Dungeon Crawl Stone Soup version 0.34-a0-723-ge448dd4f9f (webtiles) character file. Game seed: 15910939482269219412 2970 temujin the Frost Mage (level 9, -9/61 HPs) Began as a Demonspawn Hunter on Sept 1, 2025. Mangled by a two-headed ogre ... wielding a +0 giant club (15 damage) ... on level 7 of the Dungeon. The game lasted 00:12:32 (6839 turns). temujin the Frost Mage (Demonspawn Hunter) Turns: 6839, Time: 00:12:33 Health: -9/61 AC: 6 Str: 11 XL: 9 Next: 52% Magic: 5/5 EV: 11 Int: 10 God: Gold: 250 SH: 0 Dex: 21 Spells: 15/16 levels left rFire . . . (100%) d - +2 sling (antimagic) rCold . . . (100%) (no offhand) rNeg + . . (50%) n - +2 leather armour {rN+} rPois . (100%) (no helmet) rElec . (100%) g - scarf {+Inv} rCorr . (100%) l - +0 pair of gloves SInv . (no boots) Will ..... f - amulet of alchemy Stlth +++ (no ring) HPRegen 0.30/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: foul stench 2, demonic magic 1, weakness stinger 2 a: Evoke Invisibility You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 360 gold pieces. You spent 110 gold pieces at shops. Inventory: Hand Weapons a - a +0 shortbow c - a +0 short sword d - a +2 antimagic sling (weapon) e - a +0 dagger h - a +1 hand axe of venom j - a +0 falchion p - a +1 spear of venom q - the +1 dagger "Goredih" {freeze, Dex+2 Stlth+} (You found it on level 6 of the Dungeon) Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. s - the +2 war axe "Bomaxon" {freeze, rC+ Dex+7} (You found it on level 6 of the Dungeon) rC+: It protects you from cold. Dex+7: It affects your dexterity (+7). Missiles k - 7 poisoned darts o - 3 throwing nets r - 4 atropa-tipped darts Armour b - a +0 leather armour g - a scarf of invisibility (worn) l - a +0 pair of gloves (worn) n - a +2 leather armour of positive energy (worn) Jewellery f - an amulet of alchemy (worn) i - a ring of protection from cold m - a +6 ring of dexterity Wands d - a wand of digging (3) e - a wand of paralysis (3) Scrolls s - a scroll of butterflies c - 2 scrolls of revelation {unknown} d - 3 scrolls of identify {unknown} e - a scroll of silence {unknown} h - a scroll of blinking {unknown} l - a scroll of acquirement {unknown} m - a scroll of enchant weapon {unknown} n - a scroll of vulnerability {unknown} o - a scroll of fog {unknown} q - a scroll of teleportation {unknown} u - a scroll of poison {unknown} j - a scroll of immolation {unknown} Potions w - 3 potions of heal wounds c - 8 potions of curing k - a potion of berserk rage {unknown} f - a potion of attraction {unknown} Skills: - Level 2.0 Fighting + Level 6.3 Short Blades - Level 3.6 Ranged Weapons - Level 1.7 Dodging + Level 5.3 Stealth - Level 4.0 Spellcasting - Level 8.0 Ice Magic You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 72% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 10% N/A 19% 3 Slow Hex 8% N/A 32% 1 Grave Claw Necr 4% 2d7 45% 2 Searing Ray Conj 4% 2d4 45% 2 Mephitic Cloud Conj/Alch/Air 3% N/A 69% 3 Animate Dead Necr 2% N/A 97% 4 Petrify Alch/Erth 1% N/A 97% 4 Fireball Conj/Fire 1% 3d3 100% 5 Manifold Assault Tloc 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple: D:4-7 Altars: Ashenzari Fedhas Makhleb Qazlal Ru Vehumet Yredelemnul Shops: D:6 ! Annotations: D:5 1 runed translucent door Innate Abilities, Weirdness & Mutations You sometimes emit foul miasma when damaged in melee. Spells you cast may paralyse adjacent enemies. You have a tail ending in a sharp stinger. