temujin the Dungeon (10, 1, D) the +6 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) the Compendium of Execration and Dark Secrets Spells Type Level Sure Blade Hexes/Charms 2 Ensorcelled Hibernation Hexes/Ice 2 Sublimation of Blood Necromancy 2 Summon Guardian Golem Hexes/Summoning 4 Cause Fear Hexes 4 Bolt of Draining Conjuration/Necromancy 5 (20, 1, D) a book of Changes (21, 1, D) a stone of tremors (24, 1, D) a +1 glaive of protection (25, 1, D) an uncursed staff of air (26, 1, D) a plain deck of wonders (27, 1, D) a book of Necromancy (28, 1, D) a plain deck of changes (29, 1, D) a box of beasts (35, 1, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence (36, 1, D) the Incunabulum of Protection Spells Type Level Swiftness Charms/Air 2 Sure Blade Hexes/Charms 2 Ozocubu's Armour Charms/Ice 3 Iskenderun's Battlesphere Conjuration/Charms 5 (37, 1, D) a +2 greatsling of velocity (38, 1, D) a book of Summonings (39, 1, D) a +0 scimitar (40, 1, D) the +9 halberd "Grim Tooth" {freeze, rPois rF+ Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from fire. It protects you from poison. (41, 1, D) Aveasyb's Guide on the Harmful Arsonist Spells Type Level Sticky Flame Conjuration/Fire 4 Bolt of Fire Conjuration/Fire 6 Ring of Flames Charms/Fire 7 (42, 1, D) a plain deck of changes (49, 1, D) a +2 leather armour of cold resistance (50, 1, D) 4 scrolls of amnesia (51, 1, D) a +3 mace of protection (52, 1, D) a +2 plate armour of magic resistance (53, 1, D) an uncursed staff of cold (54, 1, D) a +0 club (67, 1, D) a crystal ball of energy (68, 1, D) a +0 dagger (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a cursed -2 ring of evasion (20, 2, D) a +3 hand axe of chopping (21, 2, D) a +1 whip of venom (22, 2, D) a +4 whip of flaming (23, 2, D) a +3 scale mail of fire resistance (24, 2, D) an uncursed staff of conjuration (25, 2, D) a manual of Unarmed Combat (26, 2, D) a book of Changes (27, 2, D) the cursed +4 ring mail "Meqoaw" {+Inv rElec} It insulates you from electricity. It lets you turn invisible. It has a curse placed upon it. (28, 2, D) a book of Fire (29, 2, D) an uncursed ring of protection from fire (36, 2, D) a book of Callings (37, 2, D) a +1 quarterstaff of draining (38, 2, D) the Reference Book on Assistive Flight Spells Type Level Repel Missiles Charms/Air 2 Flight Charms/Air 3 Summon Lightning Spire Summoning/Air 4 Silence Hexes/Air 5 Deflect Missiles Charms/Air 6 (39, 2, D) Roxanne's Volume of the Mutagenic Mountains Spells Type Level Stoneskin Transmutation/Earth 2 Alistair's Intoxication Transmutation/Poison 4 Bolt of Magma Conjuration/Fire/Earth 5 Shatter Earth 9 (40, 2, D) an uncursed staff of power (41, 2, D) an uncursed staff of energy (50, 2, D) a manual of Long Blades (52, 2, D) the +9 plate armour of the Mutiny {+Blink +Fly Str+1 SInv} It affects your strength (+1). It enhances your eyesight. It lets you fly. It lets you blink. (53, 2, D) the Volume of the Mountains and Aid Spells Type Level Infusion Charms 1 Sandblast Earth 1 Stoneskin Transmutation/Earth 2 Excruciating Wounds Charms/Necromancy 5 Lee's Rapid Deconstruction Earth 5 Iron Shot Conjuration/Earth 6 (54, 2, D) a lantern of shadows (55, 2, D) a +0 swamp dragon armour (73, 2, D) the +6 spear "Ryqei" {pierce, rC+ Dex+3 Stlth--} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from cold. It makes you much