tenar Level 1 of the Dungeon [Shop] Hucw's Weapon Emporium a +2 heavy mace (243 gold) a +0 club (7 gold) 6 poisoned darts (50 gold) a +0 dagger (28 gold) a +0 dagger (28 gold) 4 javelins (168 gold) a +0 whip (35 gold) a +0 dagger (28 gold) 4 stones (5 gold) [Shop] Haysch's Antique Weapon Boutique a +0 orcbow (80 gold) a +0 long sword (70 gold) a +0 rapier (110 gold) a +0 dagger (40 gold) a +0 falchion (60 gold) a +2 spectral quarterstaff (490 gold) the +6 hand axe "Umotooc" {elec, rElec rC+ Int-3 Stlth+} (1100 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. Int-3: It affects your intelligence (-3). Stlth+: It makes you more stealthy. a +0 quarterstaff (100 gold) [Shop] Olawasum's Jewellery Emporium a ring of willpower (unknown) (250 gold) an amulet of faith (unknown) (400 gold) an amulet of guardian spirit (unknown) (300 gold) a ring of wizardry (unknown) (300 gold) a ring of willpower (unknown) (250 gold) the serpent talisman of Soonn {Int-4 Dex+5 Slay+2} (1035 gold) [serpent talisman] Int-4: It affects your intelligence (-4). Dex+5: It affects your dexterity (+5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). a ring of fire (250 gold) a ring of poison resistance (unknown) (200 gold) (0, 0, D:1) a quokka corpse (skeletalised by now) (1, 2, D:1) a +0 whip (8, 16, D:1) a +0 dagger a goblin corpse (skeletalised by now) (12, 11, D:1) a +0 whip (16, 19, D:1) a rat corpse (skeletalised by now) (19, 32, D:1) a +0 ring mail (20, 27, D:1) a +0 club (21, 15, D:1) a bat corpse (skeletalised by now) (29, 28, D:1) a +0 club a gnoll corpse (skeletalised by now) (33, 38, D:1) a frilled lizard skeleton (38, 43, D:1) a +0 scale mail (40, 3, D:1) a +0 leather armour (40, 35, D:1) a +0 leather armour (42, 17, D:1) a hobgoblin skeleton (46, 39, D:1) a quokka skeleton (51, 9, D:1) a +0 spear (59, 40, D:1) a quokka skeleton Level 2 of the Dungeon (7, -7, D:2) a +0 hand axe (10, 15, D:2) an adder corpse (skeletalised by now) (12, 12, D:2) a +0 sling (14, -8, D:2) a +0 leather armour (15, 10, D:2) a +0 robe (15, 45, D:2) 4 stones (16, 27, D:2) a jackal skeleton (24, -9, D:2) a ring of fire (25, 2, D:2) 8 stones (38, 12, D:2) 3 stones (45, 5, D:2) a +6 ring of intelligence (49, 24, D:2) a bat skeleton (58, 25, D:2) a ball python corpse (skeletalised by now) (59, 39, D:2) a +0 sling (62, 9, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (4, 26, D:3) a +0 ring mail (8, 28, D:3) a bat skeleton (9, 28, D:3) 2 flux baubles (12, 23, D:3) a rat skeleton (13, 10, D:3) a +0 hand axe a +0 ring mail (16, 9, D:3) a +0 dagger a kobold skeleton (18, 0, D:3) a +0 war axe (18, 4, D:3) a +0 short sword (28, -9, D:3) 6 stones (29, -11, D:3) 2 stones a +0 short sword (33, 25, D:3) a hobgoblin corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) an inkwell talisman (11, 2, D:4) a dart slug corpse (12, -18, D:4) a +0 club a goblin skeleton (12, -15, D:4) a +0 dagger (14, -20, D:4) a +0 dagger (17, -18, D:4) a giant cockroach corpse (17, 5, D:4) 2 stones (20, -21, D:4) a +0 sling (21, -7, D:4) a +0 morningstar (24, -5, D:4) a +0 dagger a hobgoblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) an adder corpse (skeletalised by now) (28, -4, D:4) a +0 scale mail (31, -7, D:4) a scarab talisman (51, -2, D:4) a +0 ring mail