Dungeon Sprint DCSS version 0.16-a0-5-g756871a (webtiles) character file. 0 temujin the Shield-Bearer (level 1, 0/21 HPs) Began as a Gargoyle Fighter on Aug 3, 2014. Slain by a mermaid ... wielding a +0 trident (7 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:46 (18 turns). temujin the Shield-Bearer (Gargoyle Fighter) Turns: 18, Time: 00:00:47 HP 0/21 AC 9 Str 24 XL: 1 Next: 0% MP 1/1 EV 6 Int 8 God: Gold 0 SH 9 Dex 9 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +0 flail rCold . . . Clarity . b - +0 scale mail rNeg + . . rCorr . c - +0 shield rPois + rRot + (no helmet) rElec + Spirit . (no cloak) SustAb . Warding . (no gloves) rMut . NoTele + (no boots) Gourm . (no amulet) MR ..... (no ring) (no ring) @: mighty, berserking (expiring), very quick, not resistant to hostile enchantments, extremely unstealthy A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons a - a +0 flail (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Comestibles d - a bread ration Scrolls k - a scroll of blinking Potions f - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic Skills: + Level 3.2 Fighting * Level 2.0 Maces & Flails + Level 3.2 Armour + Level 3.2 Shields You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. You are immune to poison. Your stone body is very resilient (AC +2). You resist negative energy. You are resistant to electric shocks. You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History You break out of your daze! A mermaid opens the door. You close the door. A mermaid opens the door. You close the door. A mermaid opens the door. You close the door. A mermaid opens the door. You close the door. Drink which item? (? for menu, Esc to quit) A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! A mermaid opens the door. You block the mermaid's attack. You feel a strong urge to attack something. There is an open door here. You closely miss the mermaid. The mermaid hits you with a trident! You hit the mermaid. The mermaid is lightly wounded. You block the mermaid's attack. You barely miss the mermaid. The mermaid is lightly wounded. The mermaid hits you with a trident! You die... # ##. #+# #.B.##.## #+.<.+ #$B.##.## ##. #@# # #.m.# #..#..# ##. .## ## ## You could see a mermaid. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | temujin, the Gargoyle Fighter, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 1 | D | Noticed a boulder beetle 1 | D | Noticed a boulder beetle 4 | D | Noticed a mermaid 18 | D | Slain by a mermaid Action || total -------------------------++------- Melee: Flail || 3 Use: Potion || 2