Dungeon Crawl Stone Soup version 0.31-a0-965-g8a8ce12e04 (webtiles) character file. Game seed: 6855395003646302728 53 temujin the Magician (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Oct 26, 2023. Slain by Terence ... wielding a +0 hand axe (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:20 (1783 turns). temujin the Magician (Deep Elf Conjurer) Turns: 1783, Time: 00:03:21 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 62% Magic: 10/12 EV: 12 Int: 24 God: Gold: 86 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . d - +2 dagger (vamp) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ j - ring of willpower HPRegen 0.23/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Hand Weapons d - a +2 vampiric dagger (weapon) Missiles f - 2 poisoned darts Armour a - a +0 robe (worn) Jewellery j - a ring of willpower (left hand) Scrolls c - 3 scrolls of identify {unknown} g - a scroll of vulnerability {unknown} i - a scroll of enchant armour {unknown} Potions e - 2 potions of attraction {unknown} h - a potion of cancellation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.6 Spellcasting - Level 4.3 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 10% 3 Gell's Gravitas Tloc 6% N/A 26% 3 Teleport Other Tloc 6% N/A 26% 3 Fulminant Prism Conj/Hex 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Dispersal Tloc 3% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Annotations: D:2 Terence Message History Terence barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +3 scale mail of fire resistance (moderately wounded, 82% to hit) The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +0 hand axe. The searing ray hits Terence. Terence is moderately wounded. Terence closely misses you. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 hand axe! The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +3 scale mail of fire resistance (heavily wounded, 82% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence barely misses you. Magic courses through your body. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +3 scale mail of fire resistance (severely wounded, 82% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +0 hand axe. You die... ##. #..# #... #... #... #### # ########## # ......@@.# # ########.# # #.# # #.# # #.# # #.# #.# # #.# #.# ##+#### #.# #.# #....## #.# #.# #.†.... You could see Terence. Vanquished Creatures 2 adders (D:2) A worm (D:2) 4 endoplasms 3 goblins A hobgoblin (D:1) 2 quokkas (D:1) 3 ball pythons 5 bats 2 frilled lizards 4 kobolds 3 rats (D:1) A spectral hobgoblin (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | temujin the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 289 | D:1 | Found Cucedefu's Antique Armour Emporium. 360 | D:1 | Found a faded altar of an unknown god. 420 | D:1 | Reached skill level 4 in Spellcasting 420 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/9 423 | D:1 | Learned a level 2 spell: Searing Ray 1145 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/11 1147 | D:2 | Reached skill level 5 in Spellcasting 1770 | D:2 | Noticed Terence 1783 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: arrival_zaba_pyramid, layout_basic, dreamdust_ecumenical_altar_drowned_temple, serial_shops, nicolae_shop_just_a_little_nook D:2: minmay_chambers_of_ones, layout_basic, minmay_pentomino_s2, uniq_sigmund, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 5 | 5.6 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Dagger || 2 Cast: Magic Dart || 50 Searing Ray || 5 Use: Potion || 1 Stab: Sleeping || 1 Armour: Robe || 5 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1783 | 1767 | 16 | 0 | 1623 | 2 | 891.5 | Dungeon | 1783 | 1767 | 16 | 0 | 1623 | 2 | 891.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1130 daAuts D:2: 653 daAuts