Dungeon Crawl Stone Soup version 0.27.1-34-g3ba077fa99 (webtiles) character file. Game seed: 16209354773901196619 123 temujin the Magician (level 5, -2/35 HPs) Began as a Djinni Conjurer on Jan 24, 2022. Killed from afar by Ijyb (21 damage) ... with an iceblast ... on level 3 of the Dungeon. The game lasted 00:07:15 (2445 turns). temujin the Magician (Djinni Conjurer) Turns: 2445, Time: 00:07:15 Health: -2/35 AC: 6 Str: 6 XL: 5 Next: 28% Gold: 64 EV: 12 Int: 20 God: SH: 0 Dex: 12 rFire + + . SeeInvis . h - +1 flail (vorpal) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm + b - scarf {harm} rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.11/turn k - +4 ring of protection MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons h - a +1 vorpal flail (weapon) Missiles j - 135 stones Armour a - a +0 robe (worn) b - a scarf of harm (worn) Jewellery k - a +4 ring of protection (left hand) Scrolls c - a scroll of teleportation {unknown} d - 3 scrolls of identify {unknown} e - a scroll of enchant armour {unknown} g - a scroll of enchant weapon {unknown} i - 2 scrolls of amnesia {unknown} l - a scroll of holy word {unknown} Potions f - a potion of degeneration {unknown} m - 2 potions of berserk rage {unknown} n - a potion of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.9 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 3d5 2% 2 c - Dazzling Flash Conj/Hex 48% N/A 4% 3 d - Fulminant Prism Conj/Hex 12% 3d9 16% 4 e - Iskenderun's Mystic Conj/Tloc 24% 2d7 16% 4 f - Sandblast Erth 48% 2d12 1% 1 g - Call Imp Summ 24% N/A 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! Ijyb the Twisted Goblin comes into view. She is wielding a +2 spectral club and carrying a wand of iceblast (9). Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (16% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 16% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Ijyb shouts! A fulminant prism comes into view. The jackal barely misses you. Casting: Fulminant Prism (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (74% to hit) The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) Ijyb hits your fulminant prism with a +2 spectral club. Your fulminant prism crackles loudly. Ijyb hits your fulminant prism with a +2 spectral club. Your fulminant prism explodes! The blast of energy engulfs Ijyb. Ijyb is lightly wounded. You see here a jackal corpse. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Found 10 gold pieces. The jackal barks! There is an escape hatch in the ceiling here. Ijyb zaps a wand. The mass of ice explodes! The iceblast engulfs you!! You feel a painful chill! Ouch! That really hurt! You die... ##### ...# #..# #..# ###########..# ###.# .......†..g..#####.....# .###########....@..# .# ###..#### .# #..# ## #h..# .....# .8....# 8$..8..# .......# You could see Ijyb and a jackal. Vanquished Creatures Terence (D:2) Robin (D:3) 2 adders A worm (D:2) 2 dart slugs 2 bats (D:2) 8 endoplasms 3 giant cockroaches 11 goblins 8 hobgoblins 7 jackals A quokka (D:1) 2 ball pythons (D:2) 3 kobolds 3 rats 55 creatures vanquished. Vanquished Creatures (others) 2 fulminant prisms (D:3) 2 creatures vanquished. Grand Total: 57 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | temujin the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 315 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 841 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 841 | D:1 | Learned a level 1 spell: Sandblast 1076 | D:2 | Noticed Terence 1078 | D:2 | Killed Terence 1079 | D:2 | Reached skill level 4 in Spellcasting 1138 | D:2 | Reached XP level 4. HP: 25/31 MP: 0/0 2131 | D:3 | Noticed Robin 2136 | D:3 | Killed Robin 2139 | D:3 | Reached XP level 5. HP: 27/35 MP: 0/0 2139 | D:3 | Learned a level 2 spell: Call Imp 2432 | D:3 | Noticed Ijyb 2445 | D:3 | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_basic D:2: layout_loops_ring, uniq_terence D:3: layout_loops_ring, lemuel_round_altar, nicolae_uskayaw_dance_hall, uniq_ijyb, uniq_crazy_yiuf_cottage, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.9 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 36 | 52 || 88 Searing Ray | 2 | 6 || 8 Fulminant Prism | | 2 || 2 Armor: Robe | | 4 || 4 Dodge: Dodged | | 13 || 13