Dungeon Crawl Stone Soup version 0.28-b1 (webtiles) character file. Game seed: 8634259011149414485 89 temujin the Magician (level 4, -8/31 HPs) Began as a Djinni Conjurer on Jan 26, 2022. Shot with an arrow by a centaur (11 damage) ... on level 3 of the Dungeon. The game lasted 00:07:11 (2659 turns). temujin the Magician (Djinni Conjurer) Turns: 2659, Time: 00:07:13 Health: -8/31 AC: 2 Str: 6 XL: 4 Next: 84% Gold: 165 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . SeeInvis . j - +0 whip (elec) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 165 gold pieces. Inventory: Hand Weapons j - a +0 whip of electrocution (weapon) Armour a - a +0 robe (worn) Wands k - a wand of polymorph (3) Scrolls c - a scroll of summoning {unknown} h - a scroll of enchant weapon {unknown} i - a scroll of magic mapping {unknown} Potions b - 2 potions of magic {unknown} d - 2 potions of heal wounds {unknown} e - 2 potions of degeneration {unknown} f - 2 potions of lignification {unknown} g - a potion of flight {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Dazzling Flash Conj/Hex 48% N/A 4% 3 d - Fulminant Prism Conj/Hex 12% 3d9 17% 4 e - Iskenderun's Mystic Conj/Tloc 24% 2d7 17% 4 f - Sting Tmut/Pois 96% 1d7 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) A centaur comes into view. You reach down and close the door. You start resting. The centaur wields a +2 shortbow of flaming. It bursts into flame! The centaur shoots an arrow. The arrow hits you! The arrow burns you. The centaur shoots an arrow. The arrow hits you! A bat comes into view. The bat moves out of view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (90% to hit) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (17% risk of failure)! Continue anyway? You erupt in a blast of force! The mystic blast hits the ogre! The ogre is heavily wounded. The ogre is knocked back by the mystic blast. * * * LOW HITPOINT WARNING * * * Found a helmet. The bat closely misses you. The bat barely misses you. The bat misses you. The bat barely misses you. Casting: Iskenderun's Mystic Blast (extremely dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (17% risk of failure)! Continue anyway? You erupt in a blast of force! The mystic blast hits the bat! You kill the bat! The mystic blast hits the ogre! You kill the ogre! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... #.# #......[# #.####.#.##.# #........##.# #..########.# # #..####....(. + #..c..'†....# # #..####....## #.)# ...# #.@# ..# ##†# .# ... # #..## ...< ...[# ....# #....# You could see a centaur. Vanquished Creatures An ogre (D:3) 2 adders A worm (D:2) A dart slug (D:2) An orc (D:3) 3 ball pythons 8 endoplasms 2 giant cockroaches 5 goblins 6 hobgoblins 3 jackals (D:3) A quokka (D:2) 10 bats 5 frilled lizards 11 kobolds 4 rats 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | temujin the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 201 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 731 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 731 | D:1 | Learned a level 1 spell: Sting 742 | D:1 | You are sucked into a shaft and drop 1 floor! 847 | D:2 | Reached skill level 4 in Spellcasting 1283 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 2247 | D:3 | Found a faded altar of an unknown god. 2649 | D:3 | Noticed a centaur 2652 | D:3 | Noticed an ogre 2659 | D:3 | Killed an ogre 2659 | D:3 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_star, layout_basic D:2: layout_basic D:3: layout_basic, hellmonk_ecumenical_altar_lost_god, glass_columns_b, guppyfry_early_lair_pool Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.6 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Whip | | 3 || 3 Cast: Magic Dart | 62 | 42 || 104 Searing Ray | 1 | 4 || 5 Sting | | 4 || 4 Iskenderun's Myst | | 2 || 2 Armor: Robe | 1 | 3 || 4 Dodge: Dodged | | 7 || 7