Dungeon Sprint DCSS version 0.32-a0-720-g1d96ad090f (webtiles) character file. Game seed: 5660335602978008326 0 terter the Conjurer (level 1, 0/15 HPs) Began as a Deep Elf Conjurer on Mar 16, 2024. Succumbed to Ijyb's poison ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:12 (12 turns). terter the Conjurer (Deep Elf Conjurer) Turns: 12, Time: 00:00:13 Health: 0/15 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 6/6 EV: 11 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no teleportation @: berserking, lethally poisoned (0 -> -15), very quick A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Message History You open the door. Ijyb the Inquisitive comes into view. She is wielding a +0 dagger of venom and carrying a wand of iceblast. Ijyb shouts! A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You are too berserk! You are too berserk! You are too berserk! Unknown command. You are too berserk! You are too berserk! You hit Ijyb. Ijyb is lightly wounded. You closely miss Ijyb. Ijyb is lightly wounded. Ijyb hits you with a +0 dagger of venom. You punch Ijyb! Ijyb is heavily wounded. You completely miss Ijyb. Ijyb is heavily wounded. Ijyb completely misses you. You hit Ijyb but do no damage. Ijyb is heavily wounded. Ijyb hits you with a +0 dagger of venom. You are lethally poisoned! You hit Ijyb but do no damage. Ijyb is heavily wounded. You feel sick. You barely miss Ijyb. Ijyb is heavily wounded. You feel sick. Ijyb hits you with a +0 dagger of venom. You are more poisoned. You hit Ijyb but do no damage. Ijyb is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. You hit Ijyb but do no damage. Ijyb is heavily wounded. You die... #### ## #<.#..+ #.@g..# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | terter the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 2 | D | Noticed Ijyb 12 | D | Succumbed to Ijyb's poison Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Melee: Unarmed || 9 Use: Potion || 1 Armour: Robe || 3 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 8 | 8 | 0 | 0 | 0 | 1 | 8.0 | Dungeon | 8 | 8 | 0 | 0 | 0 | 1 | 8.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 8 daAuts