Dungeon Sprint DCSS version 0.13-a0-2648-g56e3d78 (webtiles) character file. 24 tesudzi the Vexing (level 1, -7/13 HPs) Began as a Vampire Enchanter on Aug 9, 2013. Mangled by an ogre ... wielding a +0,+0 giant club (20 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:48 (82 turns). tesudzi the Vexing (Vampire Enchanter) Turns: 82, Time: 00:00:48 HP -7/13 AC 3 Str 7 XL: 1 Next: 58% MP 4/4 EV 12 Int 17 God: Gold 20 SH 0 Dex 14 Spells: 1 memorised, 1 level left Res.Fire : . . . See Invis. : + a - +1 dagger {=f} Res.Cold : . . . Warding : . b - +1 robe Life Prot.: + . . Conserve : . (no shield) Res.Poison: . Res.Corr. : . (no helmet) Res.Elec. : . Clarity : . (no cloak) Sust.Abil.: . . Spirit.Shd : . (no gloves) Res.Mut. : . Prev.Telep.: + (no boots) Res.Rott. : . Flight : . (no amulet) Saprovore : . . . (no ring) (no ring) @: not resistant to hostile enchantments, quite stealthy A: fangs 3, see invisible, unbreathing a: no special abilities You were in the Dungeon. You were not thirsty. You visited 1 branch Inventory: Hand weapons a - a +1,+1 dagger (weapon) {=f} Missiles d - 12 darts (quivered) Armour b - a +1 robe (worn) Scrolls k - a scroll of blinking Potions e - a potion of blood f - a potion of curing h - a potion of speed i - 2 potions of magic j - a potion of berserk rage Books c - a book of Maledictions Spells Type Level *Corona Hexes 1 Sure Blade Hexes/Charms 2 Ensorcelled Hibernation Hexes/Ice 2 Confuse Hexes 3 Enslavement Hexes 4 Invisibility Hexes 6 Skills: - Level 1.1 Short Blades - Level 0.7 Throwing - Level 2.1 Dodging + Level 4.6 Stealth - Level 1.0 Spellcasting + Level 5.6 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 2% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. You can survive without breathing. Message History You hit the giant newt. You kill the giant newt! No target in view! No target in view! There is an open door to the Dungeon here. Items here: %%%% ) a giant newt corpse; a bat corpse; a hobgoblin corpse; a bat corpse an orcish club You start resting. HP restored. You start resting. Magic restored. Okay, then. You open the door. A hobgoblin, a kobold, an orc, an ogre and a skeleton come into view. The hobgoblin shouts! The orc shouts! The kobold shouts! The ogre hits you with a giant club! Ouch! That really hurt! You die... #.# #.# #%# #.# #.# #.# #.# #.# #@# #O# #K# #g# #z# #o# #+# You could see an ogre, an orc, a hobgoblin, a kobold and a jackal skeleton. Vanquished Creatures 2 bats (D) A hobgoblin (D) A giant newt (D) A goblin (D) 5 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | tesudzi, the Vampire Enchanter, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 4/4 18 | D | Reached skill level 5 in Hexes 81 | D | Noticed an ogre 82 | D | Mangled by an ogre Action || total -------------------------++------- Melee: Dagger || 20 Cast: Corona || 6 Use: Potion || 1