Dungeon Crawl Stone Soup version 0.33-a0-544-ga893128bbb (webtiles) character file. Game seed: 13041512813275257068 31 temujin the Grave Robber (level 3, -3/24 HPs) Began as a Demonspawn Necromancer on Dec 7, 2024. Frozen to death by an endoplasm (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:57 (975 turns). temujin the Grave Robber (Demonspawn Necromancer) Turns: 975, Time: 00:01:58 Health: -3/24 AC: 5 Str: 8 XL: 3 Next: 7% Magic: 3/6 EV: 11 Int: 17 God: Gold: 51 SH: 0 Dex: 13 Spells: 3/6 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . f - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: icy blue scales 1, demonic guardian 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles e - 3 poisoned darts Armour b - a +0 robe (worn) f - a +0 pair of boots (worn) Scrolls d - a scroll of noise {unknown} h - a scroll of enchant weapon {unknown} i - a scroll of teleportation {unknown} Potions c - a potion of magic g - a potion of mutation {unknown} j - a potion of invisibility {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 5.5 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 80% N/A 1% 1 b - Grave Claw Necr 40% 2d9 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 20% 2d7 6% 3 Animate Dead Necr 20% N/A 21% 4 Curse of Agony Necr 20% N/A 50% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in icy blue scales. (AC +2) A weak demonic guardian rushes to your aid. Message History The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. The endoplasm freezes you. You are frozen. The endoplasm struggles to resist. The endoplasm hits you. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (moderately wounded, chance to affect: 67%) The endoplasm struggles to resist. The endoplasm freezes you. You are frozen. The endoplasm misses you. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (moderately wounded, chance to affect: 67%) The endoplasm struggles to resist. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * A demonic guardian appears! Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You hit the endoplasm. The endoplasm is severely wounded. Your quasit bites the endoplasm. Your quasit claws the endoplasm. The endoplasm dies! The endoplasm freezes you. You are frozen. You die... ### . ..## ..######." ........5###.## ......J........ .......@.###.#S. ######.#........ #.#<##.##.. #.### # #. ## You could see an endoplasm and a friendly quasit (summoned). Vanquished Creatures 2 dart slugs (D:1) 2 bats (D:1) 6 endoplasms (D:1) 3 goblins (D:1) A hobgoblin (D:1) A quokka (D:1) 3 ball pythons (D:1) A kobold (D:1) 19 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:2) A hobgoblin (D:1) A bat (D:1) A frilled lizard (D:1) 2 goblins (D:1) 6 creatures vanquished. Grand Total: 25 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | temujin the Demonspawn Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 215 | D:1 | Gained mutation: You are partially covered in icy blue | scales. (AC +2) [demonic ancestry] 215 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 248 | D:1 | Reached skill level 5 in Necromancy 679 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 679 | D:1 | Reached XP level 3. HP: 21/24 MP: 6/6 682 | D:1 | Learned a level 2 spell: Grave Claw 975 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_loops_ring, minmay_pentomino_o2 D:2: layout_basic, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Necromancy | 5 | 5.5 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Dagger || 73 Cast: Soul Splinter || 17 Stab: Sleeping || 5 Armour: Robe || 48 Dodge: Dodged || 61 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 974 | 923 | 51 | 0 | 710 | 2 | 487.0 | Dungeon | 974 | 923 | 51 | 0 | 710 | 2 | 487.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 968 daAuts D:2: 6 daAuts