Dungeon Crawl Stone Soup version 0.32-a0-720-g1d96ad090f (webtiles) character file. Game seed: 13742663105468937229 9 terter the Apothecary (level 2, -1/21 HPs) Began as a Djinni Fire Elementalist on Mar 16, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:15 (119 turns). terter the Apothecary (Djinni Fire Elementalist) Turns: 119, Time: 00:02:16 Health: -1/21 AC: 2 Str: 7 XL: 2 Next: 25% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . b - +1 spear (pain) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +1 spear of pain (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of resist corrosion Skills: + Level 2.7 Dodging + Level 2.0 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal closely misses you. The kobold misses you. A jackal comes into view. Your Stealth skill increases to level 2! Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. You kill the jackal! The kobold misses you. The jackal barely misses you. A giant cockroach comes into view. Unknown command. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. Nothing appears to happen. The kobold closely misses you. The jackal barely misses you. The kobold attacks as it pursues you! The kobold closely misses you. The jackal bites you. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. The jackal is severely wounded. The jackal's fire resistance burns away. You hear a bark! The kobold barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * A jackal comes into view. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the kobold. You kill the kobold! * * * LOW HITPOINT WARNING * * * The jackal is no longer more vulnerable to fire. The jackal barely misses you. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal bites you. You die... #.... #... #..# #..# #†.# #Bh# #h## #h# #@# ###+#### #v# #.....>. #.# #......< #####.#########....... #......†..... ......(. ###.######### ##...### #.# #...# #### ##.# #...### #...###..# ###.... You could see 3 jackals and a giant cockroach. Vanquished Creatures 2 bats (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A jackal (D:1) 2 kobolds (D:1) A frilled lizard (D:1) 8 creatures vanquished. Vanquished Creatures (others) 12 foxfires (D:1) 12 creatures vanquished. Grand Total: 20 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | terter the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | terter set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 92 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 119 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | | 2.7 Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Alchemy | | 3.1 Action || total ---------------------------++------- Melee: Spear || 2 Cast: Foxfire || 10 Scorch || 5 Armour: Robe || 7 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 118 | 118 | 0 | 0 | 39 | 1 | 118.0 | Dungeon | 118 | 118 | 0 | 0 | 39 | 1 | 118.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 118 daAuts