Dungeon Crawl Stone Soup version 0.31.0-9-g3a7656b989 (webtiles) character file. Game seed: 3437068333052604170 53 temujin the Ducker (level 4, -6/32 HPs) Began as a Djinni Conjurer on Jan 26, 2024. Mangled by Terence ... wielding a +0 hand axe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:03:24 (1245 turns). temujin the Ducker (Djinni Conjurer) Turns: 1245, Time: 00:03:25 Health: -6/32 AC: 3 Str: 6 XL: 4 Next: 11% Gold: 70 EV: 13 Int: 21 God: SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . d - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 cloak (worn) Scrolls b - a scroll of identify {unknown} e - a scroll of poison {unknown} f - a scroll of immolation {unknown} Potions c - a potion of attraction {unknown} g - a potion of might {unknown} Skills: + Level 1.0 Fighting - Level 4.0 Dodging - Level 2.0 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes Level 0.0 Charms + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations Level 0.0 Transmutations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Slow Hex 72% N/A 3% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 e - Iskenderun's Mystic Conj/Tloc 18% 2d6 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits Terence. Terence is moderately wounded. Terence shouts! (Press . to maintain the ray.) The searing ray misses Terence. The searing ray misses Terence. Terence hits you with a +0 hand axe! The searing ray misses Terence. You finish channelling your searing ray. An adder comes into view. Terence hits you with a +0 hand axe. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, p - Terence The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) The adder hisses angrily. Terence barely misses you. The searing ray hits Terence but does no damage. Terence is severely wounded. The searing ray hits the adder. The adder is heavily wounded. Terence hits you with a +0 hand axe. The searing ray hits Terence. Terence is almost dead. The searing ray hits the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is almost dead. The searing ray hits the adder. You kill the adder! * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Terence hits you with a +0 hand axe! You die... Terence says, "Time to find some more victims." #...# #.##..... .#...# #.####... .#...###+##..... .#...##.....##.. #####.#..........##.. #...#.#..........##.. #.#.#.#.##.......#### #.#.#@#.##.......# #.#.@.#.....†...## #.#####.#.......# #.......##......# #.#####..#......# #.#...#....###### #.#.#.#.#..# #.#.#.#.##.# #...#.#.##.# .#####.#.##.# You could see Terence. Vanquished Creatures Jessica (D:2) An adder (D:2) 2 dart slugs 2 bats A goblin (D:1) 3 hobgoblins 3 jackals (D:1) 3 kobolds A quokka (D:1) 2 ball pythons (D:1) 4 frilled lizards 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | temujin the Djinni Conjurer began the quest for the Orb. 0 | D:1 | temujin set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 126 | D:1 | Reached skill level 1 in Fighting 130 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 938 | D:1 | Reached skill level 3 in Dodging 938 | D:1 | Reached XP level 3. HP: 27/27 MP: 0/0 938 | D:1 | Learned a level 1 spell: Slow 1056 | D:2 | Noticed Jessica 1058 | D:2 | Killed Jessica 1061 | D:2 | Reached XP level 4. HP: 30/32 MP: 0/0 1118 | D:2 | Reached skill level 4 in Dodging 1230 | D:2 | Noticed Terence 1245 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_basic D:2: layout_basic, roderic_lattice_a, minmay_goblin_outpost, uniq_natasha, uniq_jessica, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.0 Stealth | 2 | 2.0 Dodging | 3 4 | 4.0 Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 38 | 7 || 45 Searing Ray | 1 | 2 || 3 Armour: Robe | 4 | 7 || 11 Dodge: Dodged | 1 | 1 || 2