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (foul pestilence, heavily wounded, poisoned, slow, 100% to hit) Okay, then. Unknown command. The two-headed ogre is engulfed in dark miasma. The two-headed ogre looks even sicker. The two-headed ogre seems to slow down. You unwield the +1 dagger "Goredih" {freeze, Dex+2 Stlth+}. The +1 dagger "Goredih" {freeze, Dex+2 Stlth+} stops glowing. You feel magic leave you. d - a +2 antimagic sling (weapon) Fire: d) +2 sling (antimagic) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (almost dead, poisoned, slow, 78% to hit) You shoot a sling bullet. The sling bullet barely misses the two-headed ogre. Fire: d) +2 sling (antimagic) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (almost dead, poisoned, slow, 78% to hit) You shoot a sling bullet. The sling bullet hits the two-headed ogre. The two-headed ogre is almost dead. Fire: d) +2 sling (antimagic) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (almost dead, poisoned, slow, 78% to hit) You shoot a sling bullet. The sling bullet hits the two-headed ogre but does no damage. The two-headed ogre is almost dead. Fire: d) +2 sling (antimagic) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (almost dead, poisoned, slow, 78% to hit) You shoot a sling bullet. The sling bullet hits the two-headed ogre but does no damage. The two-headed ogre is almost dead. The two-headed ogre looks more healthy. The two-headed ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant spiked club! You die... .. .. #. ##. #..## #...# #### #..## #.. #.<.###.# #.#..@#.# #.###.O.# #. ##..## #. #...### #. #..#...### #. #..####...## #. #.# ###..### #. ##...# #. ###....... You could see a two-headed ogre (slow). Vanquished Creatures Pikel (D:6) Grinder (D:3) Sigmund (D:5) 5 humans (D:6) Edmund (D:5) An ice beast (D:6) A sky beast (D:6) 5 ogres (D:6) A bullfrog (D:6) A gnoll sergeant (D:6) A scorpion (D:5) A howler monkey (D:5) A bombardier beetle (D:4) 3 hounds 2 jellies An orc priest (D:3) 2 sleepcaps 8 gnolls (D:6) 8 adders A white imp (D:6) 2 ufetubi (D:6) 2 dart slugs 2 ribbon worms 17 orcs A giant cockroach (D:2) 8 hobgoblins 6 jackals 5 quokkas 6 ball pythons 6 bats 13 endoplasms 3 frilled lizards (D:1) 8 goblins A goblin draugr (D:5) 7 kobolds 6 rats 139 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | temujin the Demonspawn Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 67 | D:1 | Reached skill level 1 in Stealth 99 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 99 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 190 | D:1 | Reached skill level 1 in Spellcasting 811 | D:1 | Found a faded altar of an unknown god. 1013 | D:2 | Reached XP level 3. HP: 27/27 MP: 1/5 1900 | D:2 | Learned a level 1 spell: Freeze 1952 | D:3 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 1952 | D:3 | Reached XP level 4. HP: 33/33 MP: 2/8 2003 | D:3 | Reached skill level 1 in Ice Magic 2257 | D:3 | Noticed Grinder 3144 | D:4 | Gained mutation: You sometimes emit foul miasma when | damaged in melee. [demonic ancestry] 3144 | D:4 | Reached XP level 5. HP: 34/38 MP: 3/9 3258 | D:4 | Reached skill level 1 in Short Blades 3271 | D:4 | Found a radiant altar of Vehumet. 