temujin Level 1 of the Dungeon (0, 0, D:1) 4 stones (1, -2, D:1) 3 stones (15, -40, D:1) a +0 short sword a stone (19, -54, D:1) a bat corpse (skeletalised by now) (20, -30, D:1) a +0 hand axe (21, -58, D:1) a hobgoblin corpse (skeletalised by now) (26, -39, D:1) a +0 robe (26, -32, D:1) a rat corpse (skeletalised by now) (30, -38, D:1) a +0 dagger (31, -50, D:1) a +0 dagger (39, -56, D:1) a +0 dagger a goblin corpse (skeletalised by now) (39, -40, D:1) a +0 dagger a goblin corpse (skeletalised by now) (47, -33, D:1) a +0 whip (48, -31, D:1) a quokka skeleton (62, -39, D:1) a +0 dagger (68, -27, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Plog's Assorted Antiques a scroll of noise (21 gold) a +1 short sword of protection (222 gold) a wand of iceblast (5) (252 gold) a potion of attraction (63 gold) a scroll of poison (84 gold) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} (732 gold) Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. Will++: It greatly increases your willpower. *Rage: It berserks you when you make melee attacks (+20% chance). the ring of Wyunire {Fire Dex+3} (804 gold) [ring of fire] Fire: It enhances your fire magic. Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. a +0 pair of boots (94 gold) a +0 scale mail (84 gold) (0, 0, D:2) a +0 hand axe (1, 27, D:2) a +0 falchion (9, 5, D:2) a +0 dagger a goblin skeleton (26, 18, D:2) 4 stones (27, 33, D:2) an adder skeleton (28, 14, D:2) a +0 club a goblin skeleton (30, 13, D:2) a jackal skeleton (31, -4, D:2) a +0 leather armour (31, 13, D:2) a bat skeleton (34, 11, D:2) an adder corpse (skeletalised by now) (39, -11, D:2) 4 stones (39, -10, D:2) a bat corpse (skeletalised by now) (52, -1, D:2) a +0 dagger (53, -11, D:2) a +0 ring mail (54, -13, D:2) 2 stones (55, -9, D:2) 4 stones (66, 4, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 8 stones (9, 2, D:3) a +2 short sword of freezing a kobold skeleton (9, 30, D:3) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (11, 17, D:3) a +0 dagger (12, 3, D:3) a +0 club (13, 18, D:3) a +0 dagger (18, -5, D:3) a +0 club a kobold skeleton (27, -14, D:3) the +3 leather armour of the Spheres {-Tele rF+ rN+ SInv} rF+: It protects you from fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. -Tele: It prevents most forms of teleportation. (30, -24, D:3) a hobgoblin corpse (skeletalised by now) (30, 5, D:3) a +0 whip (44, -17, D:3) a hobgoblin skeleton (46, -9, D:3) the felid skeleton of Natasha (53, 19, D:3) a rat corpse (skeletalised by now) (55, -18, D:3) a rat corpse (skeletalised by now) (65, 18, D:3) a ring of flight (66, -19, D:3) 4 poisoned darts Level 4 of the Dungeon (0, 0, D:4) a +0 club a goblin corpse (6, -3, D:4) 10 gold pieces