terter Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a kobold corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (4, -8, D:1) 5 stones (16, 0, D:1) a rat skeleton (25, 1, D:1) 6 boomerangs (28, 13, D:1) 4 stones (28, 19, D:1) a +0 ring mail (30, -2, D:1) 3 stones (37, 29, D:1) a +0 robe (40, 24, D:1) a rat skeleton a ball python skeleton a rat skeleton (41, -15, D:1) a ball python corpse (skeletalised by now) (46, 18, D:1) a hobgoblin skeleton (49, 24, D:1) a quokka skeleton (51, 2, D:1) an orb of guile (51, 14, D:1) a +0 sling (53, 29, D:1) a +0 dagger (54, 19, D:1) a hobgoblin skeleton (54, 22, D:1) a ball python skeleton (60, 9, D:1) 4 stones (62, 26, D:1) 3 stones Level 2 of the Dungeon (0, 0, D:2) a jackal corpse (1, 1, D:2) a jackal corpse (3, 8, D:2) a +0 dagger a kobold corpse (14, -7, D:2) a +0 club a goblin corpse (27, 1, D:2) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (27, 2, D:2) a +0 club (28, 2, D:2) a +0 short sword (28, 3, D:2) a +0 dagger an orc corpse (skeletalised by now) (28, 5, D:2) a +0 trident an orc corpse (skeletalised by now) (37, -5, D:2) a +0 club a +0 sling a goblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 hammer (2, -20, D:3) the +1 great sword of Qaaleomp {drain, *Rage rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. *Rage: It berserks you when you make melee attacks (+20% chance).