terter the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (5, 3, D) a +5 great mace (7, 4, D) a +0 flail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (62, 0, D) a +1 hand axe of pain (62, 1, D) a +2 scimitar of electrocution (62, 3, D) a +0 arbalest a yaktaur corpse (62, 9, D) the +6 dagger "Essuqit" {freeze, rPois Will+ Str-3 Dex+3} Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. Will+: It increases your willpower. (63, 0, D) a +3 glaive of pain (unseen) (63, 3, D) a +0 shortbow (63, 8, D) the +2 rapier of Res Judicata {antimagic, rElec rN+ Int+8 Dex-4 SInv} Int+8: It affects your intelligence (+8). Dex-4: It affects your dexterity (-4). rElec: It insulates you from electricity. rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (64, 3, D) a +0 orcbow (still there?) a +4 shortbow (still there?) (67, 0, D) the +3 chain mail of Impressiveness {rN+++ Will+ Regen+ Dex-2} Dex-2: It affects your dexterity (-2). rN+++: It renders you almost immune to negative energy. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. (69, 0, D) a +2 buckler of protection (69, 3, D) a scorpion corpse (70, 8, D) a ring of flight (70, 9, D) a +1 executioner's axe of electrocution (70, 10, D) a +0 rapier an elf corpse (71, 9, D) a +0 short sword (71, 16, D) the amulet of Impatience {rF+ RegenMP+ MP+9} [amulet of magic regeneration] It increases your rate of magic regeneration. rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). RegenMP+: It increases your rate of magic regeneration. (unseen) (71, 17, D) a scroll of brand weapon (72, 8, D) a +3 falchion of holy wrath (unseen) (72, 9, D) the +3 spear of Massacring {speed, +Blink rC+ Dex-5} Dex-5: It affects your dexterity (-5). rC+: It protects you from cold. +Blink: It lets you blink. (72, 11, D) a +0 scimitar a +0 leather armour an elf corpse (72, 16, D) the +6 mace of Salt {flame, MP+9 Int+3} Int+3: It affects your intelligence (+3). MP+9: It affects your magic capacity (+9). (unseen) (72, 17, D) a staff of fire (unseen) (73, 1, D) a +2 plate armour of fire resistance (73, 3, D) a black bear corpse (73, 11, D) a +0 short sword an elf corpse (73, 16, D) a +0 antimagic shortbow (unseen) (73, 17, D) a ring of fire (73, 23, D) a +0 whip (still there?) a +0 dire flail of protection (still there?) (75, 1, D) the +9 falchion "Nathergh" {flame, Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. (unseen) (75, 23, D) a +0 club a draconian corpse