temujin Level 1 of the Dungeon (0, 0, D:1) a quokka skeleton (1, 4, D:1) a frilled lizard skeleton (7, -3, D:1) 6 stones (10, -5, D:1) 7 stones (11, 4, D:1) a +0 club a goblin skeleton (11, 5, D:1) a quokka skeleton (11, 6, D:1) a hobgoblin skeleton (14, 12, D:1) a +0 dagger (15, 3, D:1) a +0 leather armour (18, 18, D:1) a +0 mace (20, 25, D:1) a +0 war axe (25, -12, D:1) a +0 leather armour (27, 20, D:1) a +0 short sword (29, 5, D:1) a +0 dagger a goblin skeleton a jackal skeleton (30, 0, D:1) a ball python skeleton (37, -2, D:1) a +0 dagger (38, -6, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club a goblin corpse (skeletalised by now) (1, -22, D:2) a ball python corpse (skeletalised by now) (7, -8, D:2) a hobgoblin corpse (skeletalised by now) (11, -29, D:2) a +0 club (15, -15, D:2) an adder corpse (skeletalised by now) (19, 9, D:2) a +0 dagger a goblin skeleton (27, -19, D:2) a +0 club a kobold skeleton (29, -2, D:2) a ball python skeleton (32, 3, D:2) a rat skeleton (33, -13, D:2) a +0 scale mail (35, -19, D:2) a bat skeleton (36, -29, D:2) 4 stones (40, -24, D:2) a +0 ring mail (48, -14, D:2) a +0 ring mail (50, 6, D:2) a ball python corpse (skeletalised by now) (56, -14, D:2) a +0 mace Level 3 of the Dungeon [Shop] Sirac's Armour Boutique the +2 robe of the Tarantula {-Tele Str+5 Dex+3 Slay+2} (502 gold) Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). -Tele: It prevents most forms of teleportation. the +1 robe of Uggic Nageqo {Rampage *Slow rPois Stlth+} (197 gold) rPois: It protects you from poison. *Slow: It may slow you when you take damage. Rampage: It bestows one free step when moving towards enemies. Stlth+: It makes you more stealthy. a +0 scale mail (56 gold) a +0 robe (9 gold) a +0 helmet (63 gold) the +12 plate armour "Upret" {rElec MP+9 Slay+5 SInv} (1776 gold) Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. a +0 robe (9 gold) (0, 0, D:3) a potion of berserk rage (19, -2, D:3) a +0 dagger an orc corpse (19, -1, D:3) a +0 hand axe a +0 dagger a +0 robe a +0 hand axe a +0 flail a +0 leather armour an orc corpse an orc corpse (26, -12, D:3) 6 gold pieces (33, -9, D:3) a +0 spear