tenar Level 1 of the Dungeon [Shop] Aphiu's Assorted Antiques a sack of spiders (800 gold) a scroll of identify (40 gold) a ring of resist corrosion (400 gold) a +0 hand axe of flaming (148 gold) a +0 plate armour (360 gold) an orb of light (240 gold) a tin of tremorstones (2/2) (800 gold) a +2 pair of gloves of stealth (430 gold) a +0 falchion (60 gold) a phantom mirror (800 gold) a +0 dagger (40 gold) [Shop] Pempawni's Book Emporium a book of the Hunter (260 gold) a book of Dreams (240 gold) a book of Flames (280 gold) a book of Cantrips (160 gold) a book of Party Tricks (220 gold) the Secrets of Changing Shifting (180 gold) Spells Type Level a - Apportation Translocation 1 b - Eringya's Noxious Bog Alchemy 6 a book of Air (220 gold) a manual of Dodging (800 gold) a manual of Unarmed Combat (800 gold) Great Wizards, Vol. II (380 gold) [Shop] Beifes's Jewellery Emporium a ring of ice (unknown) (275 gold) an amulet of reflection (unknown) (330 gold) an amulet of magic regeneration (unknown) (330 gold) an amulet of regeneration (unknown) (330 gold) an amulet of guardian spirit (unknown) (330 gold) a +6 ring of intelligence (unknown) (396 gold) the serpent talisman of the Moon {rElec rC+} (1250 gold) [serpent talisman] rElec: It insulates you from electricity. rC+: It protects you from cold. a +6 ring of strength (unknown) (396 gold) the quill talisman of Recklessness {MP+7} (902 gold) [quill talisman] MP+7: It affects your magic capacity (+7). the ring "Uson" {rC+ Int+5} (467 gold) [ring of protection from cold] rC+: It protects you from cold. Int+5: It affects your intelligence (+5). [Shop] Solyono's General Store a tin of tremorstones (2/2) (440 gold) 4 stones (4 gold) a +0 rapier (60 gold) a scroll of identify (22 gold) a book of Movement (352 gold) a +0 leather armour (22 gold) [Shop] Peuhulul's Antique Weapon Boutique a +0 dagger (42 gold) a +0 club (10 gold) a +0 short sword (63 gold) a +0 mace (63 gold) the +3 mace of Qazlal's Approval {protect, Str+3} (669 gold) Str+3: It affects your strength (+3). a +0 long sword (73 gold) a +0 great sword of draining (420 gold) a +0 dagger (42 gold) a +0 sling (31 gold) a +0 hand axe (63 gold) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (1680 gold) Acc+∞: It never misses its target. SInv: It lets you see invisible. (4, 24, D:1) a +0 club (4, 27, D:1) a +0 club (4, 43, D:1) 7 stones (8, 27, D:1) 2 boomerangs (8, 40, D:1) a rat corpse (skeletalised by now) (11, 4, D:1) a +0 flail a gnoll skeleton (16, 42, D:1) a +0 short sword a kobold corpse (skeletalised by now) (18, 15, D:1) a bat corpse (skeletalised by now) (18, 53, D:1) a ball python corpse (skeletalised by now) (25, 10, D:1) a quokka skeleton (35, 22, D:1) a bat skeleton (40, 1, D:1) a rat corpse (skeletalised by now) (40, 47, D:1) a +0 long sword (41, 10, D:1) 2 stones (46, 16, D:1) a +0 short sword 4 stones a kobold skeleton (56, 12, D:1) a ball python skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (2, -8, D:2) a +0 chain mail (2, -5, D:2) a +0 leather armour (2, -4, D:2) a +2 quarterstaff of chaos a +0 short sword an orc skeleton (6, 14, D:2) a +0 dagger a +0 robe the human skeleton of Jessica (7, 13, D:2) a rat skeleton (9, 18, D:2) a +0 sling (12, 17, D:2) a bat skeleton (13, -4, D:2) a +0 hammer (14, -5, D:2) a +0 hammer (14, 31, D:2) a +0 dagger a goblin corpse (skeletalised by now) (15, -4, D:2) a +0 hammer (16, -5, D:2) a +0 hammer (17, -5, D:2) a +0 hammer (18, -6, D:2) a +0 hammer (20, -7, D:2) a +0 hammer (20, -6, D:2) a +0 hammer (20, -5, D:2) a +0 hammer (21, -6, D:2) a +0 hammer (21, -5, D:2) a +0 hammer (22, -7, D:2) a +0 hammer (22, -5, D:2) a +0 hammer of protection (26, 2, D:2) a +0 chain mail (30, -5, D:2) an adder corpse (skeletalised by now) (41, 18, D:2) 3 stones Level 3 of the Dungeon (3, 2, D:3) a +0 scythe a +2 robe (4, 2, D:3) a frilled lizard corpse (skeletalised by now) (6, 21, D:3) a bat skeleton (7, 30, D:3) a +0 mace (7, 47, D:3) a rat corpse (skeletalised by now) (8, 19, D:3) a +0 robe (15, 11, D:3) a +0 leather armour (21, 40, D:3) a +0 flail a +0 chain mail (23, 39, D:3) a +0 dagger a +0 leather armour a +0 trident a +0 trident an orc corpse (skeletalised by now) (25, 30, D:3) a +0 leather armour (37, 24, D:3) a +0 dagger a goblin skeleton (41, 5, D:3) a +0 dagger (44, 6, D:3) a +0 robe (49, 31, D:3) a hobgoblin corpse (50, 17, D:3) 2 stones a +0 short sword (51, 32, D:3) a +0 halberd a gnoll corpse (56, 28, D:3) a +0 club (57, 29, D:3) a +0 flail (57, 30, D:3) a +0 spear a gnoll corpse (skeletalised by now) Level 4 of the Dungeon (2, 5, D:4) a ribbon worm corpse (4, -2, D:4) a throwing net a water moccasin corpse (11, -2, D:4) a book of the Spheres (12, -6, D:4) a +0 dagger (19, 11, D:4) a potion of heal wounds