temujin the Dungeon (6, 0, D) a goblin corpse a kobold corpse a giant newt corpse a giant gecko corpse (12, 0, D) a worker ant corpse (13, 0, D) a +0 giant club a +0 giant club a giant newt corpse an ogre corpse (42, 0, D) an uncursed staff of energy (43, 0, D) a +0 lajatang the +2 halberd of temujin's Terror {antimagic, +Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It lets you go berserk. the +2 dire flail of Kopar {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. a +1 broad axe of chopping a +2 cutlass of venom (44, 0, D) a +0 naga barding (46, 0, D) a +0 plate armour (49, 0, D) a +0 club (unseen)