terminal the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 robe (still there?) a +0 robe (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (48, 41, D) a +1 hand axe of draining (unseen) (48, 44, D) a +0 giant club (unseen) (49, 36, D) a +0 club (49, 37, D) the ring of the Commoners {rPois rF+ AC+4 Int+3} [ring of protection] It affects your AC (+4). It affects your intelligence (+3). It protects you from fire. It protects you from poison. (49, 41, D) a +4 quarterstaff of chaos (unseen) (50, 36, D) a +0 leather armour of cold resistance (50, 37, D) an uncursed staff of cold (51, 36, D) +2 steam dragon scales (51, 37, D) a cursed amulet of inaccuracy (52, 37, D) the +7 scimitar of Osoteal {elec, rPois rF+ Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It protects you from fire. It protects you from poison. (53, 36, D) an uncursed staff of energy (53, 37, D) a book of Conjurations (54, 36, D) a cursed ring of attention (59, 37, D) a +2 pair of gloves of archery (60, 37, D) a cursed ring of wizardry (61, 0, D) a +7 hunting sling of flaming (61, 16, D) the +3 spear "Secret Weapon" {flame, rC+ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from cold. (61, 37, D) a +1 rapier of draining (62, 27, D) a +0 dagger (62, 28, D) an orc corpse (62, 29, D) a +1 rapier of draining an orc corpse (62, 30, D) a +0 dagger a +0 robe (62, 37, D) a +1 shortbow of freezing (63, 0, D) a +4 scale mail of poison resistance (63, 16, D) the +6 chain mail of the Harvest Moon {rCorr} It provides partial protection from all sources of acid and corrosion. (63, 18, D) a +0 shortbow a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (63, 20, D) a cursed -2 long sword a +0 leather armour an elf corpse (skeletalised by now) (63, 26, D) a +0 club (63, 27, D) a +3 plate armour of cold resistance (63, 28, D) a +0 battleaxe a +0 chain mail (63, 30, D) an orc corpse (63, 36, D) a +3 flail of holy wrath (63, 37, D) a +0 scale mail of positive energy (64, 17, D) an uncursed staff of earth (64, 19, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (64, 20, D) a +0 short sword of venom a +0 leather armour an elf corpse (skeletalised by now) (64, 22, D) an arrow (64, 28, D) a +4 scythe of protection an orc corpse (64, 30, D) a +0 falchion an orc corpse (65, 19, D) a +4 antimagic glaive (65, 29, D) a +0 short sword a +0 leather armour (67, 0, D) a +2 vorpal hunting sling (67, 17, D) a +1 long sword of freezing a +0 chain mail (68, 0, D) a cursed staff of poison (68, 38, D) the +4 dire flail "Ysitsastrunar" {flame, MR+ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your resistance to hostile enchantments. (69, 0, D) an uncursed ring of flight (69, 38, D) a +0 short sword an elf corpse (70, 8, D) the cursed +0 plate armour of Somewhere Else {Regen+ Int+2} It affects your intelligence (+2). It increases your rate of regeneration. It has a curse placed upon it. (70, 9, D) an uncursed staff of poison (70, 36, D) a +0 rapier (70, 40, D) a +0 buckler an elf corpse (71, 8, D) an uncursed staff of poison (71, 16, D) a +0 dagger (71, 17, D) the cursed +0 hand axe "Ecaessaw" {speed, Str+6} Attacks with this weapon are significantly faster. It affects your strength (+6). It has a curse placed upon it. (71, 35, D) a +6 ring of strength (71, 37, D) a +0 buckler a +0 short sword (71, 38, D) a +0 long sword a +0 leather armour an elf corpse (71, 39, D) a cursed +0 scimitar a +0 buckler (71, 40, D) a +2 morningstar of protection an elf corpse (71, 42, D) a +1 rapier of protection an elf corpse (72, 9, D) an uncursed staff of cold (72, 16, D) the +3 leather armour of Floral Lucidity {*Contam +Blink rF+} It protects you from fire. It lets you blink. It causes magical contamination when unequipped. (72, 17, D) a +1 rapier of speed (72, 19, D) a +0 flail (72, 20, D) a +1 vampiric spear a cursed +0 ring mail a +0 dagger a +0 robe (72, 21, D) a +0 flail a +0 chain mail (72, 27, D) a +1 scale mail of cold resistance (72, 36, D) a +1 flail of holy wrath (73, 1, D) the +0 chain mail of the Elven Halls {Dex+4} It affects your dexterity (+4). (73, 19, D) a +0 dagger a +0 robe (73, 26, D) a +2 crystal plate armour (73, 27, D) the cursed +2 mace of Dehuq {vorpal, +Rage rElec SInv} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you see invisible. It lets you go berserk. It has a curse placed upon it. (73, 36, D) a +0 long sword (73, 37, D) a +0 short sword (74, 25, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity (75, 1, D) a +2 falchion of holy wrath