Dungeon Crawl Stone Soup version 0.32-a0-720-g1d96ad090f (webtiles) character file. Game seed: 4606733102312920707 61 terter the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Mar 16, 2024. Slain by Crazy Yiuf ... wielding a +3 quarterstaff of chaos (8 damage) ... on level 2 of the Dungeon. The game lasted 00:03:28 (1748 turns). terter the Conjurer (Deep Elf Conjurer) Turns: 1748, Time: 00:03:28 Health: -1/19 AC: 5 Str: 4 XL: 3 Next: 83% Magic: 7/10 EV: 11 Int: 24 God: Gold: 115 SH: 0 Dex: 13 Spells: 8/9 levels left rFire + . . h - +0 short sword (elec) rCold x . . (no shield) rNeg . . . a - +0 robe rPois . i - +2 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of fire HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 115 gold pieces. Inventory: Hand Weapons h - a +0 short sword of electrocution (weapon) o - the +2 sling of Reinforcement {flame, *Corrode Fly Str-4 Dex+6} (You found it on level 2 of the Dungeon) Str-4: It affects your strength (-4). Dex+6: It affects your dexterity (+6). Fly: It grants you flight. *Corrode: It may corrode you when you take damage. Missiles q - 6 stones Armour a - a +0 robe (worn) i - a +2 helmet (worn) Jewellery d - a ring of fire (left hand) m - a ring of protection from cold Talismans l - a flux talisman Scrolls b - a scroll of enchant armour {unknown} e - a scroll of fear {unknown} f - 5 scrolls of identify {unknown} g - a scroll of vulnerability {unknown} k - a scroll of summoning {unknown} n - a scroll of enchant weapon {unknown} Potions c - a potion of heal wounds {unknown} j - a potion of enlightenment {unknown} p - a potion of degeneration {unknown} Skills: + Level 2.5 Dodging + Level 2.9 Stealth + Level 3.7 Spellcasting + Level 5.5 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 62% 2d6 1% 2 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Message History The hobgoblin hits you but does no damage. You closely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you but does no damage. The magic dart hits the hobgoblin. You kill the hobgoblin! Crazy Yiuf shouts! Crazy Yiuf waves his quarterstaff at you. Press: ? - help, v - describe, . - travel Here: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak (fire blocked by a runed translucent door) The floor. Unknown command. You open the door. The magic dart hits Crazy Yiuf. Crazy Yiuf is lightly wounded. Crazy Yiuf hits you with a +3 quarterstaff of chaos! You convulse. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Crazy Yiuf Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak (lightly wounded, 100% to hit) The magic dart hits Crazy Yiuf. Crazy Yiuf is lightly wounded. Crazy Yiuf barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Crazy Yiuf Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak (lightly wounded, 100% to hit) The magic dart hits Crazy Yiuf but does no damage. Crazy Yiuf is lightly wounded. Crazy Yiuf says, "Key!" Crazy Yiuf hits you with a +3 quarterstaff of chaos! You die... ######### ........####### ............#.### ### .............#..##..*# ###..#......####@g...# ###..##....## ###..)# .<...####### ### .....# )....### #......############## #.####.†............. ### #............# #.......÷..# You could see a boulder and Crazy Yiuf. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 4 bats 3 endoplasms 4 giant cockroaches 8 goblins 7 hobgoblins 2 quokkas (D:1) 5 ball pythons 3 frilled lizards 3 kobolds 5 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | terter the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 146 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 292 | D:1 | Reached skill level 5 in Conjurations 881 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1131 | D:2 | Identified the +2 sling of Reinforcement {flame, *Corrode | Fly Str-4 Dex+6} 1676 | D:2 | Found a runed translucent door. 1677 | D:2 | Noticed Crazy Yiuf 1748 | D:2 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_rooms, chequers_serial_rivers_marsh D:2: layout_rooms, serial_aquarium, aquarium_bridge_long_separate [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_wall], aquarium_bridge_square [aquarium_subvault_wall, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_window], aquarium_window_fake, aquarium_window_1, aquarium_view_2c, aquarium_pool_2, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.5 Dodging | | 2.5 Stealth | | 2.9 Spellcasting | | 3.7 Action || total ---------------------------++------- Melee: Short sword || 5 Cast: Magic Dart || 93 Use: Potion || 1 Armour: Robe || 10 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1748 | 1710 | 38 | 0 | 1447 | 2 | 874.0 | Dungeon | 1748 | 1710 | 38 | 0 | 1447 | 2 | 874.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 879 daAuts D:2: 868 daAuts