less stealthy. (75, 2, D) an uncursed staff of air (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (68, 3, D) a +0 leather armour a +0 club a +0 leather armour (75, 3, D) a cursed +0 dagger a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (26, 5, D) a fire drake corpse (rotten by now) (38, 5, D) a +4 cutlass of holy wrath (unseen) (39, 5, D) a +0 long sword (40, 5, D) a +0 short sword (unseen) (52, 5, D) a +0 spear a +2 robe of fire resistance an uncursed ring of poison resistance (53, 5, D) a +0 club a +0 robe a +0 shield (68, 5, D) an uncursed staff of cold a +0 robe (10, 6, D) an uncursed staff of energy a crystal ball of energy (38, 6, D) a +0 scimitar (39, 6, D) a cursed -1 cutlass a +0 cutlass a +0 leather armour (40, 6, D) a +0 short sword (unseen) (52, 6, D) a cursed -2 war axe a +0 flail a +0 robe (53, 6, D) an uncursed staff of cold (4, 7, D) a +3 large shield a +3 shield a +3 buckler (25, 7, D) a death drake corpse (rotten by now) (38, 7, D) a +0 dagger (unseen) (39, 7, D) a +0 cutlass (unseen) (51, 7, D) a +0 long sword (unseen) (53, 7, D) a +1 morningstar of draining (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (23, 8, D) a hydra corpse (rotten by now) (still there?) a steam dragon corpse (rotten by now) (still there?) (25, 8, D) a swamp dragon corpse (rotten by now) (51, 8, D) a +0 long sword of electrocution (unseen) (23, 9, D) a swamp drake corpse (rotten by now) (still there?) an ice dragon corpse (rotten by now) (still there?) (24, 9, D) an ice dragon corpse (rotten by now) (61, 9, D) an uncursed staff of power (63, 9, D) a +0 dagger (71, 9, D) a +1 short sword of electrocution (62, 10, D) a +0 dagger (63, 10, D) a +3 glaive of flaming a +0 robe (70, 10, D) a book of Enchantments (72, 10, D) the +12 chain mail of Losmoi {Str+3 Int+3} It affects your strength (+3). It affects your intelligence (+3). (62, 11, D) a +0 trident (63, 11, D) a +1 flail of crushing a +0 chain mail an uncursed staff of wizardry a +0 robe (51, 13, D) the +4 plate armour of Limited Liability {Dex+1} It affects your dexterity (+1). (52, 13, D) a book of the Dragon (53, 13, D) the +2 robe "Phe Huid" {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (54, 13, D) a +2 longbow of flaming (55, 13, D) a +0 trident (50, 14, D) the ring of Payfoat {MP+9 Str-3 Dex+5} [ring of magical power] It affects your strength (-3). It affects your dexterity (+5). It affects your magic capacity (+9). (51, 14, D) an uncursed staff of cold (52, 14, D) a fan of gales (53, 14, D) a fan of gales (55, 14, D) a +0 scimitar (35, 15, D) an uncursed staff of poison (37, 15, D) a +0 club (38, 15, D) a crystal ball of energy (39, 15, D) an uncursed ring of magical power (41, 15, D) a manual of Air Magic (42, 15, D) a +1 leather armour of fire resistance (43, 15, D) an uncursed staff of summoning (35, 16, D) a +1 longbow of flaming (37, 16, D) a +0 robe (39, 16, D) a phial of floods (40, 16, D) a +1 ring mail of magic resistance (41, 16, D) a scroll of brand weapon (42, 16, D) a book of Hinderance (43, 16, D) a book of Necromancy (51, 17, D) a +0 trident (61, 17, D) a plain deck of summonings (62, 17, D) a +1 spear of venom (63, 17, D) a +4 antimagic trident (64, 17, D) a +4 quarterstaff of holy wrath (73, 17, D) an uncursed staff of earth (51, 18, D) a +0 long sword a +0 cloak (52, 18, D) a +5 rod of the swarm (13/13) a +0 