3286 | D:4 | HP: 1/38 [sleepcap (20)] 3288 | D:4 | Reached skill level 2 in Ice Magic 3946 | D:5 | Entered Level 5 of the Dungeon 4011 | D:5 | Gained mutation: You have a small tail. [demonic ancestry] 4011 | D:5 | Reached XP level 6. HP: 30/44 MP: 3/11 4388 | D:5 | Reached skill level 3 in Ice Magic 4412 | D:5 | Noticed Edmund 4497 | D:5 | Noticed Sigmund 4506 | D:5 | Killed Edmund 4568 | D:5 | Killed Sigmund 4569 | D:5 | Reached skill level 4 in Ice Magic 4569 | D:5 | Gained mutation: You have a tail ending in a sharp stinger. | [demonic ancestry] 4569 | D:5 | Reached XP level 7. HP: 50/50 MP: 10/13 5202 | D:5 | Noticed a human 5220 | D:5 | Found a basalt altar of Yredelemnul. 5368 | D:3 | Killed Grinder 5369 | D:3 | Reached skill level 5 in Ice Magic 5621 | D:6 | Reached skill level 6 in Ice Magic 5621 | D:6 | Reached XP level 8. HP: 48/56 MP: 7/14 5793 | D:6 | Reached skill level 7 in Ice Magic 5802 | D:6 | Reached skill level 8 in Ice Magic 5888 | D:6 | Reached XP level 9. HP: 24/61 MP: 9/15 6016 | D:6 | Reached skill level 5 in Short Blades 6022 | D:6 | Identified the +1 dagger "Goredih" {freeze, Dex+2 Stlth+} 6067 | D:6 | Found Wuklaq's Distillery. 6092 | D:6 | Noticed Pikel 6099 | D:6 | Killed Pikel 6221 | D:6 | Found a broken altar of Ashenzari. 6441 | D:6 | Reached skill level 5 in Stealth 6468 | D:6 | Bought a potion of curing for 30 gold pieces 6468 | D:6 | Bought a potion of heal wounds for 80 gold pieces 6479 | D:6 | Found a burning altar of Makhleb. 6479 | D:6 | Found a stormy altar of Qazlal. 6484 | D:6 | Found a sacrificial altar of Ru. 6484 | D:6 | Found a blossoming altar of Fedhas. 6487 | D:6 | Identified the +2 war axe "Bomaxon" {freeze, rC+ Dex+7} 6819 | D:7 | Noticed a two-headed ogre 6839 | D:7 | Mangled by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_same_balls, layout_basic, ebering_ecumenical_altar_sacrificial D:2: layout_loops_corners D:3: layout_basic, nicolae_wormholes, uniq_grinder D:4: layout_loops_ring, nicolae_vehumet_radiance D:5: layout_layer_cave, dk_yredelemnul_ordeal, uniq_edmund, uniq_sigmund D:6: corexii_shack_village, layout_basic, evilmike_ruin_ashenzari, grunt_temple_overflow_open, serial_shops, shop, uniq_pikel D:7: layout_rooms, minmay_temple_entry_statues_fountains, nicolae_ossuary_entry_false_entrances Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Stealth | 2 3 5 | 5.3 Spellcasting | 1 2 3 4 | 4.0 Ice Magic | 1 2 4 6 8 | 8.0 Short Blades | 1 3 4 6 | 6.3 Fighting | | 2.0 Ranged Weapons | | 3.6 Dodging | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | 5 | 55 || 60 Melee: Dagger | | 5 | 55 || 60 Tailslap | | 1 | 1 || 2 Fire: Shortbow | 41 | | || 41 Sling | 90 | 173 | 4 || 267 Cast: Freeze | | 3 | 74 || 77 Stab: Paralysed | | 4 | 30 || 34 Sleeping | | | 4 || 4 Armour: Leather armour | 32 | 52 | 60 || 144 Dodge: Dodged | 37 | 50 | 51 || 138 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6906 | 6643 | 263 | 220 | 5439 | 7 | 986.6 | Dungeon | 6906 | 6643 | 263 | 220 | 5439 | 7 | 986.6 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1420 daAuts D:6: 1322 daAuts D:3: 1233 daAuts D:1: 999 daAuts D:2: 962 daAuts D:4: 919 daAuts D:7: 48 daAuts