Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a008e (webtiles) character file. Game seed: 15088301471834115006 80 temujin the Conjurer (level 4, -2/30 HPs) Began as a Human Conjurer on Jan 20, 2024. Slain by Crazy Yiuf ... wielding a +2 quarterstaff of chaos (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:13 (2357 turns). temujin the Conjurer (Human Conjurer) Turns: 2357, Time: 00:02:14 Health: -2/30 AC: 2 Str: 8 XL: 4 Next: 39% Magic: 8/8 EV: 12 Int: 20 God: Gold: 114 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 114 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of enchant weapon {unknown} f - 2 scrolls of identify {unknown} g - a scroll of butterflies {unknown} h - a scroll of teleportation {unknown} Potions c - a potion of attraction {unknown} e - a potion of lignification {unknown} Skills: + Level 2.8 Dodging + Level 2.9 Stealth + Level 2.7 Spellcasting + Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 *( Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History There is an open door here. You open the door. There is an open door here. You open the door. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Crazy Yiuf Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak (wandering, hasn't noticed you, 81% to hit) The searing ray hits Crazy Yiuf. Crazy Yiuf is lightly wounded. Crazy Yiuf shouts! (Press . to maintain the ray.) The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. The searing ray misses Crazy Yiuf. Crazy Yiuf hits you with a +2 quarterstaff of chaos! You are electrocuted! The searing ray misses Crazy Yiuf. You finish channelling your searing ray. Crazy Yiuf hits you with a +2 quarterstaff of chaos! * * * LOW HITPOINT WARNING * * * Crazy Yiuf freezes you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Crazy Yiuf Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak (moderately wounded, 81% to hit) The searing ray hits Crazy Yiuf. Crazy Yiuf is heavily wounded. (Press . to maintain the ray.) Crazy Yiuf barely misses you. The searing ray misses Crazy Yiuf. Crazy Yiuf misses you. Without enough magic to sustain it, your searing ray dissipates. Crazy Yiuf cries, "Mountain sizzlefizz green!" Crazy Yiuf barely misses you. Magic courses through your body. Crazy Yiuf hits you with a +2 quarterstaff of chaos. You die... '.# #....# #.###.# #.# #.# #....# #.# #.# #.# #.# #....# #.###.# #.# #.# ##### #...## #..##.###.## #.#####...# ##.## #...#.##...# #.......#.# #.## #.....#..... #..####...# ##.# #.÷......... #.## ##.## #.## #...>#.##.## ..######.### ##@# #(..##.##.# .###.......# #g# ###.##.##.# ## #.###.#.# ... ###.##.##+## #.# #.#.# #...# #......#...# # #.###.#.# #..)# ###.###..... ## #.#.#.#.# ##### #.##...... .###.......# ###.#.....<. .+.........# ####...'....... .####.∩..### #...##.#....... You could see Crazy Yiuf. Vanquished Creatures 4 adders (D:2) 8 ball pythons 7 bats 3 endoplasms A giant cockroach (D:1) 3 goblins 2 hobgoblins (D:2) 4 jackals (D:2) 5 kobolds 3 quokkas 3 frilled lizards (D:2) A rat (D:1) 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | temujin the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 280 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 283 | D:1 | Learned a level 2 spell: Searing Ray 1079 | D:2 | Found Cawn's Assorted Antiques. 1085 | D:2 | Reached XP level 3. HP: 15/24 MP: 0/6 1577 | D:2 | Reached XP level 4. HP: 30/30 MP: 2/7 1680 | D:2 | Found a runed translucent door. 1681 | D:2 | Noticed Crazy Yiuf 1806 | D:2 | Found Amoor Ruh's Weapon Shoppe. 2353 | D:2 | HP: 1/30 [Crazy Yiuf/+2 quarterstaff of chaos (2)] 2357 | D:2 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_loops_cross, chequers_serial_rivers_micro_d D:2: layout_loops_corners, serial_shops, shop, shop, minmay_door_square, uniq_crazy_yiuf_cottage Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 21 | || 21 Cast: Magic Dart | 55 | 15 || 70 Searing Ray | 1 | 3 || 4 Use: Potion | | 1 || 1 Armour: Robe | 30 | 4 || 34 Dodge: Dodged | 34 | 4 || 38