Dungeon Crawl Stone Soup version 0.34-a0-445-g7a1bca78f6 (webtiles) character file. Game seed: 16574307963700477583 3028 temujin the Destroyer (level 9, -1/63 HPs) Began as a Demonspawn Conjurer on July 23, 2025. Was an Initiate of Vehumet. Killed by divine providence ... invoked by a meliai (9 damage) ... on level 8 of the Dungeon. The game lasted 00:15:13 (7153 turns). temujin the Destroyer (Demonspawn Conjurer) Turns: 7153, Time: 00:15:14 Health: -1/63 AC: 8 Str: 13 XL: 9 Next: 56% Magic: 15/19 EV: 11 Int: 23 God: Vehumet [......] Gold: 430 SH: 4 Dex: 11 Spells: 9/22 levels left rFire . . . (100%) g - +5 hand axe of Pandemonium {venom, Will+ Str+5} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) p - +0 cloak rCorr + (50%) (no gloves) SInv . m - +0 pair of boots Will ++... (no amulet) Stlth ++ j - ring of willpower HPRegen 0.30/turn s - +4 ring of slaying MPRegen 0.16/turn %: no passive effects @: no status effects A: yellow scales 3, powered by pain 2, condensation shield, bedevilling a: Renounce Religion You were on level 8 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 9 of its levels. You also visited: Sewer. You collected 430 gold pieces. Inventory: Hand Weapons c - a +0 dagger g - the +5 hand axe of Pandemonium (weapon) {venom, Will+ Str+5} (You found it on level 2 of the Dungeon) Will+: It increases your willpower. Str+5: It affects your strength (+5). i - the +5 short sword of Anguish {distort, rF+ Int+6} (You took it off an orc on level 3 of the Dungeon) rF+: It protects you from fire. Int+6: It affects your intelligence (+6). n - a +2 dagger of venom r - a +2 hand axe of flaming Missiles d - 24 stones k - 6 poisoned darts Armour a - a +0 robe (worn) b - a +0 cloak e - a +0 ring mail l - the scarf of the Four Lies {shadows, Str-3 Slay+4} (You found it on level 5 of the Dungeon) Str-3: It affects your strength (-3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). m - a +0 pair of boots (worn) p - a +0 cloak (worn) Magical Staves q - a staff of death Jewellery h - a +6 ring of strength j - a ring of willpower (worn) o - a ring of see invisible s - a +4 ring of slaying (worn) Wands c - a wand of warping (3) p - a wand of polymorph (22) e - a wand of paralysis (9) a - a wand of flame (45) Scrolls c - a scroll of acquirement {unknown} e - a scroll of silence {unknown} h - 2 scrolls of revelation {unknown} l - 8 scrolls of identify {unknown} m - 2 scrolls of enchant armour {unknown} u - 3 scrolls of teleportation {unknown} v - a scroll of brand weapon {unknown} y - a scroll of immolation {unknown} z - a scroll of blinking {unknown} B - a scroll of fog {unknown} Potions g - a potion of magic d - a potion of lignification {unknown} f - a potion of cancellation {unknown} j - 3 potions of haste {unknown} k - 3 potions of attraction {unknown} n - a potion of invisibility {unknown} o - 2 potions of heal wounds {unknown} B - 3 potions of berserk rage p - 2 potions of brilliance {unknown} q - a potion of resistance {unknown} s - 3 potions of curing {unknown} Talismans f - the death talisman "Luna" {Harm rElec SInv} (You found it on level 2 of the Dungeon) [talisman of death] Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. SInv: It lets you see invisible. Skills: + Level 3.0 Fighting + Level 3.4 Dodging - Level 1.7 Stealth - Level 7.0 Spellcasting - Level 10.0 Conjurations - Level 4.0 Translocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Blink Tloc 52% N/A 2% 2 d - Fulminant Prism Conj/Alch 15% 3d10 10% 4 e - Iskenderun's Mystic Conj/Tloc 40% 2d9 (+2d5 4% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Momentum Strike Conj/Tloc 80% 3d10 1% 2 Kinetic Grapnel Frge 32% 1d5 8% 1 Poisonous Vapours Alch/Air 32% 1d2 8% 1 Sandblast Erth 16% 2d6 8% 1 Flame Wave Conj/Fire 31% 2d9 10% 4 Rending Blade Conj/Frge 31% 2d(8+2*) 10% 4 Construct Spike Launche Frge 16% 2d3 12% 2 