Dungeon Sprint DCSS version 0.29-a0-486-ga88943ba61 (webtiles) character file. Game seed: 5040395050759533772 25 temujin the Magician (level 3, -20/25 HPs) Began as a Djinni Conjurer on May 26, 2022. Demolished by an ogre ... wielding a +0 giant spiked club (38 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:05 (226 turns). temujin the Magician (Djinni Conjurer) Turns: 226, Time: 00:01:06 Health: -20/25 AC: 2 Str: 6 XL: 3 Next: 17% Gold: 0 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons g - a +2 spectral club Armour a - a +0 robe (worn) Wands e - a wand of digging (5) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Dazzling Flash Conj/Hex 58% N/A 3% 3 d - Fulminant Prism Conj/Hex 14% 3d9 11% 4 e - Iskenderun's Mystic Conj/Tloc 29% 2d7 11% 4 f - Sandblast Erth 58% 2d13 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You recover from your berserk rage. You start resting. HP restored. e - a wand of digging (5) Things that are here: a +2 spectral club; a +0 leather armour; the goblin skeleton of Ijyb g - a +2 spectral club Unknown command. Unknown command. Okay, then. Unknown command. Unknown command. You reach down and open the door. An ogre comes into view. It is wielding a +0 giant spiked club. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (asleep, 100% to hit) The searing ray hits the ogre. The ogre is lightly wounded. The ogre shouts! (Press . to maintain the ray.) The searing ray misses the ogre. The searing ray hits the ogre. The ogre is moderately wounded. The ogre closely misses you. The searing ray hits the ogre. The ogre is heavily wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 90% to hit) The searing ray hits the ogre! The ogre is almost dead. (Press . to maintain the ray.) The ogre hits you with a +0 giant spiked club!!! Ouch! That really hurt! You die... ########## #<.#.@O..# #..'..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | temujin the Djinni Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 2 | D | Noticed Ijyb 12 | D | Killed Ijyb 13 | D | Reached skill level 5 in Spellcasting 13 | D | Reached XP level 2. HP: 9/21 MP: 0/0 13 | D | Reached XP level 3. HP: 11/25 MP: 0/0 13 | D | Learned a level 1 spell: Sandblast 221 | D | Noticed an ogre 226 | D | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Spellcasting | 5 | 5.5 Dodging | | 2.1 Stealth | | 1.5 Action || total -------------------------++------- Melee: Unarmed || 8 Cast: Searing Ray || 2 Use: Potion || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 236 | 236 | 0 | 217 | 0 | 1 | 236.0 | Dungeon | 236 | 236 | 0 | 217 | 0 | 1 | 236.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 236 daAuts