hand axe (53, 18, D) a +0 scimitar a +0 scimitar of holy wrath (62, 18, D) an uncursed staff of wizardry (63, 18, D) a +3 chain mail of poison resistance (64, 18, D) the cursed +7 chain mail "Acsuorusch" {+Fly Slay+3 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It enhances your eyesight. It lets you fly. It has a curse placed upon it. (71, 18, D) a crystal ball of energy (73, 18, D) a +6 morningstar of protection (23, 19, D) the cursed ring of Hivuzxie {MR+ Int-2 Stlth--} [ring of intelligence] It affects your intelligence (-2). It affects your resistance to hostile enchantments. It makes you much less stealthy. It has a curse placed upon it. (24, 19, D) an uncursed staff of death (25, 19, D) a +4 spear of piercing (51, 19, D) a +0 mace (unseen) (53, 19, D) a +0 long sword (51, 20, D) a +0 scimitar (unseen) (70, 20, D) a +0 trident 4 tomahawks (71, 20, D) a +0 trident (72, 20, D) an uncursed staff of death a +0 shortbow 13 arrows of flame (73, 20, D) a cursed +0 trident (37, 21, D) a +0 spear a +0 robe (38, 21, D) a +0 dire flail a +0 robe an uncursed ring of teleport control (39, 21, D) the cursed +3 scimitar of Forced Transition {flame, +Rage +Inv MR+ Str+3 SInv} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It affects your resistance to hostile enchantments. It enhances your eyesight. It lets you turn invisible. It lets you go berserk. It has a curse placed upon it. a +0 fire dragon armour a +0 shield (72, 21, D) a +0 shortbow 13 arrows of flame (37, 22, D) a +0 trident (40, 23, D) a +0 mace a +0 robe a +0 flail a +0 shield (38, 24, D) a +2 war axe of flaming (unseen) (40, 24, D) a +0 dire flail (unseen) (72, 24, D) an arrow of flame (49, 25, D) a +2 hunting sling of evasion (50, 25, D) a +0 robe of the Archmagi (51, 25, D) an uncursed ring of poison resistance (52, 25, D) a +7 giant club (53, 25, D) a +4 great mace of protection (54, 25, D) a stone of tremors (55, 25, D) a +2 robe of magic resistance (51, 26, D) a phial of floods (52, 26, D) a +0 long sword (53, 26, D) a +3 leather armour of fire resistance (65, 26, D) a +0 demon trident (64, 27, D) an uncursed staff of power (65, 27, D) a +5 scythe of venom (71, 27, D) the cursed -2 war axe "Wiczatea" {chop, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It has a curse placed upon it. (72, 27, D) the +9 cutlass of Fatigue {holy, -Cast +Inv rC++} It has been blessed by the Shining One to cause great damage to the undead and demons. It greatly protects you from cold. It lets you turn invisible. It prevents spellcasting. (62, 28, D) the ring of Uwkosu {MP+9 Int+1} [ring of magical power] It affects your intelligence (+1). It affects your magic capacity (+9). (63, 28, D) an uncursed staff of cold (64, 28, D) an ornate deck of changes (20, 29, D) a tarantella corpse (22, 29, D) a red wasp corpse (34, 29, D) an uncursed staff of wizardry (35, 29, D) a +0 short sword (36, 29, D) a +0 battleaxe (37, 29, D) a +0 flail (39, 29, D) a book of Summonings (40, 29, D) a +1 war axe of freezing (41, 29, D) an uncursed staff of earth (43, 29, D) a +0 morningstar (44, 29, D) a +0 spear of venom (51, 29, D) a +1 demon trident of draining a +0 robe (35, 30, D) a +0 trident (37, 30, D) a book of Dreams (39, 30, D) the ring of Poarour {+Fly Str+2 Int-5} [ring of flight] It affects your strength (+2). It affects your intelligence (-5). It lets you