terminal the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 robe (still there?) a +0 robe (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). 10 potions of curing a +5 crystal plate armour the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (38, 1, D) a +0 trident (39, 1, D) a lightning rod (4/4) (40, 0, D) a +4 plate armour of fire resistance (40, 1, D) a ring of the Octopus King {rCorr AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of resist corrosion] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It provides partial protection from all sources of acid and corrosion. (41, 0, D) a +0 vorpal longbow (41, 1, D) a cursed -4 ring of strength (42, 0, D) a +0 war axe (42, 1, D) the Almanac of Curses Spells Type Level Known a - Slow Hexes 2 yes b - Summon Guardian Golem Hexes/Summoning 3 no c - Leda's Liquefaction Hexes/Earth 4 yes d - Silence Hexes/Air 5 yes e - Invisibility Hexes 6 no (43, 6, D) a +0 glaive (unseen) (43, 7, D) a +2 flail of venom (still there?) a +0 short sword (still there?) (44, 8, D) a +2 morningstar of flaming (unseen) (45, 7, D) a +0 battleaxe (48, 23, D) an uncursed staff of cold an uncursed staff of energy (49, 0, D) an uncursed staff of energy (49, 1, D) a +4 ring of evasion a +0 rapier (49, 12, D) a +2 dagger of speed (49, 24, D) a +1 chain mail of cold resistance (49, 36, D) a manual of Shields an uncursed staff of death (50, -1, D) the +5 quick blade "Gram" {venom, Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). a +6 ring of strength a +6 ring of intelligence (50, 0, D) an uncursed staff of wizardry (50, 12, D) a +2 robe of positive energy (50, 13, D) the cursed +1 giant club "Concordance" {elec, Str+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It has a curse placed upon it. (50, 25, D) a +0 dagger (50, 37, D) a cursed amulet of inaccuracy (51, 5, D) a +1 antimagic hand axe a cursed +0 animal skin (51, 12, D) a cursed ring of poison resistance (51, 13, D) an uncursed staff of wizardry (51, 36, D) the cursed +0 hand crossbow "Taciun" {speed, rElec Str-3 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (-3). It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (52, 1, D) a +4 ring of protection (52, 6, D) a +0 spear a +0 buckler a +2 scimitar of flaming a +0 animal skin a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (52, 13, D) an uncursed staff of energy (52, 24, D) a +0 dagger (52, 25, D) an uncursed staff of fire (52, 37, D) the +8 mace of the Lame Duck {vorpal, rElec MR+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. a +1 hand axe of flaming (52, 44, D) a +0 dagger a +0 robe (53, 4, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (53, 5, D) a +0 broad axe a +0 animal skin (53, 7, D) a +4 demon whip of flaming a +0 robe a +0 buckler (53, 8, D) a +0 war axe a +0 animal skin (53, 24, D) a +0 dagger (53, 25, D) a +4 short sword of speed (53, 36, D) a +1 scale mail of fire resistance (53, 37, D) a +3 scale mail of magic resistance (53, 43, D) a cursed -3 dagger a +0 robe (53, 44, D) a +0 dagger a +0 robe (54, 1, D) the +0 robe "Eskeuh" {rCorr} It provides partial protection from all sources of acid and corrosion. (54, 8, D) a +0 war axe a +0 animal skin a spriggan corpse (skeletalised by now) (54, 11, D) a +6 ring of strength a +6 ring of dexterity (54, 12, D) a +0 scimitar of holy wrath (54, 13, D) a +1 trident of venom (54, 25, D) a +1 scale mail of fire resistance (54, 36, D) the +8 spear "Guakytoj" {vorpal, *Noise Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It may make noises in combat. (55, 0, D) a +3 chain mail of poison resistance (55, 1, D) a +1 great mace of protection (55, 9, D) a +1 flail of protection a +0 robe a +0 buckler (55, 12, D) an uncursed ring of flight (55, 13, D) a +6 ring of strength (55, 32, D) a +2 hand axe of venom a +0 robe (56, 24, D) 5 potions of stabbing (56, 32, D) a +0 chain mail a +0 dagger a +0 robe (56, 33, D) a +0 morningstar a +0 robe a +0 dire flail a cursed +0 plate armour (57, 31, D) a +0 great sword a cursed +0 robe (57, 32, D) the cursed +3 mace of Havoc {flame, rElec rPois MR+ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 robe (59, 36, D) a +0 dagger (60, 36, D) a +0 hand axe (60, 37, D) a +1 scimitar of holy wrath (61, 39, D) a cursed staff of wizardry a +0 robe (62, 0, D) a +3 flail of protection (62, 1, D) an uncursed staff of earth (62, 16, D) a +7 quick blade (62, 22, D) 3 large rocks (62, 26, D) a +0 spear (unseen) (62, 27, D) an uncursed staff of cold (63, 19, D) a cursed +0 shortbow (63, 20, D) a +0 trident a +3 hand crossbow of flaming (63, 22, D) an uncursed staff of conjuration a +0 shortbow (63, 26, D) a +1 whip of draining (63, 27, D) a +2 short sword of protection (63, 36, D) an uncursed staff of wizardry (63, 43, D) a +0 battleaxe (64, 7, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity (64, 17, D) an uncursed staff of summoning (64, 19, D) a +0 trident (64, 21, D) a large rock (64, 27, D) a +2 trident of protection (64, 43, D) a +0 hand axe (64, 44, D) a +0 dagger a cursed +0 robe a +0 robe (65, 26, D) a +0 shortbow of flaming (65, 43, D) a +0 short sword (67, 0, D) an uncursed staff of poison (68, 0, D) a +2 robe of magic resistance (68, 2, D) a +0 trident (69, 0, D) a +0 mace (69, 3, D) a +0 short sword (69, 36, D) a +6 ring of strength (70, 8, D) a +3 plate armour of poison resistance (70, 31, D) a +2 dagger of venom a +0 robe (71, 8, D) an uncursed staff of conjuration (71, 17, D) an uncursed staff of poison (71, 26, D) a +0 arbalest of flaming (71, 36, D) a +1 morningstar of holy wrath (72, 17, D) a cursed staff of energy (72, 26, D) an uncursed staff of cold (72, 27, D) an uncursed staff of cold (72, 36, D) an uncursed ring of flight (72, 37, D) a +2 scale mail of cold resistance (73, 16, D) a +2 leather armour of cold resistance (73, 17, D) a +1 chain mail of magic resistance (73, 27, D) an uncursed staff of fire (75, 42, D) a +0 mace a +0 robe of magic resistance