teukkam Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (0, 19, D:1) 22 stones (2, 31, D:1) a +0 dagger (3, 28, D:1) a +0 ring mail (5, -5, D:1) a +0 club (5, 28, D:1) a +0 club (5, 45, D:1) a +0 whip (13, 6, D:1) a +0 dagger (17, 48, D:1) a +0 whip (32, 16, D:1) a +0 club (39, -1, D:1) a +0 club (40, -8, D:1) 23 stones Level 2 of the Dungeon [Shop] Deotrava's Jewellery Shoppe an amulet of the acrobat (330 gold) a ring of poison resistance (220 gold) a ring of wizardry (330 gold) a ring of protection from cold (275 gold) an amulet of magic regeneration (330 gold) a ring of magical power (220 gold) the ring of Raduokh {rElec rF- Will+ Int+4} (444 gold) [ring of willpower] Int: It affects your intelligence (+4). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. Will: It increases your willpower. the ring of Santest {Wiz Int+4} (499 gold) [ring of wizardry] It improves your spell success rate. Int: It affects your intelligence (+4). a ring of flight (192 gold) an amulet of guardian spirit (330 gold) (0, 0, D:2) a +0 spear (1, 0, D:2) a +0 club (1, 1, D:2) a +0 dagger a +0 flail 20 stones (1, 3, D:2) a +0 spear (7, 29, D:2) 25 stones (17, 5, D:2) a +0 short sword (17, 14, D:2) a +0 dagger (21, -5, D:2) 16 sling bullets (31, -8, D:2) a +0 robe (33, 7, D:2) a +0 club (37, 20, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Tuileize's Weapon Emporium a +1 rapier of protection (118 gold) a +0 short sword (30 gold) 12 poisoned darts (48 gold) a +0 club (10 gold) a +0 vorpal hand axe (65 gold) a +4 falchion of holy wrath (274 gold) a +0 mace of protection (56 gold) 13 stones (13 gold) 31 stones (31 gold) the +8 whip "Jipumm" {flame, rPois Str-2 Int+4 Dex+2} (641 gold) It burns those it strikes, dealing additional fire damage. Str: It affects your strength (-2). Int: It affects your intelligence (+4). Dex: It affects your dexterity (+2). rPois: It protects you from poison. the +4 fustibalus of the Baking Oracle {flame, Dex+3} (603 gold) Any ammunition fired from it burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+3). a +0 great mace (65 gold) 20 sling bullets (100 gold) a +0 short sword (30 gold) a +0 rapier (40 gold) (0, 0, D:3) a +0 club a +0 leather armour (1, -3, D:3) a +0 dagger (3, 0, D:3) 27 bolts (9, 23, D:3) a +0 leather armour (10, -1, D:3) a +0 spear (23, -16, D:3) a +0 hand axe (27, -26, D:3) a +1 short sword of draining (32, 11, D:3) a +0 club a +0 ring mail (34, 8, D:3) a +0 short sword (45, 3, D:3) a +2 quarterstaff of chaos a +0 cloak (45, 13, D:3) 13 stones (46, 6, D:3) a +0 mace (47, 12, D:3) a +0 club (47, 15, D:3) a +0 short sword (48, 15, D:3) a +0 club a +0 leather armour a +0 dagger a +0 dagger a +0 robe (49, 16, D:3) a +0 flail a +0 trident a +0 robe (51, 15, D:3) a +3 morningstar a +0 leather armour (56, 24, D:3) a +0 cloak (56, 28, D:3) 31 stones Level 4 of the Dungeon (0, 0, D:4) a +0 giant spiked club (still there?) a poisoned dart (still there?) (0, 1, D:4) a poisoned dart (3, 15, D:4) a +0 hand axe (4, 10, D:4) the +0 helmet of Yliuhe Imill {rN++} rN: It greatly protects you from negative energy. (6, -1, D:4) a +0 hand axe a +0 leather armour a black bear corpse (15, -3, D:4) a +0 ring mail (22, -1, D:4) a +0 dagger a +0 dagger a +0 giant spiked club an ogre corpse (23, 7, D:4) a +0 ring mail (26, -10, D:4) 22 stones