Dungeon Crawl Stone Soup version 0.32-a0-1301-g0fe9cc0fda (webtiles) character file. Game seed: 15241764676283767296 56 temujin the Conjurer (level 3, 0/26 HPs) Began as a Draconian Conjurer on May 25, 2024. Slain by an orc wizard ... wielding a +0 dagger (2 damage) ... on level 3 of the Dungeon. The game lasted 00:01:57 (1662 turns). temujin the Conjurer (Draconian Conjurer) Turns: 1662, Time: 00:01:58 Health: 0/26 AC: 5 Str: 9 XL: 3 Next: 71% Magic: 4/8 EV: 11 Int: 20 God: Gold: 60 SH: 0 Dex: 9 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 60 gold pieces. Inventory: Missiles k - 4 poisoned darts Jewellery g - an amulet of the acrobat Scrolls d - a scroll of noise {unknown} j - 3 scrolls of teleportation {unknown} Potions b - 2 potions of mutation {unknown} c - 2 potions of heal wounds {unknown} e - a potion of curing {unknown} f - a potion of berserk rage {unknown} h - a potion of might {unknown} i - a potion of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.8 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Cigotuvi's Dreadful Rot Necr/Alch/Air 6% N/A 21% 2 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dispel Undead Necr 3% 3d7 78% 4 Martyr's Knell Necr/Summ 3% N/A 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 * Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The orc misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 dagger and wearing a +0 leather armour (78% to hit) The searing ray hits the orc wizard. The orc wizard is lightly wounded. The searing ray hits the orc! You kill the orc! The searing ray hits the orc priest. The orc priest is lightly wounded. The searing ray misses the orc priest. (Press . to maintain the ray.) The orc wizard barely misses you. The orc hits you but does no damage. Unknown command. The searing ray misses the orc wizard. The searing ray hits the orc priest. The orc priest is moderately wounded. The searing ray hits the orc priest. The orc priest is moderately wounded. The orc priest shouts, "Surrender to Beogh and we'll let you live!" The orc wizard points at you and mumbles some strange words. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * The searing ray misses the orc wizard. The searing ray hits the orc priest! The orc priest is almost dead. The orc wizard hits you but does no damage. The orc barely misses you. Unknown command. The searing ray hits the orc wizard. The orc wizard is heavily wounded. The searing ray hits the orc priest! You kill the orc priest! You finish channelling your searing ray. The orc priest calls upon Beogh to heal the orc wizard. The orc wizard is healed somewhat. The orc wizard hits you with a +0 dagger. You die... ##...o..o### #....