temujin Level 1 of the Dungeon [Shop] Cabbure's Assorted Antiques a scroll of identify (48 gold) a scroll of teleportation (72 gold) a +0 short sword (72 gold) 3 scrolls of blinking (540 gold) a potion of ambrosia (192 gold) a +0 robe (16 gold) a scroll of identify (48 gold) a +0 leather armour (48 gold) a scroll of noise (24 gold) [Shop] Xeena's Antique Weapon Boutique a +0 spear (69 gold) a +0 short sword (69 gold) a +0 short sword (69 gold) a +0 sling (34 gold) a +0 sling (34 gold) a +2 vampiric spear (483 gold) a +2 sling of freezing (338 gold) a +0 dagger (46 gold) [Shop] Ynteany's Antique Weapon Emporium the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} (1541 gold) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. Trog disapproves of the use of such an item. the +5 sling "Qoacw" {flame, rElec rPois rF- Int+3} (1220 gold) Int+3: It affects your intelligence (+3). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. rPois: It protects you from poison. a +0 scimitar (108 gold) a +0 dagger (54 gold) a +2 morningstar of draining (518 gold) a +0 sling (40 gold) a +0 whip of electrocution (221 gold) a +0 sling (40 gold) a +0 mace (81 gold) [Shop] Ralula's General Store a +0 long sword of holy wrath (83 gold) a beast talisman (200 gold) a +0 dagger (20 gold) a potion of cancellation (80 gold) a potion of haste (100 gold) a +5 short sword of holy wrath (324 gold) a ring of magical power (200 gold) 3 stones (3 gold) a ring of magical power (200 gold) (0, 0, D:1) a +0 dagger (2, 7, D:1) a book of Battle (11, 23, D:1) a bat corpse (skeletalised by now) (18, 33, D:1) a bat corpse (skeletalised by now) (19, -5, D:1) a jackal corpse (skeletalised by now) (19, -4, D:1) a jackal corpse (skeletalised by now) (34, 2, D:1) 5 stones (35, 25, D:1) a rat skeleton (35, 26, D:1) a bat skeleton (42, 21, D:1) 4 stones (57, 15, D:1) a +0 hand axe (58, 5, D:1) a hobgoblin corpse (skeletalised by now) (60, -6, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (skeletalised by now) (4, 32, D:2) a bat corpse (skeletalised by now) (8, 21, D:2) a +0 leather armour (14, 20, D:2) a +0 dagger (14, 21, D:2) a +0 short sword a +0 club (14, 22, D:2) a +0 dagger (15, 20, D:2) a +0 club (15, 22, D:2) a hobgoblin skeleton (16, 20, D:2) a +0 mace a +0 animal skin a +0 helmet the hobgoblin skeleton of Robin (16, 21, D:2) a +0 dagger a +0 dagger a goblin skeleton (16, 22, D:2) a +0 club a hobgoblin skeleton (19, 4, D:2) a +0 mace (29, -4, D:2) a +2 dagger of holy wrath (30, -4, D:2) a bat skeleton (37, 24, D:2) a +0 club (40, 1, D:2) a +0 dagger (40, 19, D:2) a +0 ring mail (41, -4, D:2) 4 stones (41, 3, D:2) a jackal skeleton (42, 12, D:2) a staff of conjuration (43, 3, D:2) a jackal skeleton Level 3 of the Dungeon (10, 8, D:3) 8 gold pieces (10, 9, D:3) 5 stones (11, 7, D:3) a +0 flail a +0 leather armour (20, 3, D:3) a potion of attraction