Dungeon Crawl Stone Soup version 0.31-a0-1301-g7e11add784 (webtiles) character file. Game seed: 16274102793720693431 62 temujin the Conjurer (level 4, -3/30 HPs) Began as a Human Conjurer on Dec 19, 2023. Slain by Terence ... wielding a +0 flail (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:40 (1607 turns). temujin the Conjurer (Human Conjurer) Turns: 1607, Time: 00:03:41 Health: -3/30 AC: 2 Str: 8 XL: 4 Next: 8% Magic: 0/10 EV: 12 Int: 20 God: Gold: 76 SH: 5 Dex: 11 Spells: 8/11 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... d - amulet of reflection Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: reflection @: no status effects A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - an amulet of reflection (around neck) Scrolls c - a scroll of vulnerability {unknown} e - a scroll of identify {unknown} f - a scroll of enchant weapon {unknown} Potions b - a potion of magic Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 4.0 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 17% 3 Ozocubu's Armour Ice 4% N/A 36% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Metabolic Englaciation Hex/Ice 2% N/A 98% 5 Simulacrum Ice/Necr 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Unknown command. The searing ray hits Terence. Terence is lightly wounded. The searing ray hits Terence. Terence is lightly wounded. Terence barely misses you. The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Terence hits you with a +0 flail! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (moderately wounded, 84% to hit) The searing ray hits Terence! Terence is heavily wounded. (Press . to maintain the ray.) You block Terence's attack. The searing ray misses Terence. Terence hits you but does no damage. Terence attacks as he pursues you! Terence hits you with a +0 flail! Terence asks, "Do you want it fast or slow?" Terence bares his teeth. Terence attacks as he pursues you! Terence hits you with a +0 flail. Terence attacks as he pursues you! Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (heavily wounded, 84% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail. You die... Terence says, "That felt goooood." .......#.#.#..# #.#.###.. .......#.#.#..###.#..##.S .......#.#.#......#...... #.#.##....######## #.#............w.. #.#############... #.# #........#..> #@# #.######.#### #@# #.#....#.# #.# #....).#.# #.# ####..<#.# #.###########.# #.............# ############### You could see Terence. Vanquished Creatures 3 adders (D:2) A worm (D:2) A dart slug (D:2) 3 endoplasms A giant cockroach (D:1) 4 goblins (D:2) 5 hobgoblins 2 jackals (D:1) 3 ball pythons A bat (D:1) 2 frilled lizards (D:2) 2 kobolds 2 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | temujin the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 281 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 806 | D:1 | Learned a level 2 spell: Searing Ray 949 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/7 1350 | D:2 | Reached XP level 4. HP: 30/30 MP: 4/9 1577 | D:2 | Noticed Terence 1607 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: pf_arrival_petrified_forest, layout_loops_ring D:2: minmay_recursive_quarters, layout_basic, minmay_misc_feat_rows, minmay_tromino_v2, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 4 | 4.0 Dodging | | 2.0 Stealth | | 2.0 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 9 | || 9 Cast: Magic Dart | 51 | 16 || 67 Searing Ray | 2 | 3 || 5 Armour: Robe | 18 | 8 || 26 Dodge: Dodged | 17 | 2 || 19 Block: Other | 3 | 1 || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1606 | 1531 | 75 | 5 | 1299 | 2 | 803.0 | Dungeon | 1606 | 1531 | 75 | 5 | 1299 | 2 | 803.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 891 daAuts D:2: 715 daAuts