Dungeon Crawl Stone Soup version 0.30-a0-21-g5d08c37080 (webtiles) character file. Game seed: 7696194617429633292 193 temujin the Magician (level 6, -8/40 HPs) Began as a Djinni Conjurer on Aug 24, 2022. Shot with an arrow by a centaur (11 damage) ... on level 4 of the Dungeon. The game lasted 00:08:19 (3820 turns). temujin the Magician (Djinni Conjurer) Turns: 3820, Time: 00:08:20 Health: -8/40 AC: 5 Str: 6 XL: 6 Next: 3% Gold: 229 EV: 12 Int: 22 God: SH: 0 Dex: 17 rFire + + . SeeInvis . a - +4 quarterstaff (chaos) rCold x . . Faith . (shield currently unavailable) rNeg . . . Spirit . q - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . r - +1 cloak {Stlth+} rCorr . Rampage . j - +0 pair of gloves Will ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.13/turn i - ring of wizardry MPRegen 0.00/turn m - +6 ring of dexterity @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 229 gold pieces. Inventory: Hand Weapons a - a +4 quarterstaff of chaos (weapon) b - a +1 short sword of venom c - a +1 antimagic short sword Missiles x - 5 poisoned darts Armour j - a +0 pair of gloves (worn) q - a +0 robe (worn) r - a +1 cloak of stealth (worn) Magical Staves o - a staff of air Jewellery i - a ring of wizardry (left hand) m - a +6 ring of dexterity (right hand) Scrolls d - a scroll of immolation e - a scroll of identify h - a scroll of blinking {unknown} k - a scroll of magic mapping {unknown} l - a scroll of enchant weapon {unknown} s - a scroll of amnesia {unknown} t - a scroll of enchant armour {unknown} Potions f - 2 potions of mutation {unknown} g - 4 potions of attraction n - 2 potions of resistance {unknown} p - 2 potions of heal wounds {unknown} u - a potion of flight {unknown} v - a potion of magic {unknown} w - 5 potions of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.3 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Dazzling Flash Conj/Hex 58% N/A 1% 3 d - Fulminant Prism Conj/Hex 14% 3d9 4% 4 e - Iskenderun's Mystic Conj/Tloc 29% 2d7 4% 4 f - Summon Small Mammal Summ 100% N/A 1% 1 g - Call Imp Summ 29% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Cheibriados Shops: D:1 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal bites you but does no damage. The jackal barely misses you. You sock the jackal! You kill the jackal! The jackal closely misses you. The jackal bites you but does no damage. You hit the jackal. Lightning courses through the jackal!! You kill the jackal! No target in view! No target in view! A centaur comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The centaur shouts! A fulminant prism comes into view. You hear an angry hiss. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur shoots an arrow. The arrow hits your fulminant prism! The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. You hear a shout! Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... #.....### ###### #.#.....# #.....# #..†..# #.....# #..††.# #.....# #.....# #....@# #.....# #...... #####.c. ..... ...... ..####. ...# .. You could see a centaur. Vanquished Creatures A hound (D:4) Crazy Yiuf (D:3) 3 gnolls (D:2) 3 adders 2 dart slugs An orc (D:3) 2 ball pythons 7 bats 11 endoplasms 2 giant cockroaches 5 goblins 4 hobgoblins 6 jackals 4 quokkas 5 frilled lizards 9 kobolds 6 rats 72 creatures vanquished. Vanquished Creatures (others) 5 fulminant prisms 5 creatures vanquished. Grand Total: 77 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | temujin the Djinni Conjurer began the quest for the Orb. 0 | D:1 | temujin set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 324 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 873 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 873 | D:1 | Learned a level 1 spell: Summon Small Mammal 906 | D:1 | Found Utunneff's General Store. 1348 | D:2 | Reached skill level 4 in Spellcasting 1644 | D:2 | Found a snail-covered altar of Cheibriados. 2034 | D:2 | Reached XP level 4. HP: 30/31 MP: 0/0 2044 | D:2 | Found a faded altar of an unknown god. 2521 | D:3 | Reached XP level 5. HP: 31/35 MP: 0/0 2521 | D:3 | Learned a level 2 spell: Call Imp 2646 | D:3 | Found a runed translucent door. 2647 | D:3 | Noticed Crazy Yiuf 2656 | D:3 | Killed Crazy Yiuf 2657 | D:3 | Reached skill level 5 in Spellcasting 3797 | D:4 | Reached XP level 6. HP: 26/40 MP: 0/0 3820 | D:4 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statue_moat, layout_basic, serial_shops, nicolae_shop_crystal D:2: layout_loops_cross, basic_altar, basic_ecumenical_altar D:3: layout_loops_ring, hex_large, grunt_ministairs_4, hex_medium, minmay_tree_intersection, uniq_crazy_yiuf_cottage D:4: layout_basic, mainiacjoe_overflow_alcove_2, chequers_temple_overflow_minitemple, serial_shops, nicolae_shop_hallway_plus, gup_sewer_entry_spiral Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.3 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Quarterstaff | | 32 || 32 Cast: Magic Dart | 74 | 21 || 95 Fulminant Prism | | 5 || 5 Iskenderun's Myst | | 3 || 3 Searing Ray | | 2 || 2 Dazzling Flash | | 2 || 2 Use: Scroll | | 2 || 2 Stab: Sleeping | | 3 || 3 Paralysed | | 1 || 1 Armor: Robe | | 17 || 17 Dodge: Dodged | 9 | 21 || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3826 | 3741 | 85 | 0 | 3383 | 4 | 956.5 | Dungeon | 3826 | 3741 | 85 | 0 | 3383 | 4 | 956.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1341 daAuts D:3: 1214 daAuts D:2: 1135 daAuts D:4: 135 daAuts