fly. (40, 30, D) an uncursed staff of wizardry (42, 30, D) a book of Debilitation (43, 30, D) a +0 scimitar (53, 31, D) a +1 mace of distortion (63, 31, D) a +0 trident (72, 31, D) a +0 dagger a +0 robe (38, 34, D) a +0 battleaxe a +0 long sword a +0 scimitar a +0 hand axe a +7 demon whip of venom a mottled draconian corpse (skeletalised by now) a black draconian corpse (skeletalised by now) a black draconian corpse (skeletalised by now) (38, 35, D) a +0 mace a +0 cloak a +0 cutlass (33, 36, D) a +0 halberd (unseen) (34, 36, D) a +0 mace (unseen) (38, 36, D) a +0 cloak a +0 dagger an uncursed ring of sustain abilities a red draconian corpse (skeletalised by now) (39, 36, D) a +1 hand axe of chopping (50, 37, D) a book of Power (51, 37, D) an uncursed staff of wizardry (52, 37, D) a +4 spear of venom (53, 37, D) a fan of gales (54, 37, D) a +2 cutlass of venom (59, 37, D) a Grand Grimoire (61, 37, D) a +0 scimitar (62, 37, D) a +0 short sword (63, 37, D) an uncursed staff of summoning (69, 37, D) an uncursed staff of power (71, 37, D) a +4 chain mail of poison resistance (72, 37, D) a +3 chain mail of poison resistance a +0 shield a +0 scale mail a +0 war axe (73, 37, D) a +0 short sword (33, 38, D) a +0 halberd a +5 halberd of freezing a grey draconian corpse (skeletalised by now) (49, 38, D) a +5 vampiric cutlass (51, 38, D) a +1 lajatang of pain (52, 38, D) a plain deck of changes (53, 38, D) a +1 cloak of darkness (59, 38, D) an uncursed staff of wizardry (61, 38, D) an uncursed staff of fire (62, 38, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (63, 38, D) an uncursed staff of summoning (70, 38, D) a tome of Destruction (71, 38, D) an uncursed staff of air (72, 38, D) a +0 long sword (73, 38, D) a cursed staff of fire (33, 39, D) a +5 morningstar of holy wrath a +1 war axe of electrocution a +7 war axe of chopping a white draconian corpse (skeletalised by now) (35, 39, D) a +2 halberd of venom (72, 39, D) a +0 cutlass (34, 40, D) a +4 hand axe (60, 40, D) a +0 mace (61, 40, D) a cursed -1 halberd (62, 40, D) a +0 flail a +3 arbalest of flaming (70, 40, D) a +0 long sword a +0 scale mail (71, 40, D) a +0 scimitar the +6 morningstar of Destiny {crush, MR++ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your resistance to hostile enchantments. a +0 shortbow 20 arrows a +0 long sword (72, 40, D) a +0 long sword of pain a cursed +0 leather armour (50, 41, D) a +0 battleaxe of flaming a +0 robe a +1 vampiric battleaxe a +0 robe (51, 41, D) a +0 scimitar a +0 spear a +0 robe (52, 41, D) a +0 battleaxe (59, 41, D) a +0 glaive (60, 41, D) a +0 trident (61, 41, D) a +0 glaive (62, 41, D) a +0 glaive (unseen) (70, 41, D) a +0 cutlass (71, 41, D) an arrow (72, 41, D) the cursed +0 scimitar "Judooq" {freeze, Contam +Rage rElec rPois rF+ rC++ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It greatly protects you from cold. It insulates you from electricity. It protects you from poison. It enhances your eyesight. It lets you go berserk. It causes magical contamination when unequipped. It has a curse placed upon it. (50, 42, D) the +5 quarterstaff of the Madman {speed, +Inv MR++ SInv} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. It enhances your eyesight. It lets you turn invisible. (52, 42, D) a +0 halberd a +0 robe (62, 42, D) a +1 quarterstaff of distortion (unseen) (72, 42, D) a +0 dagger