Ensorcelled Hibernation Hex/Ice 24% N/A 12% 2 Passage of Golubria Tloc 26% N/A 14% 4 Passwall Erth 8% N/A 22% 3 Swiftness Air 8% N/A 22% 3 Vampiric Draining Necr 8% 2d6 22% 3 Borgnjor's Vile Clutch Necr/Erth 4% N/A 91% 5 Permafrost Eruption Ice/Erth 4% 2x4d2 100% 6 Manifold Assault Tloc 13% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:6 Sewer (visited) Lair: D:8-11 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Innate Abilities, Weirdness & Mutations You are completely covered in yellow scales. (AC +4, rCorr) You sometimes gain power by taking damage. A meltable shield of frost defends you. (SH +4) Your hexes are more powerful. Message History * * * LOW HITPOINT WARNING * * * Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the meliai! The meliai is moderately wounded. The meliai is knocked back by the mystic blast. The mystic blast hits the centaur! You kill the centaur! Vehumet accepts your kill. The water moccasin hisses angrily. You hear a horrible gurgling sound! Your Fighting skill increases to level 3! Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Nothing appears to happen. The water moccasin closely misses you. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the meliai! The meliai is heavily wounded. The meliai is knocked back by the mystic blast. The mystic blast hits the water moccasin! The water moccasin is moderately wounded. The water moccasin is knocked back by the mystic blast. You hear a shout! The meliai mumbles some strange prayers to its god against you. Something smites you! * * * LOW HITPOINT WARNING * * * Magic courses through your body. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin. The water moccasin is heavily wounded. The water moccasin is knocked back by the mystic blast. The mystic blast hits the meliai! The meliai is almost dead. The meliai is knocked back by the mystic blast. The meliai calls down the wrath of its god upon you. Something smites you! You die... #.#..♣..♣♣.≈≈≈≈~≈~≈≈≈≈ #.♣.♣.♣♣♣....♣.♣.... ###.### ############ ♣♣.♣♣ ♣ #♣...♣#♣.~y #.[y....~~~ #♣...♣#♣.~. ♣♣†♣♣ ♣ #@# ♣)♣ ... ..... #♣.S.♣♣ ♣♣.♣♣ ### You could see a water moccasin and a meliai. Vanquished Creatures 5 yaks (D:8) 2 black bears A crocodile (Sewer) An ogre (D:7) 2 centaurs A brain worm (Sewer) 4 bullfrogs 3 scorpions 7 wights An electric eel (D:8) 3 bombardier beetles 5 hounds 3 jellies 2 orc priests A gnoll bouda (D:8) A sleepcap (D:7) 2 iguanas (D:5) 5 orc wizards 10 gnolls 11 adders A white imp (D:6) 2 ufetubi (D:6) A ribbon worm (D:2) 18 orcs 4 endoplasms 3 giant cockroaches 9 jackals 3 quokkas 8 ball pythons 9 bats 3 frilled lizards 10 goblins 2 hobgoblins 11 kobolds 5 rats 159 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | temujin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 131 | D:1 | Found a faded altar of an unknown god. 517 | D:1 | Gained mutation: You are partially covered in yellow | scales. (AC +2) [demonic ancestry] 517 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 520 | D:1 | Learned a level 2 spell: Searing Ray 796 | D:2 | Identified the death talisman "Luna" {Harm rElec SInv} 1032 | D:2 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 1032 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/7 1221 | D:2 | Identified the +5 hand axe of Pandemonium {venom, Will+ | Str+5} 1587 | D:3 | Learned a level 2 spell: Blink 1724 | D:3 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 1724 | D:3 | Reached XP level 4. HP: 30/30 MP: 1/9 1793 | D:3 | Found a glowing drain. 