Dungeon Crawl Stone Soup version 0.28-b1-1-g3c77fb2ed1 (webtiles) character file. Game seed: 15432034266527764264 50 temujin the Magician (level 4, -5/31 HPs) Began as a Djinni Conjurer on Jan 27, 2022. Slain by a gnoll (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:13 (1223 turns). temujin the Magician (Djinni Conjurer) Turns: 1223, Time: 00:02:13 Health: -5/31 AC: 2 Str: 6 XL: 4 Next: 4% Gold: 63 EV: 12 Int: 22 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - 3 potions of curing {unknown} c - a potion of haste {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Dazzling Flash Conj/Hex 46% N/A 5% 3 d - Fulminant Prism Conj/Hex 11% 3d9 19% 4 e - Iskenderun's Mystic Conj/Tloc 23% 2d6 19% 4 f - Summon Small Mammal Summ 92% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Summon Small Mammal wells up from within. Spell assigned to 'f'. The searing ray hits the gnoll! The gnoll is heavily wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (81% to hit) The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 halberd. The searing ray misses the gnoll. The gnoll barely misses you. The searing ray hits the gnoll. You kill the gnoll! You finish channelling your searing ray. You have reached level 4! You feel clever. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (moderately wounded, 81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip! You die... # #. .### ..# #.# #@# #g# ).# .... .)### ..# #.# #. You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) A dart slug (D:1) 3 ball pythons A goblin (D:1) A hobgoblin (D:1) 5 bats (D:1) 2 frilled lizards (D:1) 4 kobolds (D:1) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | temujin the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 47 | D:1 | Found Byem's Armour Emporium. 362 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 1081 | D:1 | Found a faded altar of an unknown god. 1217 | D:2 | Reached skill level 4 in Spellcasting 1217 | D:2 | Reached XP level 3. HP: 19/25 MP: 0/0 1217 | D:2 | Learned a level 1 spell: Summon Small Mammal 1222 | D:2 | Reached XP level 4. HP: 12/31 MP: 0/0 1223 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_basic, hellmonk_ecumenical_altar_prayer_group, serial_shops, shop D:2: layout_loops_ring, kennysheep_nub Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 45 | || 45 Searing Ray | 2 | || 2 Dodge: Dodged | 6 | || 6