Dungeon Sprint DCSS version 0.29-a0-477-g62b78b4225 (webtiles) character file. Game seed: 15491209298510280527 25 temujin the Conjurer (level 2, -9/15 HPs) Began as a Deep Elf Conjurer on May 25, 2022. Mangled by an ogre ... wielding a +0 giant club (24 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:35 (52 turns). temujin the Conjurer (Deep Elf Conjurer) Turns: 52, Time: 00:00:36 Health: -9/15 AC: 2 Str: 4 XL: 2 Next: 82% Magic: 5/8 EV: 12 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Wands f - a wand of polymorph (8) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste h - a potion of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 7.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 40% N/A 8% 3 Fulminant Prism Conj/Hex 10% 3d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History You feel a strong urge to attack something. You release spores at Ijyb! Ijyb appears confused. Ijyb is almost dead. You release spores at Ijyb! You kill Ijyb! Your Conjurations skill gained 3 levels and is now at level 7! You have reached level 2! You start waiting. You feel a strong urge to attack something. You start waiting. You are no longer berserk. You are exhausted. You feel yourself slow down. You start waiting. Your transformation is almost over. You stop sporulating. Your +0 robe unmelds from your body. You start waiting. You feel yourself speed up. You start waiting. You recover from your berserk rage. Memorise Searing Ray, consuming 2 spell levels and leaving 4? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. f - a wand of polymorph (8); h - a glowing cyan potion Things that are here: a +0 club; a +0 leather armour You open the door. An ogre comes into view. It is wielding a +0 giant club. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (91% to hit) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The searing ray misses the ogre. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#.@O..# #..'.)#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | temujin the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D | Noticed Ijyb 9 | D | Killed Ijyb 10 | D | Reached skill level 7 in Conjurations 10 | D | Reached XP level 2. HP: 15/15 MP: 8/8 45 | D | Learned a level 2 spell: Searing Ray 50 | D | Noticed an ogre 52 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Conjurations | 7 | 7.7 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total -------------------------++------- Melee: Unarmed || 5 Cast: Searing Ray || 1 Use: Potion || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 58 | 58 | 0 | 40 | 1 | 1 | 58.0 | Dungeon | 58 | 58 | 0 | 40 | 1 | 1 | 58.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 58 daAuts