terter Level 1 of the Dungeon (0, 0, D:1) a potion of might (1, 6, D:1) a +0 dagger (26, -12, D:1) 2 potions of mutation (26, 5, D:1) a +0 short sword (38, -17, D:1) a +0 sling (38, -12, D:1) 6 stones Level 2 of the Dungeon (0, 0, D:2) a bat skeleton (2, 0, D:2) 5 stones (3, -3, D:2) a rat skeleton (6, -3, D:2) a +0 club 3 boomerangs (10, -16, D:2) 3 stones (27, 21, D:2) 9 stones (28, 7, D:2) a +0 spear (29, 15, D:2) 6 stones (31, -11, D:2) a kobold skeleton Level 3 of the Dungeon (0, 0, D:3) a potion of curing (3, 5, D:3) a potion of curing (12, 29, D:3) a +0 short sword (18, 5, D:3) a +0 dagger 4 stones (30, 0, D:3) a +0 dagger (46, 25, D:3) a quokka corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (4, 3, D:4) 4 stones (9, -5, D:4) 4 stones (11, 2, D:4) a potion of haste (21, 13, D:4) a gnoll skeleton (23, 15, D:4) a +0 flail (24, 4, D:4) a +0 short sword (25, 15, D:4) a +0 halberd (27, 12, D:4) a +0 club a +0 robe (35, 15, D:4) a +0 club a +0 leather armour (36, 16, D:4) a +0 club (37, 17, D:4) a +0 short sword (38, -4, D:4) a +0 buckler (42, 20, D:4) a +0 mace a +0 leather armour (56, 3, D:4) 2 potions of curing