1798 | Sewer | Entered a sewer 1826 | Sewer | Noticed a brain worm 1833 | Sewer | Killed a brain worm 1834 | Sewer | Reached skill level 1 in Translocations 1834 | Sewer | Reached XP level 5. HP: 35/35 MP: 4/10 1882 | Sewer | Learned a level 4 spell: Fulminant Prism 1894 | Sewer | Noticed a crocodile 1913 | Sewer | Killed a crocodile 1914 | Sewer | Reached skill level 5 in Conjurations 2126 | D:3 | Identified the +5 short sword of Anguish {distort, rF+ | Int+6} 2245 | D:3 | Gained mutation: You are mostly covered in yellow scales. | (AC +3) [demonic ancestry] 2245 | D:3 | Reached XP level 6. HP: 41/41 MP: 12/12 2486 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 2931 | D:4 | Gained mutation: You sometimes gain power by taking damage. | [demonic ancestry] 2931 | D:4 | Reached XP level 7. HP: 46/46 MP: 13/13 3413 | D:5 | Entered Level 5 of the Dungeon 3423 | D:5 | Identified the scarf of the Four Lies {shadows, Str-3 | Slay+4} 3918 | D:5 | Reached skill level 5 in Spellcasting 3922 | D:5 | Reached skill level 6 in Conjurations 4516 | D:6 | Found an ornate altar of the Wu Jian Council. 4857 | D:6 | Gained mutation: You are completely covered in yellow | scales. (AC +4, rCorr) [demonic ancestry] 4857 | D:6 | Reached XP level 8. HP: 47/52 MP: 16/16 4991 | D:6 | Reached skill level 7 in Conjurations 5290 | D:6 | Found a statue of an orb of entropy. 5290 | D:6 | Found a staircase to the Ecumenical Temple. 5292 | D:6 | Found a statue of an orb of entropy. 5321 | Temple | Entered the Ecumenical Temple 5343 | Temple | Became a worshipper of Vehumet 5343 | Temple | Offered knowledge of Foxfire by Vehumet. 5623 | D:7 | Found a stormy altar of Qazlal. 6044 | D:7 | Reached skill level 8 in Conjurations 6524 | D:8 | Reached skill level 9 in Conjurations 6524 | D:8 | Gained mutation: Your hexes are more powerful. [demonic | ancestry] 6524 | D:8 | Reached XP level 9. HP: 48/57 MP: 19/19 6785 | D:8 | Found a basalt altar of Yredelemnul. 6962 | D:8 | Reached skill level 10 in Conjurations 6964 | D:8 | Reached skill level 1 in Fighting 7145 | D:8 | Noticed a meliai 7153 | D:8 | Killed from afar by a meliai Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_rooms, hellmonk_ecumenical_altar_arch_garden D:2: layout_rooms, basic_altar D:3: layout_rooms, mainiacjoe_sewer_entry_somewhere_in_here_2 D:4: layout_loops_ring, tso_metal_star, nrook_uturn, minivault_4, minmay_misc_feat_tiny, feat_on_display D:5: layout_loops_ring, serial_library_hellmonk_layered_room, chequers_decorated_corner D:6: layout_cave_pods, lemuel_coloured_pillars_altar, minmay_temple_entry_mini_moons D:7: layout_rooms, nicolae_qazlal_style_of_elements D:8: nzn_winding_woodlands_medium [nzn_winding_woodlands_5x5_cross, nzn_winding_woodlands_5x15_river_crossing, nzn_winding_woodlands_hourglass, nzn_winding_woodlands_5x5_perimeter, nzn_winding_woodlands_center_triple_pond, nzn_winding_woodlands_5x5_default, nzn_winding_woodlands_5x5_checkerboard, nzn_winding_woodlands_5x15_pathside_ponds, nzn_winding_woodlands_5x5_open_star], layout_basic, mainiacjoe_overflow_tiny_flanked, mainiacjoe_overflow_alcove_1, kennysheep_generic_room_2 Temple: nicolae_temple_superstar Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Spellcasting | 3 4 5 7 | 7.0 Translocations | 1 2 3 4 | 4.0 Conjurations | 5 6 9 10 | 10.0 Fighting | 3 | 3.0 Dodging | 3 | 3.4 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 5 | | || 5 Dagger | 4 | | || 4 Hand axe | 12 | 82 | 187 || 281 Cast: Magic Dart | 69 | 15 | 37 || 121 Searing Ray | 1 | 2 | 3 || 6 Blink | | 1 | 1 || 2 Iskenderun's Myst | | 1 | 20 || 21 Use: Potion | | | 1 || 1 Stab: Sleeping | 1 | | 2 || 3 Distracted | 1 | | || 1 Armour: Robe | 19 | 65 | 181 || 265 Dodge: Dodged | 17 | 52 | 109 || 178 Block: Other | | 13 | 40 || 53 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7248 | 6996 | 252 | 260 | 5522 | 10 | 724.8 | Dungeon | 6924 | 6716 | 208 | 217 | 5368 | 8 | 865.5 | Temple | 44 | 1 | 43 | 0 | 0 | 1 | 44.0 | Sewer | 279 | 279 | 0 | 43 | 154 | 1 | 279.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:6: 1310 daAuts D:5: 992 daAuts D:4: 984 daAuts D:2: 929 daAuts D:7: 772 daAuts D:1: 739 daAuts D:8: 663 daAuts D:3: 532 daAuts Sewer: 279 daAuts Temple: 44 daAuts