Dungeon Crawl Stone Soup version 0.31-a0-984-gbfb7dba898 (webtiles) character file. Game seed: 5514855706142888606 84 temujin the Magician (level 4, -4/36 HPs) Began as a Deep Elf Conjurer on Nov 3, 2023. Succumbed to a gnoll sergeant's poison ... on level 2 of the Dungeon. The game lasted 00:03:39 (1821 turns). temujin the Magician (Deep Elf Conjurer) Turns: 1821, Time: 00:03:40 Health: -4/36 AC: 22 Str: 4 XL: 4 Next: 24% Magic: 5/14 EV: 2 Int: 25 God: Gold: 48 SH: 0 Dex: 16 Spells: 12/15 levels left rFire . . . k - +8 quarterstaff "Uquth" {pain, rPois Dex+3} rCold . . . (shield currently unavailable) rNeg . . . a - melded +0 robe rPois + (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . (boots currently unavailable) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.14/turn %: no passive effects @: lethally poisoned (-4 -> -30), tree-form (expiring), enlightened A: stationary, stasis, torment immunity, boosted hp a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons k - the +8 quarterstaff "Uquth" (weapon) {pain, rPois Dex+3} (You found it on level 2 of the Dungeon) Dex+3: It affects your dexterity (+3). rPois: It protects you from poison Armour a - a +0 robe (melded) Scrolls e - 2 scrolls of amnesia {unknown} f - 2 scrolls of identify {unknown} i - a scroll of enchant armour {unknown} Potions b - a potion of magic c - a potion of might {unknown} d - a potion of lignification j - a potion of mutation {unknown} l - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.2 Spellcasting - Level 4.3 Conjurations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 36% N/A 9% 3 Fulminant Prism Conj/Hex 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:1 1 runed translucent door Message History The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The gnoll sergeant hits you but does no damage. You are lethally poisoned! The searing ray hits the gnoll sergeant! The gnoll sergeant is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The gnoll sergeant hits you but does no damage. You feel much better. You feel sick. The gnoll sergeant hits you from afar with a +1 spear of venom. You are lethally poisoned! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +1 spear of venom, wearing a +0 ring mail and wearing a +0 kite shield (severely wounded, 87% to hit) The searing ray hits the gnoll sergeant. The gnoll sergeant is severely wounded. (Press . to maintain the ray.) You feel very sick. The gnoll sergeant hits you but does no damage. You are more poisoned. The searing ray hits the gnoll sergeant. The gnoll sergeant is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. The gnoll sergeant barely misses you. The searing ray hits the gnoll sergeant. The gnoll sergeant is almost dead. Your transformation is almost over. * * * LOW HITPOINT WARNING * * * You feel very sick. The gnoll sergeant hits you from afar with a +1 spear of venom. * * * LOW HITPOINT WARNING * * * You are more poisoned. It was a potion of enlightenment. Your roots keep you in place. You die... #.##.## ##.......## ##.##.### #.#### ##.....## #........ #.#### ##...## #.###.### #....## ##'## #........ #.....# #.# #..##.##. #.....# #.# #..#..##. #.....# ######.#### #..#.###. ##...## #.........# #........ ##.## #.##..♣...# ####.#### ##.#####.##..>.#.########.# #...........g.##..........# ##.#####.##......########## ### #.####.##.# #.# #.##.# #.####.##.# #.........# ######.#### You could see a gnoll sergeant. Vanquished Creatures 2 adders (D:2) 2 gnolls 2 worms (D:2) A dart slug (D:1) 6 endoplasms A giant cockroach (D:2) 4 hobgoblins A quokka (D:2) 5 ball pythons 4 bats 4 goblins (D:1) 3 kobolds 2 rats (D:2) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | temujin the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D:1 | Found a runed translucent door. 66 | D:1 | Reached skill level 4 in Spellcasting 66 | D:1 | Reached XP level 2. HP: 13/15 MP: 2/9 133 | D:1 | Learned a level 2 spell: Searing Ray 228 | D:1 | Found a faded altar of an unknown god. 579 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/11 723 | D:1 | Reached skill level 5 in Spellcasting 1115 | D:2 | Identified the +8 quarterstaff "Uquth" {pain, rPois Dex+3} 1461 | D:2 | Reached skill level 6 in Spellcasting 1461 | D:2 | Reached XP level 4. HP: 9/24 MP: 11/14 1797 | D:3 | Noticed a gnoll sergeant 1821 | D:2 | Succumbed to a gnoll sergeant's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_caged_fury, layout_loops_ring, dreamdust_ecumenical_altar_statues D:2: layout_loops_corners D:3: layout_rooms, mainiacjoe_overflow_swirl, uniq_ijyb, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 6 | 6.2 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Quarterstaff | 12 | 11 || 23 Cast: Magic Dart | 47 | 4 || 51 Searing Ray | | 2 || 2 Use: Potion | | 4 || 4 Stab: Sleeping | 1 | || 1 Armour: Robe | 9 | 10 || 19 Skin | | 28 || 28 Dodge: Dodged | 9 | 11 || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1827 | 1765 | 62 | 0 | 1582 | 3 | 609.0 | Dungeon | 1827 | 1765 | 62 | 0 | 1582 | 3 | 609.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 937 daAuts D:2: 883 daAuts D:3: 6 daAuts