terminal the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 tower shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (10, 6, D) an uncursed staff of energy (10, 7, D) a wand of disintegration (7) (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. (61, 0, D) an uncursed staff of earth (61, 16, D) a +0 trident (62, 0, D) an uncursed staff of death (62, 1, D) a +0 mace of holy wrath (62, 8, D) a +2 ring mail of fire resistance (62, 9, D) a +1 scale mail of cold resistance (62, 16, D) a +4 morningstar of protection (62, 17, D) an uncursed ring of fire (63, 0, D) the cursed +0 war axe of Jaops {speed, rC+ Dex+6} Attacks with this weapon are significantly faster. It affects your dexterity (+6). It protects you from cold. It has a curse placed upon it. (63, 4, D) a cursed +0 short sword a +0 robe (63, 8, D) a +4 vampiric lajatang (63, 16, D) a scroll of brand weapon (63, 17, D) an uncursed staff of summoning (64, 16, D) a +2 long sword of holy wrath (64, 17, D) the +8 fustibalus of the Dripping Firefly {freeze, Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+3). (64, 23, D) an arrow (65, 21, D) a +0 shortbow (unseen) (67, 3, D) a +2 rapier of venom (67, 23, D) an arrow (68, 0, D) a +0 club (68, 3, D) a +0 flail (71, 11, D) a +2 rapier of distortion a +2 ring mail of fire resistance (71, 16, D) an uncursed staff of summoning (71, 17, D) an uncursed staff of wizardry (71, 26, D) a +0 pair of gloves of dexterity (72, 9, D) a +0 pair of gloves of archery (72, 13, D) a hell hound corpse (72, 31, D) a +0 trident a merfolk skeleton (73, 16, D) a +2 vorpal morningstar (73, 26, D) a cursed -4 ring of strength (73, 31, D) a +2 demon trident (74, 21, D) a +4 spear a +0 robe a cursed +1 halberd a cursed +0 robe (74, 31, D) a +3 hand axe of venom a +0 shortbow a cursed -2 trident a merfolk skeleton (74, 33, D) a cyclops skeleton (75, 1, D) a +1 scale mail of magic resistance (75, 22, D) a necrophage corpse (75, 31, D) a +0 trident