Dungeon Sprint DCSS version 0.25-a0-1132-g9d38388ac0 (webtiles) character file. Game seed: 14709431670403895723, levelgen mode: deterministic 39 terminal the Skirmisher (level 3, -1/40 HPs) Began as a Troll Monk on May 20, 2020. Slain by a centaur (3 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:31 (45 turns). terminal the Skirmisher (Troll Monk) Turns: 45, Time: 00:00:32 Health: -1/40 AC: 6 Str: 20 XL: 3 Next: 28% Magic: 2/2 EV: 11 Int: 6 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/2 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm + (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.53/turn (no ring) MPRegen 0.08/turn (no ring) @: lethally poisoned (-1 -> -2) A: large, unfitting armour, claws 3, fast metabolism 3, gourmand, regeneration 1, shaggy fur 1, tough skin 3 a: no special abilities You were in the Dungeon. You were full. You visited 1 branch Inventory: Armour b - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Comestibles c - 2 rations Skills: + Level 4.4 Fighting Level 2.4 Polearms + Level 4.1 Dodging + Level 1.3 Stealth + Level 1.6 Unarmed Combat You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have claws for hands. Your metabolism is lightning-fast. You like to eat raw meat. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have extremely tough skin. (AC +3) Message History The orc wizard hits you but does no damage. You scratch the orc wizard. The orc wizard is severely wounded. You feel sick. The orc wizard hits you but does no damage. You barely miss the orc wizard. The orc wizard is severely wounded. The orc wizard mumbles some strange words. The orc wizard blinks! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * You feel sick. The centaur unwields a +0 shortbow. The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur hits you. * * * LOW HITPOINT WARNING * * * There is an open door here. You scratch the centaur. The centaur is lightly wounded. The centaur hits you. You die... ▓+▓ ▓.▓ ▓.▓ ▓.▓ ▓O▓ ▓c▓ ▓@▓ ▓(▓ ▓.▓ ▓o▓ ▓.▓ ▓)▓ ▓)▓ ▓.▓ ▓.▓ You could see an ogre, a centaur and an orc wizard (fast). Vanquished Creatures A worker ant (D) An adder (D) 2 goblins (D) A hobgoblin (D) 2 rats (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | terminal the Troll Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 22/22 MP: 0/0 24 | D | Noticed an ogre 24 | D | Noticed a centaur 24 | D | Noticed an orc wizard 24 | D | Noticed a worker ant 29 | D | Reached XP level 2. HP: 23/32 MP: 1/1 35 | D | Reached skill level 1 in Unarmed Combat 35 | D | Reached XP level 3. HP: 22/40 MP: 2/2 44 | D | HP: 1/40 [centaur (5)] 45 | D | Slain by a centaur Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 | ---------------+-------+----- Fighting | 3 4 | 4.4 Dodging | 3 4 | 4.1 Unarmed Combat | 1 | 1.6 Polearms | | 2.4 Stealth | | 1.3 Action || total -------------------------++------- Melee: Unarmed || 28 Eat: Chunk || 3 Armor: Robe || 6 Dodge: Dodged || 9 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 57 | 100.0 | 0 | 7 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 57 | 100.0 | 0 | 7 | 100.0 +---------+---------+-------+---------+---------+-------