Dungeon Crawl Stone Soup version 0.31-a0-977-gc230f8ef24 (webtiles) character file. Game seed: 17821782531599419778 84 temujin the Magician (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Oct 29, 2023. Slain by an orc wizard ... wielding a +0 dagger (2 damage) ... on level 3 of the Dungeon. The game lasted 00:04:06 (2170 turns). temujin the Magician (Deep Elf Conjurer) Turns: 2170, Time: 00:04:07 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 23% Magic: 5/14 EV: 12 Int: 25 God: Gold: 121 SH: 0 Dex: 13 Spells: 4/15 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.14/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 121 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery g - a ring of fire Scrolls c - a scroll of vulnerability {unknown} d - a scroll of acquirement {unknown} Potions b - a potion of magic e - 2 potions of attraction {unknown} f - 3 potions of brilliance {unknown} h - a potion of invisibility {unknown} i - 2 potions of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 6.0 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 d - Fulminant Prism Conj/Hex 9% 3d7 28% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 28% N/A 8% 1 Dazzling Flash Conj/Hex 36% N/A 9% 3 Call Canine Familiar Summ 7% N/A 22% 3 Summon Guardian Golem Hex/Summ 7% N/A 22% 3 Malign Gateway Summ/Tloc 3% N/A 100% 7 Summon Horrible Things Summ 3% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 dagger and wearing a +0 leather armour (79% to hit) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) You hear a shout! The searing ray hits the orc wizard. The orc wizard is moderately wounded. An orc comes into view. It is wielding a +3 hand axe. The orc wizard closely misses you. The searing ray misses the orc wizard. The orc wizard gestures at you while chanting. The puff of flame hits you! Ouch! That really hurt! The searing ray hits the orc wizard. The orc wizard is severely wounded. You finish channelling your searing ray. The orc wizard closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely wounded, 74% to hit) The searing ray hits the orc wizard but does no damage. The orc wizard is severely wounded. (Press . to maintain the ray.) The searing ray hits the orc wizard. The orc wizard is almost dead. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc hits you with a +3 hand axe. Something barely misses you. You finish channelling your searing ray. The orc hits you with a +3 hand axe. * * * LOW HITPOINT WARNING * * * Something hits you. You die... ### #@# #.o{....... #.#..###### ....... ### #.⌠.. #..... #....~~ #..~~~~. You could see an orc. Vanquished Creatures Robin (D:2) An adder (D:2) A gnoll (D:1) 3 orcs 5 ball pythons An endoplasm (D:1) 4 giant cockroaches (D:1) 12 goblins 3 hobgoblins 2 jackals (D:1) 4 bats 2 frilled lizards 5 kobolds 2 rats (D:2) 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | temujin the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 16 | D:1 | Reached skill level 4 in Spellcasting 16 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/9 106 | D:1 | Learned a level 2 spell: Searing Ray 538 | D:1 | Reached XP level 3. HP: 19/19 MP: 4/11 739 | D:1 | Reached skill level 5 in Spellcasting 1284 | D:2 | Noticed Robin 1290 | D:2 | Killed Robin 1660 | D:2 | Reached skill level 6 in Spellcasting 1660 | D:2 | Reached XP level 4. HP: 19/24 MP: 9/14 1665 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1670 | D:2 | Learned a level 4 spell: Fulminant Prism 2170 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_loops_ring D:2: layout_loops_ring, nicolae_eternal_life, minmay_misc_feat_iff, uniq_robin D:3: layout_basic, chequers_temple_overflow_minitemple, kiku_gazebo_pond_becter, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 6 | 6.0 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 78 | 8 || 86 Searing Ray | 1 | 4 || 5 Armour: Robe | 5 | 7 || 12 Dodge: Dodged | 13 | 11 || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2171 | 2108 | 63 | 175 | 1737 | 3 | 723.7 | Dungeon | 2171 | 2108 | 63 | 175 | 1737 | 3 | 723.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1131 daAuts D:2: 1028 daAuts D:3: 11 daAuts