Dungeon Sprint DCSS version 0.29-a0-520-gc852659d43 (webtiles) character file. Game seed: 16493039509377173751 23 temujin the Conjurer (level 2, -8/20 HPs) Began as a Draconian Conjurer on May 31, 2022. Mangled by an ogre ... wielding a +0 giant club (28 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:50 (325 turns). temujin the Conjurer (Draconian Conjurer) Turns: 325, Time: 00:00:51 Health: -8/20 AC: 4 Str: 9 XL: 2 Next: 72% Magic: 0/5 EV: 12 Int: 18 God: Gold: 0 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Wands e - a wand of polymorph (7) Scrolls f - a scroll of blinking Potions a - 3 potions of magic b - a potion of curing c - a potion of heal wounds d - a potion of haste Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 6.9 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You start resting. You feel a strong urge to attack something. You start resting. You are no longer berserk. You are exhausted. You feel yourself slow down. You start resting. Your transformation is almost over. You feel less porcine. You start resting. You feel yourself speed up. You start resting. You recover from your berserk rage. You start resting. HP restored. Memorise Searing Ray, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You open the door. There are no items here. There is an open door here. An ogre comes into view. It is wielding a +0 giant club. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (asleep, 100% to hit) The searing ray hits the ogre. The ogre is lightly wounded. The ogre shouts! (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is moderately wounded. The searing ray hits the ogre! The ogre is heavily wounded. The searing ray hits the ogre. The ogre is heavily wounded. You finish channelling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#@O'..# #..'..#..+ #..#### # #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | temujin the Draconian Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 1 | D | Noticed Ijyb 17 | D | HP: 1/21 [Ijyb/+0 dagger (4)] 18 | D | Killed Ijyb 19 | D | Reached skill level 6 in Conjurations 19 | D | Reached XP level 2. HP: 2/20 MP: 5/5 317 | D | Learned a level 2 spell: Searing Ray 321 | D | Noticed an ogre 325 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Conjurations | 6 | 6.9 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 14 Cast: Searing Ray || 1 Use: Potion || 1 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 328 | 328 | 0 | 300 | 1 | 1 | 328.0 | Dungeon | 328 | 328 | 0 | 300 | 1 | 1 | 328.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 328 daAuts