tenar Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 1, D:1) a +0 spear (6, -1, D:1) a +0 dagger (15, 26, D:1) a +0 robe (16, 25, D:1) a +0 robe (20, 1, D:1) a +0 buckler (27, 32, D:1) a +0 club (40, -1, D:1) a +0 leather armour (47, 19, D:1) a +0 short sword (48, 20, D:1) a +0 robe (52, -3, D:1) a +0 whip (55, 10, D:1) a +0 leather armour Level 2 of the Dungeon (1, 4, D:2) a +0 leather armour a +0 club (2, 12, D:2) a +0 dagger (5, 21, D:2) a +0 leather armour (6, -8, D:2) a +0 club (6, -6, D:2) a +0 dagger (6, 11, D:2) a +0 halberd (9, -7, D:2) a +2 animal skin a +0 spear (9, -6, D:2) a +0 dagger (11, -8, D:2) a +0 dagger (11, -7, D:2) a +0 club a +0 club (12, -8, D:2) a +0 club (12, -7, D:2) a +0 club (22, -8, D:2) 10 stones (22, 7, D:2) a +0 short sword a +0 dagger (24, 28, D:2) a +0 club (29, -4, D:2) a +0 dagger (35, -9, D:2) a +0 dagger (47, -11, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 mace (3, 1, D:3) a +2 quarterstaff of chaos (7, 14, D:3) 5 stones a +0 short sword a +0 whip of electrocution a +0 club a +0 short sword (17, 15, D:3) a +0 dagger (23, 22, D:3) a +0 leather armour (25, 18, D:3) 22 arrows (43, 11, D:3) a +0 robe a +2 dagger of venom (44, 11, D:3) a +0 leather armour a +0 hand axe (51, 13, D:3) a +0 short sword a +0 ring mail a +0 whip (52, 14, D:3) a +0 spear a +0 club (60, 5, D:3) a +0 club 2 boomerangs a +0 short sword of electrocution a +0 scale mail a +0 falchion a +0 ring mail (62, 9, D:3) a +0 short sword a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 club (6, -24, D:4) a +0 morningstar (10, -24, D:4) 18 arrows (11, -23, D:4) 6 boomerangs (11, -21, D:4) 24 stones (13, -16, D:4) a +0 club (13, -15, D:4) a +0 dagger a +0 robe (13, -3, D:4) a +0 hand axe a +0 chain mail (14, -13, D:4) a +0 flail (15, -13, D:4) a +2 falchion of holy wrath a +0 short sword (22, -3, D:4) a +0 falchion a +0 leather armour (23, -25, D:4) a +0 morningstar (29, -34, D:4) a +0 robe (32, 20, D:4) a ring of fire 2 javelins (33, 17, D:4) 16 arrows (33, 18, D:4) a +0 short sword (33, 19, D:4) a +6 ring of dexterity (34, -1, D:4) a +0 ring mail (36, -17, D:4) a +2 flail of holy wrath a +0 scale mail (36, 1, D:4) a +0 long sword Level 5 of the Dungeon [Shop] Syshoudgh's Weapon Shoppe a +7 vorpal spear (498 gold) the +9 triple sword of Diall {vamp, Will+} (1051 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Will: It increases your willpower. a +2 war axe of freezing (219 gold) 10 bolts (24 gold) a +0 rapier (48 gold) a +0 rapier (48 gold) a +5 vorpal scythe (378 gold) a +0 hunting sling (18 gold) a +1 dagger of draining (127 gold) a +1 whip of distortion (158 gold) 24 stones (28 gold) (0, 0, D:5) a +0 glaive (11, 22, D:5) a +6 ring of dexterity (21, 2, D:5) a +0 scale mail (22, -10, D:5) a staff of fire (32, 1, D:5) a +0 hand axe (33, 22, D:5) 26 sling bullets (35, 16, D:5) 11 stones (37, 28, D:5) a +0 short sword (38, 28, D:5) a +0 dagger a +0 robe (39, 27, D:5) a +0 flail a +0 ring mail (42, -7, D:5) a +0 mace (46, -10, D:5) a wand of polymorph (8) Level 6 of the Dungeon [Shop] Fagey's Antique Weapon Boutique the +6 hand crossbow of Gluttony {elec, *Corrode rPois rN+ Dex+8} (1240 gold) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+8). rPois: It protects you from poison. rN: It protects you from negative energy. *Corrode: It may corrode you when you take damage. a +0 rapier (76 gold) a +0 hand crossbow (66 gold) a +0 hand axe (57 gold) a +0 mace of protection (106 gold) a +2 glaive of freezing (450 gold) the +5 falchion "Qusu" {vorpal, rF+++ rC- rN+++ Will+} (1730 gold) It inflicts extra damage upon your enemies. rF: It renders you almost immune to fire. rC: It makes you vulnerable to cold. rN: It renders you almost immune to negative energy. Will: It increases your willpower. a +0 war axe (66 gold) a +0 short sword (57 gold) a +0 battleaxe (123 gold) the +9 quarterstaff of Infinite Pain {venom, Drain Dex+7} (1252 gold) It poisons the flesh of those it strikes. Dex: It affects your dexterity (+7). Drain: It drains your maximum health when unequipped. (18, -41, D:6) 18 arrows (21, -27, D:6) 12 stones (28, -32, D:6) 18 arrows (29, 6, D:6) a +0 ring mail (31, -32, D:6) a +0 pair of gloves (31, 5, D:6) a +0 glaive (33, 9, D:6) a +0 short sword (34, 8, D:6) a +0 dagger a +0 robe (35, -33, D:6) a +0 trident (35, 7, D:6) a +0 club a +0 scale mail (35, 8, D:6) a +0 hand axe a +0 club (39, -26, D:6) a +0 shortbow 13 arrows (42, -31, D:6) 11 stones (44, -38, D:6) 25 sling bullets Level 7 of the Dungeon (0, 0, D:7) a +0 flail (5, -24, D:7) a +1 scale mail of fire resistance (7, -58, D:7) 16 arrows (15, -53, D:7) 5 atropa-tipped darts (16, -47, D:7) 15 poisoned darts (23, -32, D:7) a +0 leather armour a +0 trident (24, -32, D:7) a +0 chain mail a +0 dagger a +0 plate armour a +0 short sword (24, -31, D:7) a +0 club a +0 robe a +0 dagger of electrocution a +0 chain mail a +0 dagger (27, -47, D:7) a +0 hunting sling (29, -53, D:7) 19 arrows a +0 shortbow (29, -51, D:7) a +0 ring mail a +0 dagger (31, -35, D:7) a +0 falchion (33, -32, D:7) 18 poisoned darts (37, -32, D:7) a +0 hand crossbow (46, -44, D:7) a +0 chain mail (47, -14, D:7) a +0 short sword (57, -8, D:7) a +0 quarterstaff Level 8 of the Dungeon (12, 23, D:8) 14 poisoned darts (16, 0, D:8) a +0 scale mail (22, 6, D:8) a +0 dagger (25, 18, D:8) 24 arrows (39, 45, D:8) 8 gold pieces (still there?) a +0 dagger (still there?) (39, 46, D:8) 10 gold pieces (still there?) a +0 club (still there?) a boomerang (still there?) a +0 short sword (still there?) (40, 46, D:8) 8 gold pieces a +0 dagger (41, 45, D:8) 5 gold pieces (still there?) a +0 hand axe (still there?) a +0 chain mail (still there?) (46, 22, D:8) a +0 quarterstaff (52, 21, D:8) a +0 short sword a curare-tipped dart a +0 dagger (52, 22, D:8) a +0 short sword a +0 hand crossbow 8 bolts (53, 21, D:8) a +0 short sword 4 stones the Ecumenical Temple