Dungeon Crawl Stone Soup version 0.33-a0-218-g443864507a (webtiles) character file. Game seed: 6838192062755267416 34 temujin the Conjurer (level 3, -2/24 HPs) Began as a Demonspawn Conjurer on Oct 6, 2024. Slain by Terence ... wielding a +0 mace (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:47 (1146 turns). temujin the Conjurer (Demonspawn Conjurer) Turns: 1146, Time: 00:01:48 Health: -2/24 AC: 2 Str: 7 XL: 3 Next: 14% Magic: 1/7 EV: 11 Int: 20 God: Gold: 44 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . i - +0 mace rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: wreathed by umbra A: foul shadow 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons i - a +0 mace (weapon) Armour a - a +0 robe (worn) Scrolls c - 3 scrolls of identify {unknown} d - a scroll of blinking {unknown} e - 2 scrolls of teleportation {unknown} Potions b - a potion of magic f - 2 potions of berserk rage {unknown} g - a potion of resistance {unknown} h - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.4 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fugue of the Fallen Necr 3% N/A 38% 3 Ozocubu's Armour Ice 3% N/A 38% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Manifold Assault Tloc 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History The searing ray hits Terence. Terence is lightly wounded. Terence misses you. The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. The jackal barks! Terence hits you with a +0 mace. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +1 chain mail of poison resistance (moderately wounded, umbra, 84% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 mace. Without enough magic to sustain it, your searing ray dissipates. Terence misses you. Terence attacks as he pursues you! Terence closely misses you. Terence attacks as he pursues you! Terence hits you with a +0 mace! Things that are here: a +0 mace; a hobgoblin corpse i - a +0 mace (weapon) You are too injured to fight recklessly! You are too injured to fight recklessly! You hit Terence but do no damage. Terence is heavily wounded. Terence closely misses you. Terence hits you with a +0 mace. Terence is seared by the foul flame within you. Terence is heavily wounded. You barely miss Terence. Terence is heavily wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You closely miss Terence. Terence is heavily wounded. Terence closely misses you. Terence hits you with a +0 mace. You die... Terence says, "Finally, peace and quiet." g###.###~.~.....#.# .# ##.......†.#...# .###.###....####.## #.#.## ###### #.# ##..# #.# ....# #.# ##.## #h# #.# #@# #.# #@# #.# #<# #.#############.# #..<.>..........# ################# You could see Terence and a jackal. Vanquished Creatures An adder (D:2) A dart slug (D:1) 3 ball pythons (D:1) An endoplasm (D:1) A goblin (D:1) 3 hobgoblins 2 jackals (D:2) 2 kobolds (D:1) A quokka (D:1) 2 frilled lizards (D:1) 4 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | temujin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 355 | D:1 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 355 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 972 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/7 1030 | D:2 | Noticed Terence 1061 | D:1 | Learned a level 2 spell: Searing Ray 1146 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_feature_with_door, layout_basic D:2: layout_loops_ring, serial_rivers, chequers_serial_rivers_micro_c, chequers_serial_rivers_small_a, chequers_serial_rivers_marsh, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_d, hellmonk_ecumenical_altar_inner_sanctum, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.4 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 45 Punch || 1 Mace || 3 Cast: Magic Dart || 36 Searing Ray || 3 Armour: Robe || 29 Dodge: Dodged || 34 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1147 | 1138 | 9 | 27 | 905 | 2 | 573.5 | Dungeon | 1147 | 1138 | 9 | 27 | 905 | 2 | 573.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 978 daAuts D:2: 168 daAuts