Dungeon Crawl Stone Soup version 0.32-a0-720-g1d96ad090f (webtiles) character file. Game seed: 1345190688158963385 20 terter the Conjurer (level 2, -1/15 HPs) Began as a Tengu Conjurer on Mar 16, 2024. Slain by a quokka (5 damage) ... on level 1 of the Dungeon. The game lasted 00:02:25 (437 turns). terter the Conjurer (Tengu Conjurer) Turns: 437, Time: 00:02:26 Health: -1/15 AC: 2 Str: 7 XL: 2 Next: 79% Magic: 3/6 EV: 26 Int: 18 God: Gold: 39 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . d - +0 whip rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: acrobat @: acrobatic A: beak, talons 3, acrobatic a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons d - a +0 whip (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of identify Potions b - a potion of magic Skills: + Level 2.3 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 6.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 2% 2 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History The ball python attacks as it pursues you! The ball python completely misses you. x2 The bat completely misses you. x2; The quokka misses you. The endoplasm quivers. The quokka attacks as it pursues you! The quokka bites you. The bat completely misses you. The bat misses you. The quokka attacks as it pursues you! The quokka misses you. The bat barely misses you. The quokka completely misses you. The quokka attacks as it pursues you! The quokka misses you. The bat completely misses you. The quokka attacks as it pursues you! The quokka closely misses you. The bat misses you. The quokka attacks as it pursues you! The quokka bites you but does no damage. The quokka attacks as it pursues you! The quokka completely misses you. The quokka attacks as it pursues you! The quokka completely misses you. x2 There is an escape hatch in the ceiling here. The bat hits you. The quokka bites you. The bat closely misses you. The quokka barely misses you. A mysterious force pulls you upwards. The hatch slams shut behind you. You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (heavily wounded, 100% to hit) The magic dart hits the quokka but does no damage. The quokka is heavily wounded. The quokka misses you. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka misses you. You are too injured to fight recklessly! The quokka attacks as it pursues you! The quokka bites you. You die... #≈~~.♣~..≈.##..######## #.# #.~#~.♣#~~~###......... #.# #~~#.≈.#.~~# ##.####### #.# ##~#.~~#..#####.# #.# ##########..##....# #.# #..†........##....# #.# #.#########.##....############.# #.# #####....................# #.# #.........@r..#####..##### #.# #.###.÷.÷.......# #..# #.#####.###.##...#r##.# #..# ............##...#.##.# #..# #.#####.######...#.##.# #..# #.## #.# ##.##.##.# #..# ...## #.# #.##....###..# ....###.# #............# ........# #.####..###.## You could see 2 quokkas. Vanquished Creatures An adder (D:2) 2 ball pythons (D:1) 3 endoplasms (D:1) A hobgoblin (D:1) A kobold (D:1) 2 frilled lizards (D:1) A rat (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | terter the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 184 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 414 | D:2 | Reached skill level 6 in Conjurations 437 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_loops_ring, chequers_serial_rivers_marsh D:2: layout_rooms, basic_altar, serial_shops, nicolae_shop_peninsula, kennysheep_path_1, kennysheep_generic_room_16 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 | 6.1 Dodging | | 2.3 Stealth | | 2.1 Spellcasting | | 2.0 Action || total ---------------------------++------- Cast: Magic Dart || 27 Use: Scroll || 1 Armour: Robe || 20 Dodge: Dodged || 70 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 438 | 432 | 6 | 0 | 318 | 2 | 219.0 | Dungeon | 438 | 432 | 6 | 0 | 318 | 2 | 219.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 409 daAuts D:2: 28 daAuts