold) a +2 trident of protection (178 gold) a +0 fustibalus (165 gold) a +0 lajatang (165 gold) [Shop] Jimaixir's Weapon Boutique a +0 falchion (30 gold) a +0 falchion (30 gold) a +0 club (10 gold) the +4 great sword of Somurgh {elec, *Drain rC++ Int+8} (719 gold) Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your intelligence (+8). It greatly protects you from cold. It causes draining when unequipped. a +0 hand crossbow (35 gold) a +0 falchion (30 gold) 19 stones (19 gold) [Shop] Kollodi's Antique Armour Boutique a +0 scale mail of fire resistance (352 gold) a +2 plate armour of willpower (1280 gold) a +1 plate armour of cold resistance (1120 gold) a +0 scale mail (128 gold) a +0 robe (22 gold) a +0 leather armour (64 gold) the +0 plate armour "Ximuut Hayro" {rF+ rN+ Str-4 Dex+2} (1184 gold) It affects your strength (-4). It affects your dexterity (+2). It protects you from fire. It protects you from negative energy. a +2 leather armour of poison resistance (512 gold) a +1 pair of gloves (368 gold) the +1 ring mail of the Bulwark {rC- Str-5 SInv Stlth+} (288 gold) It affects your strength (-5). It makes you vulnerable to cold. It lets you see invisible. It makes you more stealthy. [Shop] Bumarin's Antique Armour Boutique a +0 plate armour (690 gold) a +0 kite shield (135 gold) a +0 leather armour (60 gold) a +1 helmet (345 gold) a +0 scale mail (120 gold) a +0 buckler (135 gold) a +0 ring mail (120 gold) a +0 leather armour (60 gold) a +0 robe (21 gold) a +2 hat (480 gold) [Shop] Qyotuetu's Book Shop a Necronomicon (1324 gold) a book of Changes (300 gold) a book of Ice (780 gold) a book of Frost (420 gold) Lotziti's Collected Works on Enchanting Unholy Arts (804 gold) Spells Type Level Known a - Corpse Rot Necromancy/Air 2 no b - Summon Guardian Golem Hexes/Summoning 3 no c - Inner Flame Hexes/Fire 3 no d - Leda's Liquefaction Hexes/Earth 4 no e - Discord Hexes 8 no a book of Power (540 gold) a book of Maledictions (300 gold) (1, -19, D:11) a +0 trident (9, -41, D:11) 16 stones (11, -37, D:11) 17 arrows (14, -27, D:11) a +0 morningstar (17, -25, D:11) a +1 short sword of electrocution (24, -23, D:11) 4 boomerangs (25, -24, D:11) a +0 robe a +0 dagger (25, -23, D:11) a +0 hand axe (29, -53, D:11) a +0 shortbow 23 arrows (30, -44, D:11) a +0 helmet (30, -39, D:11) a +0 short sword (34, -46, D:11) 10 stones (35, -31, D:11) a +0 war axe a +0 robe a +2 long sword a +0 robe a +0 morningstar a +0 robe a +0 great sword (40, -22, D:11) a +0 flail (43, -26, D:11) 20 gold pieces (still there?) a ring of poison resistance (still there?) (43, -23, D:11) a potion of magic (47, -48, D:11) a +0 robe (49, -28, D:11) a scroll of amnesia (51, -26, D:11) a +2 glaive of venom (51, -25, D:11) a scroll of amnesia (51, -23, D:11) the +6 halberd of the Gloaming {spect, rPois Int+3 Dex+2} When it strikes, its spirit leaps out and fights alongside the wielder. It affects your intelligence (+3). It affects your dexterity (+2). It protects you from poison. (60, -26, D:11) a +0 flail Level 12 of the Dungeon (0, 1, D:12) the +6 chain mail of Orag {Harm rC+ Str+2} It affects your strength (+2). It protects you from cold. It increases damage dealt and taken. (5, -1, D:12) a +0 hand axe (5, 1, D:12) a +0 dagger a +0 robe a +0 flail a +0 ring mail (6, 2, D:12) a +0 giant club Level 13 of the Dungeon (0, 0, D:13) a +0 giant club (2, -10, D:13) a +0 long sword (6, -10, D:13) 18 arrows Level 14 of the Dungeon (0, 0, D:14) a scroll of immolation the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a bullfrog corpse (1, 1, Lair:1) a yak corpse a yak corpse (6, -17, Lair:1) a polar bear corpse (skeletalised by now) (18, -9, Lair:1) 16 stones