tenar Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (1, -20, D:1) 4 poisoned darts (2, -4, D:1) a +0 dagger a goblin corpse (skeletalised by now) (8, -1, D:1) a medusa talisman (16, -30, D:1) a +0 ring mail (18, -25, D:1) a +0 mace (21, -4, D:1) a frilled lizard corpse (skeletalised by now) (21, -3, D:1) a ball python corpse (skeletalised by now) (31, -24, D:1) a +0 hand axe (34, -16, D:1) a +0 ring mail (35, 5, D:1) a +0 club a goblin corpse (skeletalised by now) (37, -2, D:1) a rat corpse (skeletalised by now) (41, 3, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) an inkwell talisman (4, -41, D:2) 3 flux baubles (8, -35, D:2) a +0 buckler (14, -16, D:2) a ring of flight (15, -17, D:2) an amulet of magic regeneration (19, 10, D:2) a +0 hand axe (21, -10, D:2) a bat corpse (skeletalised by now) (22, -12, D:2) a +0 club a +0 sling an adder skeleton (22, -7, D:2) a +0 robe (25, -12, D:2) a bat skeleton (31, -27, D:2) a frilled lizard corpse (skeletalised by now) (32, -27, D:2) a +0 dagger {Ming} 4 stones (33, -31, D:2) a +0 spear (34, 2, D:2) a +0 robe a +0 leather armour (55, -18, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a jackal corpse (skeletalised by now) (1, 0, D:3) a jackal corpse (skeletalised by now) (10, 0, D:3) a frilled lizard skeleton (19, -10, D:3) a +0 flail a gnoll skeleton (19, -9, D:3) a +0 spear a gnoll skeleton (19, -8, D:3) a +0 flail of holy wrath a +0 spear a gnoll skeleton a gnoll skeleton (21, 1, D:3) a +0 dagger a kobold skeleton (21, 3, D:3) a +0 dagger 2 stones a kobold skeleton (23, -12, D:3) a +0 robe (24, 4, D:3) a +0 ring mail (25, -11, D:3) a +0 war axe (26, -11, D:3) a +0 hand axe (29, 21, D:3) a +0 ring mail a +0 morningstar a quokka skeleton (33, 19, D:3) a +0 dagger (34, 20, D:3) 7 stones a +0 flail an orc skeleton (39, 12, D:3) a +1 spear of flaming (45, 1, D:3) a +0 short sword a kobold corpse (skeletalised by now) (51, 5, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 robe (3, 1, D:4) a +0 short sword an orc skeleton (6, -14, D:4) a +0 scale mail (12, 9, D:4) a jackal skeleton (13, 11, D:4) a jackal skeleton (21, -19, D:4) a +0 leather armour a +0 hand axe an orc skeleton (22, -20, D:4) a +0 club (22, -19, D:4) a ball python skeleton (24, -30, D:4) a +0 club (26, -31, D:4) a +0 club (26, -22, D:4) a +0 dagger a goblin skeleton (27, -30, D:4) a +0 spear of flaming a gnoll skeleton (28, -28, D:4) a +0 spear a gnoll skeleton (38, -22, D:4) a +0 ring mail (38, -6, D:4) a +0 club (39, -22, D:4) 5 poisoned darts (39, -5, D:4) a +0 dagger a goblin skeleton (44, -24, D:4) a quokka corpse (skeletalised by now) (46, 5, D:4) a staff of cold (47, -22, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 sling (5, 11, D:5) a potion of attraction a +6 ring of intelligence (11, -11, D:5) a +0 quarterstaff (12, 0, D:5) a +0 robe a +0 dagger (13, 0, D:5) a +0 dagger a +0 chain mail a +0 whip a +0 short sword a +0 trident a +0 robe a +0 dagger an orc skeleton an orc skeleton an orc skeleton (14, -3, D:5) a +0 hand axe (15, 0, D:5) a +0 leather armour a +0 mace an orc skeleton (16, -1, D:5) a +0 mace a +0 robe a +0 dagger an orc skeleton an orc skeleton (16, 0, D:5) a +0 hand axe (24, 2, D:5) a hound corpse (skeletalised by now) a hound corpse (skeletalised by now) (26, -29, D:5) a wand of flame (28) (31, 0, D:5) an adder corpse (skeletalised by now) (33, 4, D:5) a +0 dagger (35, -30, D:5) 7 stones (38, 5, D:5) a +0 ring mail (41, 2, D:5) a +0 club a +0 chain mail (43, 0, D:5) the amulet of Geuleas {Regen+ Str+5} [amulet of regeneration] Regen+: It increases your rate of health regeneration. Str+5: It affects your strength (+5). (56, -24, D:5) a +0 quarterstaff (58, -34, D:5) a +0 whip of freezing a +0 robe the kobold corpse of Pikel (skeletalised by now) (58, -10, D:5) a +0 buckler (58, -7, D:5) a +0 giant spiked club Level 6 of the Dungeon (0, 0, D:6) a +0 robe (2, 33, D:6) a +0 ring mail (25, 7, D:6) a +0 rapier (27, -4, D:6) a +0 chain mail (34, 35, D:6) a +0 giant club an ogre corpse (skeletalised by now) (42, 26, D:6) an adder corpse (skeletalised by now) (47, 13, D:6) a stone (48, -9, D:6) a +0 club (48, 6, D:6) an adder skeleton (61, 11, D:6) a +0 ring mail Level 7 of the Dungeon (13, -42, D:7) a +0 plate armour (13, -37, D:7) a +0 rapier (14, -43, D:7) a +0 long sword {Mbali} (21, -35, D:7) a +0 chain mail (21, -30, D:7) a +0 spear (22, -61, D:7) a ring of wizardry the ring "Luskeh" {AC+4 Dex+3} [ring of protection] AC+4: It affects your AC (+4). Dex+3: It affects your dexterity (+3). (25, -50, D:7) 5 stones (26, -31, D:7) a +0 robe (27, -52, D:7) a +0 scimitar a +0 robe (35, -56, D:7) a +2 trident of draining a +0 robe an orb of energy (43, -33, D:7) a +0 dagger a +0 robe (46, -35, D:7) a +0 short sword 5 poisoned darts a +0 chain mail (58, -49, D:7) a +0 club Level 8 of the Dungeon (0, 3, D:8) a +0 flail (2, -1, D:8) 5 stones (13, -23, D:8) a quill talisman (14, -24, D:8) a +0 scale mail (15, 7, D:8) a +0 chain mail (16, -8, D:8) a +0 dagger a ring of wizardry (19, 12, D:8) a +1 mace of holy wrath (22, 1, D:8) a +0 ring mail (23, 13, D:8) a +0 chain mail a +0 scimitar (25, -14, D:8) a +0 quarterstaff (26, 8, D:8) a +0 robe a +0 dagger (29, 3, D:8) 5 stones a +0 chain mail (38, -12, D:8) a +2 flail a +0 robe (38, -10, D:8) a +0 great sword a +0 robe (40, -11, D:8) a +0 mace a +0 robe (40, -10, D:8) a +0 robe (42, 10, D:8) a +0 leather armour a +2 antimagic quarterstaff a +0 sling (43, 10, D:8) a +0 heavy broad axe (44, 10, D:8) a +0 arbalest (47, -25, D:8) a potion of attraction (51, 16, D:8) a +0 club 6 poisoned darts (52, 12, D:8) a scroll of noise (52, 17, D:8) a +0 shortbow (52, 20, D:8) a +0 flail (54, 19, D:8) a +0 flail a +0 robe (58, 12, D:8) a +0 dagger Level 9 of the Dungeon (0, 0, D:9) a +0 dire flail a +0 giant club (22, -19, D:9) a +0 short sword 7 poisoned darts a +1 vampiric short sword (22, -18, D:9) a +0 club (22, 18, D:9) a potion of moonshine (23, -18, D:9) a +0 whip a stone (23, -4, D:9) a +0 orcbow (32, 16, D:9) a +0 club (33, -12, D:9) the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). (34, -24, D:9) a +0 giant spiked club a +0 dire flail (34, 6, D:9) a +0 whip (35, 4, D:9) a quill talisman (36, -10, D:9) 6 stones (37, -1, D:9) a +0 dagger (39, 11, D:9) a +0 scimitar {Wenzel} (40, -27, D:9) a +0 flail 2 boomerangs a +0 war axe a +0 chain mail (40, 5, D:9) a +0 spear (40, 16, D:9) a +0 flail (41, -27, D:9) a +0 dagger a +0 flail a +0 scale mail (41, 8, D:9) a +0 spear (42, 10, D:9) a +0 spear (42, 11, D:9) a +0 trident a +0 scale mail (43, -19, D:9) a +0 plate armour (43, 16, D:9) a ring of flight (54, -3, D:9) a +0 ring mail (58, -3, D:9) a +0 robe (63, -28, D:9) 7 stones (65, -18, D:9) a +0 cloak Level 10 of the Dungeon (0, 9, D:10) a +0 giant spiked club a +0 giant club (0, 15, D:10) a +0 mace (9, 5, D:10) a +0 dagger (9, 37, D:10) a potion of moonshine (12, 5, D:10) a wand of polymorph (6) (12, 41, D:10) a +0 club a stone a +0 club 3 poisoned darts (13, 41, D:10) a +0 short sword 5 stones (13, 42, D:10) a +0 whip (14, 41, D:10) a +0 dagger (14, 42, D:10) a +0 short sword 6 poisoned darts (56, 25, D:10) a +0 robe (57, 39, D:10) 7 stones Level 11 of the Dungeon [Shop] Omylyjir's Weapon Shop the +3 orcbow "Geulodd" {drain, rPois Int+3} (595 gold) rPois: It protects you from poison. Int+3: It affects your intelligence (+3). a +0 short sword (45 gold) 5 atropa-tipped darts (67 gold) a +0 scimitar (90 gold) a +5 scimitar of holy wrath (567 gold) a +0 battleaxe (150 gold) a +0 mace (45 gold) (0, 0, D:11) 3 boomerangs (9, -3, D:11) a +0 leather armour (14, 22, D:11) 4 stones (15, 10, D:11) a +0 falchion (28, -2, D:11) a +0 ring mail (48, 1, D:11) a +0 flail (50, -4, D:11) a +0 dagger a +0 robe (50, 1, D:11) a +0 club (51, 1, D:11) a +0 club (52, 0, D:11) a +0 dagger a +0 robe (52, 1, D:11) a +0 club a +0 leather armour (52, 2, D:11) a +0 flail a +0 short sword a +0 chain mail a +0 flail a +0 chain mail (53, 1, D:11) a +0 dagger a +0 hand axe a +2 dagger of holy wrath a +0 robe (57, -7, D:11) a +0 short sword a +0 leather armour (57, -5, D:11) a +0 club a boomerang (57, -4, D:11) a +0 dagger a +0 leather armour a +0 giant club a +0 giant club a +0 mace 3 boomerangs a +0 leather armour (57, -3, D:11) a +0 dagger a +0 robe a +0 plate armour a +0 flail (58, -3, D:11) a +0 whip (58, 21, D:11) a +0 pair of boots (58, 28, D:11) a +0 dagger (62, 38, D:11) a +0 giant club a +0 giant club (63, 38, D:11) a +0 dire flail a +0 giant spiked club (64, 38, D:11) a +0 giant spiked club a +0 giant spiked club a +0 giant club Level 12 of the Dungeon [Shop] Jepeas's Weapon Boutique a +0 short sword (33 gold) the +10 hand axe of the Lonely Ghosts {flame, rElec} (763 gold) rElec: It insulates you from electricity. a +0 sling (16 gold) the +9 long sword "Cuir" {pain, Int+2} (713 gold) Int+2: It affects your intelligence (+2). 4 stones (4 gold) a +0 club (5 gold) a +0 vampiric hand axe (121 gold) [Shop] Kyefepru's Magical Supplies a scroll of enchant armour (97 gold) a potion of might (52 gold) a potion of lignification (39 gold) a ring of willpower (unknown) (325 gold) an orb of mayhem (117 gold) a manual of Air Magic (1040 gold) a scroll of enchant weapon (97 gold) a scroll of poison (52 gold) (0, 0, D:12) 5 stones (4, -15, D:12) a staff of air (5, -19, D:12) 7 stones (6, -10, D:12) 7 stones (7, -24, D:12) a +0 long sword a +0 leather armour (8, -21, D:12) a +0 quarterstaff (13, 15, D:12) a +0 robe a +0 dagger of flaming (14, -19, D:12) a +0 dire flail (14, -17, D:12) a +0 hand axe (24, -5, D:12) a +0 rapier a +0 robe (27, -9, D:12) a +6 ring of dexterity a ring of see invisible a staff of air (42, 15, D:12) a +0 war axe (44, -25, D:12) 3 large rocks (47, -23, D:12) a +0 giant club a +0 dire flail (53, 6, D:12) 7 gold pieces Level 13 of the Dungeon (0, 0, D:13) a ring of protection from fire the ring "Horeni" {rElec rC+ EV+5 Str-5} [ring of evasion] rElec: It insulates you from electricity. rC+: It protects you from cold. EV+5: It affects your evasion (+5). Str-5: It affects your strength (-5). the ring of Mitzuf {rElec rN+ Int+4 Stlth+} [ring of positive energy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. the staff of Wyrd {*Slow rPois Will+ Str+3 Int+3 Alch} [staff of alchemy] *Slow: It may slow you when you take damage. rPois: It protects you from poison. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Alch: It increases the power of your Alchemy spells. a +0 helmet (4, 8, D:13) a +0 flail (5, 34, D:13) a +0 mace (13, -1, D:13) a +0 flail (14, 17, D:13) a +0 shortbow 5 stones (25, 36, D:13) a +0 dagger (30, 11, D:13) a +0 rapier a +0 robe (34, 40, D:13) a +0 short sword (35, 36, D:13) a +0 dagger a +0 robe (36, 5, D:13) a +0 giant spiked club a +0 giant club (38, 33, D:13) 4 large rocks (51, 0, D:13) a +0 mace Level 14 of the Dungeon (0, 0, D:14) a +0 chain mail (3, -8, D:14) 5 gold pieces (6, -13, D:14) 12 gold pieces (6, -10, D:14) a +0 spear (7, -12, D:14) 13 gold pieces a scarab talisman (10, -2, D:14) 6 gold pieces a +0 flail (11, -2, D:14) 7 gold pieces a +0 short sword of electrocution (13, -11, D:14) 5 gold pieces (13, -2, D:14) a +0 whip (17, -5, D:14) a +0 partisan (19, -11, D:14) a +0 hand axe (28, -13, D:14) a +0 orcbow the Ecumenical Temple