Dungeon Crawl Stone Soup version 0.34-a0-164-gb288c88578 (webtiles) character file. Game seed: 9711659650505632290 53 temujin the Conjurer (level 3, -1/24 HPs) Began as a Demonspawn Conjurer on June 27, 2025. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:51 (1306 turns). temujin the Conjurer (Demonspawn Conjurer) Turns: 1306, Time: 00:01:52 Health: -1/24 AC: 2 Str: 7 XL: 3 Next: 62% Magic: 5/7 EV: 11 Int: 20 God: Gold: 51 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . g - +1 dagger (drain) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.20/turn %: no passive effects @: wreathed by umbra A: magic regeneration, foul shadow 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons e - a +0 dagger g - a +1 dagger of draining (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of fog {unknown} f - a scroll of enchant weapon {unknown} i - a scroll of identify {unknown} j - 3 scrolls of vulnerability {unknown} k - a scroll of fear {unknown} Potions d - a potion of invisibility {unknown} h - a potion of curing {unknown} l - a potion of ambrosia {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting * Level 5.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History You feel sick. You feel sick. The hobgoblin attacks as it pursues you! The hobgoblin closely misses you. You closely miss the hobgoblin. The hobgoblin is heavily wounded. You feel sick. The hobgoblin completely misses you. You closely miss the hobgoblin. The hobgoblin is heavily wounded. You feel sick. The hobgoblin closely misses you. You completely miss the hobgoblin. The hobgoblin is heavily wounded. You feel sick. The hobgoblin barely misses you. You hit the hobgoblin but do no damage. You drain the hobgoblin. The hobgoblin is almost dead. You feel sick. The hobgoblin barely misses you. You barely miss the hobgoblin. The hobgoblin is almost dead. You feel sick. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Magic courses through your body. You feel sick. You are no longer poisoned. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (almost dead, heavily drained, umbra, 78% to hit) You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin. You kill the hobgoblin! The searing ray hits the adder! The adder is almost dead. (Press . to maintain the ray.) The adder barely misses you. Your Conjurations skill increases to level 5! The searing ray misses the adder. The searing ray hits the kobold. You kill the kobold! The adder bites you. You die... ...†..#####.##........# †.<...#####.##..<..... .......#....†......... ...................# #..#..#............# ##.#.......#.......# .......#.####..#### ### .#.##.....# ##..# .... .#.###...## ##@# ..... #... #S##..≈≈≈≈ #.. #).'..≈≈≈≈ #...'†.≈≈≈≈ #....#..≈≈≈≈ ....†.#...... ##...†.# ..$.. #.....# ##### #...... You could see an adder. Vanquished Creatures 3 adders (D:2) A dart slug (D:1) 2 hobgoblins 3 quokkas (D:1) 5 ball pythons 6 bats 3 frilled lizards A goblin (D:1) 3 kobolds 6 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | temujin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 381 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 381 | D:1 | Reached XP level 2. HP: 6/19 MP: 0/5 685 | D:1 | Learned a level 2 spell: Searing Ray 1181 | D:2 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 1181 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/6 1306 | D:2 | Reached skill level 5 in Conjurations 1306 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_basic D:2: layout_rooms, hellmonk_ecumenical_altar_run_dry, serial_shops, shop, kennysheep_generic_room_6 Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.6 Action || total ---------------------------++------- Melee: Dagger || 16 Cast: Magic Dart || 63 Searing Ray || 1 Use: Potion || 1 Armour: Robe || 17 Dodge: Dodged || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1306 | 1272 | 34 | 275 | 848 | 2 | 653.0 | Dungeon | 1306 | 1272 | 34 | 275 | 848 | 2 | 653.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1167 daAuts D:2: 139 daAuts