Dungeon Crawl Stone Soup version 0.33-a0-566-gaf1b155deb (webtiles) character file. Game seed: 14014874139677483838 6 temujin the Magician (level 2, -1/21 HPs) Began as a Djinni Wanderer on Dec 16, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:09 (107 turns). temujin the Magician (Djinni Wanderer) Turns: 107, Time: 00:01:10 Health: -1/21 AC: 2 Str: 9 XL: 2 Next: 0% Gold: 7 EV: 10 Int: 17 God: SH: 0 Dex: 10 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . c - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) Wands d - a wand of flame (3) Scrolls b - a scroll of blinking g - a scroll of identify {unknown} Potions e - a potion of berserk rage {unknown} f - a potion of lignification {unknown} Skills: - Level 1.0 Throwing - Level 1.0 Armour - Level 1.1 Dodging + Level 2.8 Spellcasting + Level 2.8 Conjurations + Level 2.8 Hexes + Level 2.8 Summonings + Level 2.8 Necromancy + Level 2.8 Translocations + Level 2.8 Forgecraft + Level 2.8 Fire Magic + Level 2.8 Ice Magic + Level 2.8 Air Magic + Level 2.8 Earth Magic + Level 2.8 Alchemy - Level 2.0 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Mephitic Cloud Conj/Alch/Air 12% N/A 17% 3 b - Shock Conj/Air 48% 1d6 5% 1 c - Soul Splinter Necr 48% N/A 5% 1 d - Cigotuvi's Putrefact Necr/Air 12% N/A 50% 4 e - Grave Claw Necr 24% 2d8 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is an open door here. You see here a jackal corpse. You hit the jackal. You kill the jackal! The jackal barely misses you. You have reached level 2! You closely miss the jackal. The jackal is moderately wounded. The jackal barely misses you. You hit the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. You completely miss the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal is almost dead. The jackal barely misses you. The jackal closely misses you. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Unknown command. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, 60% to hit) The zap hits the jackal but does no damage. The jackal is almost dead. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You closely miss the jackal. The jackal is almost dead. The jackal bites you. You die... .. #......... ... #......... #..# #.......... #$.##......... # #..#......... # ........... ### #h.....# ..# #@###.# #.# ####†....## #.### #.........### #...# #.#####.#...## #.#.# ......#####......## #.#.# .................... #.#.# .................... #.#.# ......)............> #.#.###.. ........)......#. You could see a jackal. Vanquished Creatures 3 jackals (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | temujin the Djinni Wanderer began the quest for the Orb. 0 | D:1 | temujin set off with the following items: a +0 dagger, a | scroll of blinking, a +0 robe, a wand of flame (3)the | following spells memorised: Mephitic Cloud, Shock, Soul | Splinter, Cigotuvi's Putrefaction, Grave Claw. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 102 | D:1 | Reached XP level 2. HP: 7/21 MP: 0/0 107 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_basic, chequers_serial_rivers_micro_e Action || total ---------------------------++------- Melee: Dagger || 7 Cast: Shock || 15 Armour: Robe || 7 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 107 | 107 | 0 | 0 | 68 | 1 | 107.0 | Dungeon | 107 | 107 | 0 | 0 | 68 | 1 | 107.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 107 daAuts