Dungeon Sprint DCSS version 0.32-a0-720-g1d96ad090f (webtiles) character file. Game seed: 8424269416974659282 39 terter the Conjurer (level 3, -16/19 HPs) Began as a Deep Elf Conjurer on Mar 16, 2024. Demolished by an ogre ... wielding a +0 giant club (22 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:22 (158 turns). terter the Conjurer (Deep Elf Conjurer) Turns: 158, Time: 00:01:23 Health: -16/19 AC: 2 Str: 4 XL: 3 Next: 26% Magic: 8/10 EV: 6 Int: 24 God: Gold: 0 SH: 0 Dex: 13 Spells: 8/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no teleportation @: on berserk cooldown, held, slowed, very slow A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic e - a potion of haste Skills: + Level 0.1 Fighting + Level 3.7 Dodging + Level 3.1 Stealth + Level 0.8 Unarmed Combat + Level 3.9 Spellcasting + Level 7.3 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 78% 2d7 1% 2 Fulminant Prism Conj/Alch 11% 3d8 22% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 22% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Magic courses through your body. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (heavily wounded, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (severely wounded, 100% to hit) The magic dart hits the ribbon worm! You kill the ribbon worm! The ogre barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓@OB.)..†..B.....+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see an ogre and a bombardier beetle. Vanquished Creatures A hound (D) A ribbon worm (D) An orc (D) A giant cockroach (D) 2 goblins (D) A hobgoblin (D) A ball python (D) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | terter the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 8 | D | Reached skill level 5 in Conjurations 132 | D | Noticed a hound 132 | D | Noticed an ogre 132 | D | Noticed a bombardier beetle 136 | D | Reached XP level 2. HP: 15/15 MP: 8/8 146 | D | Reached skill level 7 in Conjurations 146 | D | Reached XP level 3. HP: 6/19 MP: 8/10 158 | D | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 7 | 7.3 Dodging | 3 | 3.7 Stealth | 3 | 3.1 Fighting | | 0.1 Unarmed Combat | | 0.8 Spellcasting | | 3.9 Action || total ---------------------------++------- Melee: Unarmed || 8 Cast: Magic Dart || 18 Use: Potion || 5 Scroll || 1 Armour: Robe || 10 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 160 | 160 | 0 | 111 | 3 | 1 | 160.0 | Dungeon | 160 | 160 | 0 | 111 | 3 | 1 | 160.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 160 daAuts